Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 49

Thread: Assassin's Game

  1. #31

    Default

    so when can we play this game no one is answering me when i asked earlier

  2. #32
    Join Date
    Jul 2009
    Location
    No
    Posts
    4,665

    Default

    Maybe when you're sober.

    So what will you do when they call your name and you're not ready to go?
    Everyone will stare at you and tell you what you know
    That you're in too deep and you can't quite keep your secrets, one and all
    We might just make it after all, on our own

    Quote Originally Posted by rasterbee View Post
    That's a cleverly stupid response, trogdor.

  3. #33

    Default

    butoiwuerui

  4. #34
    Join Date
    Jul 2010
    Location
    At the blacksmith, sharpening my banaxe
    Posts
    8,743

    Default

    This is a thread for the discussion of the game, not colorful spam and wasted words.

    Infractions will be dealt to those who post more spam in this thread.


    And no, Rasterbee. I am not talking about your question.

    The wheels of survival are greased more readily by easy lies than hard truths.


  5. #35

    Default

    I'll play.

  6. #36

    Default

    Sick, I'm not going to freak out over everything. You don't have to go out of your weight to specific what kind posts are and are not stupid.

    but!!!!


    guess what!!!


    I want to play this game.

    We have 13, not counting Joe. I think. And I bet another few will join. I bet Revo will join because who cares why not do it buddy join this disaster.

    If there are more than 15+ players there are a few ridiculous new powers. I'd like to see a victory in 2 or 3 rounds of play occasionally, so that not every time it's played it drags out forever until everyone gets bored of it.

    20+ players means 1 player will get Hidden Pistol, a 2 use 1-shot additional kill at whatever target you choose. That could just ruin the game but I think it's hilarious. C'mon lets play.
    Last edited by eric0095; 03-17-2012 at 05:54 PM. Reason: Language

  7. #37
    Join Date
    Apr 2009
    Location
    Right behind you
    Posts
    4,842

    Default

    If there is still space I suck at games but I love assassin's creed sooooo.... If you'll have me I'm in?

    Compliments of the wonderful Warsimi!

  8. #38

    Default

    Joe said we might start playing Wednesday. But no one has been modifying the rules of the game but me.

    Should I post what we have so far so everyone can read it and decide it's too crazy or not?

  9. #39
    Join Date
    Apr 2009
    Location
    Right behind you
    Posts
    4,842

    Default

    Quote Originally Posted by rasterbee View Post
    Joe said we might start playing Wednesday. But no one has been modifying the rules of the game but me.

    Should I post what we have so far so everyone can read it and decide it's too crazy or not?
    I think that's a great idea

    Compliments of the wonderful Warsimi!

  10. #40

    Default

    Two leaders, two groups. New powers. Bloodier Deaths. Faster Games (probably, unless one goes longer than normal which totally could happen.)

    Il Mentore and the Assassins vs. Rodrigo Borgia and the Scum

    Classes

    (1) Il Mentore - leader of the Assassins.
    Class power: Smoke Bomb, obscure power & classes when spied upon, 1 time use. When Borgia'd, spied on or La Volpe'd, class will be revealed as Scum and secondary power will be revealed as one of the weaker ones; Mercenary, Hook Blade, Apple of Eden, Counter-attack.
    Secondary power: Eagle Vision: Can see 1 secondary once every 2 rounds.

    (2) Rodrigo Borgia - leader of the Scum
    Class power: Rank Checker, can see the class of 1 player every two rounds
    Secondary power: Assigned a random secondary like everyone else.

    (3) Dottore - doctor
    Class Power: Prevents death. Of anyone. Dottore does as they please. 1 round cool down, usable every 2 rounds. Private vote PM'd to Joe.
    Secondary Power: Assigned a random secondary like everyone else.

    Assassins - You want to kill Borgia & Scum. 1 assassin for every 4 Borgia.

    10 players total? 2 assassins, 8 Borgia.
    15 players total? 3 assassins, 12 Borgia.
    20 players total? 4 assassins, 16 Borgia.
    25 players total? 5 assassins, 20 Borgia.

