Nice guide + rep
Nice guide + rep
Nice guide, well written, looks neat, easy to understand. +rep
<13:40>[Synyster]: wtf.... my gold is gone in my main
<13:40>[sorrow]: obama did it
SS58- Retired
158-Retired
171-Active
I would add 10k pults, making 4 of those mini mech waves 1 too less. I would lose most ballas and would have to replenish. Your friend is correct in saying that ballas should be a sheild for your catapults, however only in this situation. When you use instantaneous movement your are able to adjust very quickly, the mechs travel slow giving you plenty of time adjust to the situation. I did say that some of it can't be taught, that it is up to the defender to be able to adjust. However it is something I should have put in the guide.
JR 33mill pres
LORDJR 15mill pres
Server 130---- Retired
Very Nice Guide + Rep![]()
Wave 1: 50k ballis, 50k pults (or 55/40 + small layers)
Wave 2: 125k rams (or 95k + small layers)
Advanced Range D is heard cracking by the townspeople from behind the castle walls..
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Lol, there is indeed possibilities, but that's because you see it on this forum and have time to make a strategy to defeat it. If I added 30k pults the defense would still stand :P. In the real game you might not even be able to get a scout, most likely not. It's good if your alliance has a ton of scouts so they can replenish for you (scouts reins are fast obviously). In most cases I would'nt have the RangeD set up and I would let them see a basic compact D. Then after sending their mech waves they wonder why they didn't kill anything. Deception![]()
JR 33mill pres
LORDJR 15mill pres
Server 130---- Retired
Clueless.![]()
Why wouldn't anyone be able to scout? Your defence only calls for 1 mil scouts lol. Assuming I can heal 65% (which I will be if I'm coming for somebody) My 35k scout loss after heal leaves you with just under 200k scout loss after your heal. This is an extremely good tradeoff for me and I'm happy to keep killing your scouts at this exchange rate for a loooong time lol. If you are letting me see a CD in your scout then I time a bunch of minimechs filled out with scouts, this means if you stay CD my mechs tradefire on your ranged and you lose that way. If you go to your ranged defence guess what happens? My minimech clears these layers you shift in and the scouts bomb your mechs, and this is assuming I havn't descouted you enough to just straight up slip in SB's on you. And of course with every set of attacking waves at least 1 scout mission will be sent to slowly pick at your scout shield as I go along as well.
I'MMMMMMMM BAAAAAAAACCCCCCCCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKK!
norr is basically a lesser version of shep
hes not as awesome as me, but hell do root (nod)
Thats assuming your opponent does not have instant at's, you will need to send a big mech wave in front of the minimechs to kill those otherwise the minimechs will fail. And mechs on archers are not that good of tradeoff in CD.
Switching between compact and range can be an effective strategy to drive most attackers insane.
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