Two leaders, two groups. New powers. Bloodier Deaths. Faster Games (probably, unless one goes longer than normal which totally could happen.)
Il Mentore and the Assassins vs. Rodrigo Borgia and the Scum
Classes
(1) Il Mentore - leader of the Assassins.
Class power: Smoke Bomb, obscure power & classes when spied upon, 1 time use. When Borgia'd, spied on or La Volpe'd, class will be revealed as Scum and secondary power will be revealed as one of the weaker ones; Mercenary, Hook Blade, Apple of Eden, Counter-attack.
Secondary power: Eagle Vision: Can see 1 secondary once every 2 rounds.
(2) Rodrigo Borgia - leader of the Scum
Class power: Rank Checker, can see the class of 1 player every two rounds
Secondary power: Assigned a random secondary like everyone else.
(3) Dottore - doctor
Class Power: Prevents death. Of anyone. Dottore does as they please. 1 round cool down, usable every 2 rounds. Private vote PM'd to Joe.
Secondary Power: Assigned a random secondary like everyone else.
Assassins - You want to kill Borgia & Scum. 1 assassin for every 4 Borgia.
10 players total? 2 assassins, 8 Borgia.
15 players total? 3 assassins, 12 Borgia.
20 players total? 4 assassins, 16 Borgia.
25 players total? 5 assassins, 20 Borgia.
If the total number of players is in between 10-15, 15-20, 20-25 round the assassin number up to the next level.
14 players total? 3 assassins, 11 Borgia.
16 players total? 4 assassins, 12 Borgia.
23 players total? 5 assassins, 18 Borgia.
Borgia Scum - You want to kill Il Mentore & Assassins.
Secondary Powers
(4) Apple of Eden - Able to create 1 blind vote. 1 extra vote per round PM'd to Joe.
(5) Hidden Blade - 33% chance of killing another player. 1 round cooldown. Private vote sent via PM to Joe. This is not announced in game thread until end of the round. Player can vote/use secondary power like normal, they are not killed until the round ends. Doctor can save.
(6) Hook Blade - Changes another players vote to anyone else via PM to Joe.
(7) La Volpe - 50% chance to steal another player's secondary power for one round. La Volpe is informed of the power via PM by Joe when requested. The selected player is informed that their power has been stolen and they cannot use their secondary that round. 2 round cooldown, usable every 3 rounds. This power supersedes the power stolen. The stolen power is nullified if already used by victim of theft. This power must be used near the beginning of the round to prevent confusion, if not used 1 hour prior to the end of the round it cannot be used that round.
(8) Poison - Can be used twice per game. Player who it is used on dies after 3 rounds. Player poisoned will be notified 1 round before they die. Can be nullified by doctor/coma. Power itself cannot be reset, and it has no cooldown.
(9) Mercenary - Can choose kill 1 player to kill when they die. Private vote PM'd to Joe every round to be used if needed. No cooldown.
(10) Spy - (Borgia Scum-only power) Can find out the Class and Power of one person every 2 rounds. 33% chance of revealing that you are the Spy to your target.
(11) Da Vinci - Randomly generate new secondary for the target player. No cool down. Cannot be used on self.
(12) Cortesans - Player's vote does not count nor will they die if voted for death. The player that uses this power cannot use other powers that round. 1 round cool down, usable once every 2 rounds.
(13) The Staff - Removes 3 votes from any player. Two round cooldown, usable once every 3 rounds. Private vote PM'd to Joe
(14) Disarm - 50% chance of disabling selected players power for one round. Private vote PM'd to Joe. No cooldown, if successful 25% chance of killing selected target.
(15) Bleeding Effect - Random power generated every round. Informed at the beginning of new round by Joe.
(16) Counter-Attack - Removes selected target's vote, reassigns it to themselves. PM'd to Joe. 1 round cooldown, useable every 2 rounds.
(17) Coma - Returns to life 2 rounds after being killed. One time use power. Cannot vote or communicate with anyone while dead.
These powers are only introduced if more than 17 players
(18) de Medici - Allows selected player to use their secondary power twice in one round. Two round cooldown, usable once every 3 rounds. Private vote PM'd to Joe. The player granted the ability to use their powers twice is PM'd by Joe. Medici's identity is NOT revealed to selected player. Cannot use power on self, de Medici's identity is NOT revealed to the selected player.
(19) Machiavelli - Resets the cooldown period of selected player. Two round cooldown, usable once every 3 rounds. Private vote PM'd to whoever is running the game. The player selected by Machiavelli is PM'd by whoever is running the game. Machiavelli's identity is NOT revealed to the selected player.
This power only introduced if more than 20 players
(20) Hidden Pistol - 1-shot instant kill another player. Can only be used TWICE. 1 round cooldown. Private vote sent via PM to Joe. This is not announced in game thread until end of the round. Player can vote/use secondary power like normal, they are not killed until the round ends. Can be nullified by doctor/coma. Power itself cannot be reset, only cool down. Doctor can save.
If more than 20 players
Assigned one of the secondary powers from 4-17 from the list. No additional de Medicis, Machiavellis, or Hidden Pistols.
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Ok, what do you think? Some of the powers are super strong and could end the game very quickly. I'm ok with that. Some of the previous games have dragged on too long and gotten boring, at least that's my opinion.
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