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Thread: Mech Type benefits

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  1. #1

    Default Mech Type benefits

    I was talking with another person in my alliance recently about the benefits of using a 100k bally bombs vs the benefits of using a 57k/43k mixed mech. He swears by his 100k bally bombs, but of course I argue for the mixed mechs. I did some math with DXcalc resource feature and came to these conclusions..

    Ress types were set to food:4 lumber: 25 stone:4 iron:25
    All servers are different of course.

    500 attack hero, all items applied
    basic 5.2k defense, 1m archers 1k of each layer 18000 towers and abatis. NO DTS as they will skew results.

    100k bally bomb: $13,000,000,000 res to build
    1117 hours base build time

    archers killed
    418,860

    Resource cost per archer killed: 31,036.623

    57/43 mixed mech: $16,311,000,000 res to build
    1598 hours base build time

    archers killed
    717,649

    resource cost per archer killed: 22,728.381

    Personally I see this as evidence to my standpoint that the mixed mech is clearly the best, But he argues that the cost to feed ballies and the shorter march time more than makes up for this obvious drawback.

    I can see how his point of view would be valid, I just personally don't see the obvious drawbacks of using bombs, IE attacking CDs, and being easily defended as being worth it.

    Anyone have an opinion on the matter?
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    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  2. #2

    Default

    Against a 5k defense, the mixed mech is more efficient mainly because pults will get 2 rounds of fire on the defending archers, as opposed to just the one round ballista gets, resulting in your much higher damage output from the mixed mech. With a higher attack hero, build times also become much less of a factor, and as your analysis of resource cost showed, the mixed mech will yield a better damage per unit cost.

    I think the only times a bally bomb is arguably better is when there is a shortage of Level 10 barracks to produce the pults, as well as a lower level/attack queuing hero. Both of these are usually present during the early server, and even later for those that don't coin, or are not able to focus as much time on their game.
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  3. #3

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    Quote Originally Posted by Blah99200 View Post
    Against a 5k defense, the mixed mech is more efficient mainly because pults will get 2 rounds of fire on the defending archers, as opposed to just the one round ballista gets, resulting in your much higher damage output from the mixed mech. With a higher attack hero, build times also become much less of a factor, and as your analysis of resource cost showed, the mixed mech will yield a better damage per unit cost.

    I think the only times a bally bomb is arguably better is when there is a shortage of Level 10 barracks to produce the pults, as well as a lower level/attack queuing hero. Both of these are usually present during the early server, and even later for those that don't coin, or are not able to focus as much time on their game.
    I know why it is more effective, that wasn't the question I was asking. I was referring to the benefits of food costs/march times vs the initial resource cost of the builds.
    SS37

    Less QQ more PewPew

    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  4. #4
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    Quote Originally Posted by cushseth View Post
    I was talking with another person in my alliance recently about the benefits of using a 100k bally bombs vs the benefits of using a 57k/43k mixed mech. He swears by his 100k bally bombs, but of course I argue for the mixed mechs. I did some math with DXcalc resource feature and came to these conclusions..

    Ress types were set to food:4 lumber: 25 stone:4 iron:25
    All servers are different of course.

    500 attack hero, all items applied
    basic 5.2k defense, 1m archers 1k of each layer 18000 towers and abatis. NO DTS as they will skew results.

    100k bally bomb: $13,000,000,000 res to build
    1117 hours base build time

    archers killed
    418,860

    Resource cost per archer killed: 31,036.623

    57/43 mixed mech: $16,311,000,000 res to build
    1598 hours base build time

    archers killed
    717,649

    resource cost per archer killed: 22,728.381

    Personally I see this as evidence to my standpoint that the mixed mech is clearly the best, But he argues that the cost to feed ballies and the shorter march time more than makes up for this obvious drawback.

    I can see how his point of view would be valid, I just personally don't see the obvious drawbacks of using bombs, IE attacking CDs, and being easily defended as being worth it.

    Anyone have an opinion on the matter?
    in age 2 ive often thought of this, i can build 2 ballies for every pult and its true 2 ballie waves will do more damage than 1 pult wave or than a mixed waveif you substituted the pults for ballies. another side is the upkeep. 1 pult eats 5 times more than a ballie

    however bally/pult waves are pretty powerful and make for nice hardhitting reports and theres nothing i like to use more

    so tbh i appreciate both sides of the argument


    Quote Originally Posted by cushseth View Post
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  5. #5

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    Quote Originally Posted by tipperary1 View Post
    in age 2 ive often thought of this, i can build 2 ballies for every pult and its true 2 ballie waves will do more damage than 1 pult wave or than a mixed waveif you substituted the pults for ballies. another side is the upkeep. 1 pult eats 5 times more than a ballie

    however bally/pult waves are pretty powerful and make for nice hardhitting reports and theres nothing i like to use more

    so tbh i appreciate both sides of the argument
    This is an age1 thread, age2s increased build times and hero caps are a whole different arguement.
    SS37

    Less QQ more PewPew

    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  6. #6
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    Quote Originally Posted by cushseth View Post
    This is an age1 thread, age2s increased build times and hero caps are a whole different arguement.
    same problem youre discussing though, which is the more cost effective, age1 players like to think age2 is some mad alien world where crazy things happen, its
    not

    differences = hcs, hero lvl caps, food needs to be in a city for troops to survive, gear system and the difference in battle mechanics that more than 1 troop unit type can be targeted in the same round


    Quote Originally Posted by cushseth View Post
    I don't care if your bad. But don't teach other people your badness.
    Quote Originally Posted by WiiTard View Post
    This little pony just remortgaged for more war ports.

  7. #7

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    Quote Originally Posted by tipperary1 View Post
    same problem youre discussing though, which is the more cost effective, age1 players like to think age2 is some mad alien world where crazy things happen, its
    not

    differences = hcs, hero lvl caps, food needs to be in a city for troops to survive, gear system and the difference in battle mechanics that more than 1 troop unit type can be targeted in the same round
    Hero cap is the key difference. You can't get insta pults. I can. That creates an entirely different side to the argument, As I said.

    Quote Originally Posted by Lucas101 View Post
    Following on the points that Kiki raised, I have often argued that with res pretty much limitless and heroes for the most part getting to the point where they are insta everything, what must be looked at now is population as it is the final 'limit' so to speak.

    I would argue that instead of looking at res ratios look at pop killed vs pop gained and maybe try and analyse this question from that perspective.
    That would require me to do some actual work tho =/
    SS37

    Less QQ more PewPew

    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  8. #8
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    Quote Originally Posted by cushseth View Post
    That would require me to do some actual work tho =/
    You see my point though right? Steal all the res you want and alts will replace it, kill certain troop types and they will be rebuilt almost instantly, kill at an efficient population ratio, and it gets a lot harder for the defender to keep up with you. I realize that you can shift troops from alts by cap and heal, but you are still ahead.

  9. #9
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    [QUOTE=cushseth;1859278]Hero cap is the key difference. You can't get insta pults. I can. That creates an entirely different side to the argument, As I said.

    true but cost effectiveness is still in question, however dont mind me, i dont want an age 2 v 1 debate any more than you do


    Quote Originally Posted by cushseth View Post
    I don't care if your bad. But don't teach other people your badness.
    Quote Originally Posted by WiiTard View Post
    This little pony just remortgaged for more war ports.

  10. #10

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    Ballistas are ridiculously easy to defend. In compact or 5k. That drawback alone makes them a bad idea.

    At the stage at which heroes are and the rampant cheating, resources matter little so the extra cost of building the pults is relatively moot when compared to the increased damage

    Mixed mech is better.
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