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Thread: (Advanced) Range Defense/ Ultimate Defense

  1. #31
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    Good guide, but this is all common knowledge to experienced players, and its defiantly not an invincible defense, as others have pointed out. And some words of advice, dont argue combat mechanics/battle tactics with the mighty norr, you will lose every time

  2. #32

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    It is a good guide, the only thing I would say is that for players with low heros 30k is not a very safe # of ballista to recommend, especially if they are inexperienced and make any mistakes in their defense - such as letting some of their scout cover get scouted away and then missing a bomb that strikes their ballista.

    I think for anyone slightly less experienced, 50-60k is a much more solid number which will support a weak hero and 2-3 mistakes.

  3. #33
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    The ultimate defense is a pult heavy defense with balistas as shield for scout loaded mechs, and scouts and transporters as bomb shield. a scout loaded mech will then hit the single balista. to defend properly you will need a 2nd city at 1 mile to be able to rein the single balista along with a single ram (the ram will help if theres heavy scout arch bows in the mix). keep the 5.2k setters up, 100k pults and rein 10 waves of balista and ram.

    EDIT: and the defending hero should have 100 intelligence
    Last edited by ImInsane; 03-06-2012 at 03:06 AM.

  4. #34
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    Quote Originally Posted by ImInsane View Post
    The ultimate defense is a pult heavy defense with balistas as shield for scout loaded mechs, and scouts and transporters as bomb shield. a scout loaded mech will then hit the single balista. to defend properly you will need a 2nd city at 1 mile to be able to rein the single balista along with a single ram (the ram will help if theres heavy scout arch bows in the mix). keep the 5.2k setters up, 100k pults and rein 10 waves of balista and ram.

    EDIT: and the defending hero should have 100 intelligence
    What you thinking! Make you're own guide!!!!!!!
    Quote Originally Posted by .H0bbit View Post
    i understand u trying to explain battle mechanics and so on, and like i said not saying u are wrong, i know people that send the same wave of certain numbers, not cause it works, and they know better waves to do it and better results, but they send it cause they like the look of the numbers.
    The death of Evony.

  5. #35
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    Quote Originally Posted by BS. View Post
    What you thinking! Make you're own guide!!!!!!!
    If I made my own guide it would make players rise to my level. Guess I could do it though. If you wanna help write it to make it look pretty. Im gonna need you to get some reports to show examples as well. you up for it?

  6. #36

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    nice guide but against an experienced player will be dead meat in one series.
    30k ballista isnt a mech defence.One ram wave and could be wiped.U need pults.

  7. #37

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    http://evonyurl.com/ne4w9i thats a pult heavy, lista mech D. and a ram wave getting totally smashed.

  8. #38
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    Quote Originally Posted by Melri View Post
    20-30m scouts only? we'll eat through that in no time at all.. since you keep your gates open? Instant pult hero eats +200k scouts a pop, and with 65% heal.. every 35k scouts kill 174-180k defending scouts

    If you play with gates, then we'll send 20-30 waves of scouts landing at the exact same time as a mech wave along with transporters to force your gate open Rinse and repeat..

    Ah bring in the pults? Then we can either:
    - Descout you then bomb all your mech away
    - Clear your infantry then reverse-bomb and hammer your mechs away
    - Use a combination of both then ram the remaining mech away



    There is NO Ultimate Defense...
    It's just a matter of who has more troops, more patience, better skill, and who is more determined to win.

    thats assuming that the defender does not also have an insta pult hero(or even one with 1300+ att), then add in the fact that they could have warhorn, corselet, and penecilin active. if all of these were present factors it could easily take you over 45mil scouts(not including heal, just a total)(this also assumes he had the higher end of his scout spectrum(30mil))

    plus he could be dumping honor from his other cities, so dont always expect a full heal
    Last edited by kinggray22; 03-06-2012 at 10:35 PM.

    EVONY AGE I FOREVER
    "Nobody ever won a war by dying for his country. He won it by making the other poor fool die for his."
    George Patton

  9. #39
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    @kingray:

    I don't think you've ever used:
    1 scout, 1 scout, 100k scout waves have you?



    Nor are you familiar with how honor balance affects heal?



    Try to learn those first before posting what you said above..
    (\__/)
    (='.'=)This is Bunny. Copy and paste bunny into your
    (")_(")signature to help him gain world domination



  10. #40
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    Quote Originally Posted by Melri View Post
    @kingray:

    I don't think you've ever used:
    1 scout, 1 scout, 100k scout waves have you?



    Nor are you familiar with how honor balance affects heal?



    Try to learn those first before posting what you said above..
    1. try and spell my name right
    2. i am familiar with how honor affects heal, and i can dump 300k honor per city per 100k warr wave, if the person has 9 cities with lvl 10 rallies that 90*300k=27mil honor(not to mention he could have a treb city lying somewhere lol), can u dispute that?
    and
    3. please learn how to critisize correctly, u could have left out the last part about learning before posting, or you could have atleast said in a not so harsh way

    EVONY AGE I FOREVER
    "Nobody ever won a war by dying for his country. He won it by making the other poor fool die for his."
    George Patton

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