    If the total number of players is in between 10-15, 15-20, 20-25 round the assassin number up to the next level.

    14 players total? 3 assassins, 11 Borgia.
    16 players total? 4 assassins, 12 Borgia.
    23 players total? 5 assassins, 18 Borgia.

    Borgia Scum - You want to kill Il Mentore & Assassins.


    Secondary Powers

    (4) Apple of Eden - Able to create 1 blind vote. 1 extra vote per round PM'd to Joe.

    (5) Hidden Blade - 33% chance of killing another player. 1 round cooldown. Private vote sent via PM to Joe. This is not announced in game thread until end of the round. Player can vote/use secondary power like normal, they are not killed until the round ends. Doctor can save.

    (6) Hook Blade - Changes another players vote to anyone else via PM to Joe.

    (7) La Volpe - 50% chance to steal another player's secondary power for one round. La Volpe is informed of the power via PM by Joe when requested. The selected player is informed that their power has been stolen and they cannot use their secondary that round. 2 round cooldown, usable every 3 rounds. This power supersedes the power stolen. The stolen power is nullified if already used by victim of theft. This power must be used near the beginning of the round to prevent confusion, if not used 1 hour prior to the end of the round it cannot be used that round.

    (8) Poison - Can be used twice per game. Player who it is used on dies after 3 rounds. Player poisoned will be notified 1 round before they die. Can be nullified by doctor/coma. Power itself cannot be reset, and it has no cooldown.

    (9) Mercenary - Can choose kill 1 player to kill when they die. Private vote PM'd to Joe every round to be used if needed. No cooldown.

    (10) Spy - (Borgia Scum-only power) Can find out the Class and Power of one person every 2 rounds. 33% chance of revealing that you are the Spy to your target.

    (11) Da Vinci - Randomly generate new secondary for the target player. No cool down. Cannot be used on self.

    (12) Cortesans - Player's vote does not count nor will they die if voted for death. The player that uses this power cannot use other powers that round. 1 round cool down, usable once every 2 rounds.

    (13) The Staff - Removes 3 votes from any player. Two round cooldown, usable once every 3 rounds. Private vote PM'd to Joe

    (14) Disarm - 50% chance of disabling selected players power for one round. Private vote PM'd to Joe. No cooldown, if successful 25% chance of killing selected target.

    (15) Bleeding Effect - Random power generated every round. Informed at the beginning of new round by Joe.

    (16) Counter-Attack - Removes selected target's vote, reassigns it to themselves. PM'd to Joe. 1 round cooldown, useable every 2 rounds.

    (17) Coma - Returns to life 2 rounds after being killed. One time use power. Cannot vote or communicate with anyone while dead.


    These powers are only introduced if more than 17 players

    (18) de Medici - Allows selected player to use their secondary power twice in one round. Two round cooldown, usable once every 3 rounds. Private vote PM'd to Joe. The player granted the ability to use their powers twice is PM'd by Joe. Medici's identity is NOT revealed to selected player. Cannot use power on self, de Medici's identity is NOT revealed to the selected player.

    (19) Machiavelli - Resets the cooldown period of selected player. Two round cooldown, usable once every 3 rounds. Private vote PM'd to whoever is running the game. The player selected by Machiavelli is PM'd by whoever is running the game. Machiavelli's identity is NOT revealed to the selected player.

    This power only introduced if more than 20 players

    (20) Hidden Pistol - 1-shot instant kill another player. Can only be used TWICE. 1 round cooldown. Private vote sent via PM to Joe. This is not announced in game thread until end of the round. Player can vote/use secondary power like normal, they are not killed until the round ends. Can be nullified by doctor/coma. Power itself cannot be reset, only cool down. Doctor can save.

    If more than 20 players

    Assigned one of the secondary powers from 4-17 from the list. No additional de Medicis, Machiavellis, or Hidden Pistols.
    --------------------------------------------------------------------------

    Ok, what do you think? Some of the powers are super strong and could end the game very quickly. I'm ok with that. Some of the previous games have dragged on too long and gotten boring, at least that's my opinion.
    Last edited by rasterbee; 03-21-2012 at 10:49 AM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •