Page 8 of 24 FirstFirst ... 67891018 ... LastLast
Results 71 to 80 of 235

Thread: Performance Optimizations and Report Changes

  1. #71
    Join Date
    Feb 2010
    Location
    82 42′0″N, 114 24′0″W - looking for santa
    Posts
    864

    Default

    Quote Originally Posted by whtegirl View Post
    dumb very dumb so instead of watching my alliance chat i have to stare at system channel so i know when my farming crews have returned so i can can resend again or when i hit a level ten so i can heal my troops. There are many other draw backs from this. I WANT TO SEE MY REPORTS if its spam report problem how about making reports only stay in reports for an hour then they erase themselves. theres got to be a better way to fix the lag then this
    well most other ppl i know who want to keep track of there farmers use
    rapports --> army movement to get an overview and red/blue bars for cities

    not that hard to follow when u do it alot

    and again if u farm 50npc 3 times a day u really dont open u rapports u just send out new team in that pattern u always have done

    zhay
    thanks milly for the sig

  2. #72

    Default

    This is without a doubt the best move Evony has made in a long time! Its been on my server for a day now and there has been 0 lag what so ever!!!

  3. #73

    Default

    Quote Originally Posted by *zhay View Post
    well most other ppl i know who want to keep track of there farmers use
    rapports --> army movement to get an overview and red/blue bars for cities

    not that hard to follow when u do it alot

    and again if u farm 50npc 3 times a day u really dont open u rapports u just send out new team in that pattern u always have done

    zhay
    if your only farming 50 npc 3 times a day you will be lucky if they all come up full if so thas 450 mill food a day haha i like to see what your troop counts are. when your food bill is up to about 300mil an hour then you will see my point.

  4. #74
    Join Date
    Feb 2010
    Location
    82 42′0″N, 114 24′0″W - looking for santa
    Posts
    864

    Default

    Quote Originally Posted by whtegirl View Post
    if your only farming 50 npc 3 times a day you will be lucky if they all come up full if so thas 450 mill food a day haha i like to see what your troop counts are. when your food bill is up to about 300mil an hour then you will see my point.
    maybe i was not totally honest with u how much i farm each day i might sometimes do 55

    zhay
    thanks milly for the sig

  5. #75

    Default Let me sum this all up..

    Just tallying up the list of major suggestions so far..

    1.)SYSTEM: <14:55:08> Bid 125000 Iron, Total Price: Gold 3062500. Resource you bought from the Marketplace require 30 minutes to be transported to your city.You can check the remaining time in the Trading Status in your Marketplace.

    Trim this down to

    SYSTEM: <14:55:08> Bid 125000 Iron, Total Price: Gold 3062500. Resources require 30 minutes to be transported. You can check the remaining time in your Marketplace.

    2.) Show npc hits that have losses in the reports tab. People want to know exactly what they've lose against level 10 npcs.

    3.) Replace the SYSTEM part, with the city name. It's obvious it's a system message, since that's the only kind of message we can see in that channel. Reports would read as so:

    New City: <14:55:08> Bid 125000 Iron, Total Price: Gold 3062500. Resources require 30 minutes to be transported. You can check the remaining time in your Marketplace.

    4.) Make it so that Valley plunders still show in our reports tab. We don't need an actual report to view (you don't have to store an actual report on the server) we just want to be able to see who plundered our valleys while we were away.

    Now for the problems that aren't really problems.

    1.) People complaining about not knowing when troops are in your valleys: the troops still show up under Army Movement. Just check there on occasion as you would normally check Reports. Troops that are idle in a valley should show as (--) for their arrival time.

  6. #76

    Default Extra info in log please

    Hi,

    This is indeed a step towards improving the overall game-experience.

    Some things are missing, however, that were useful from the reports:

    1. The lost troop-types and -counts (as many have mentioned above).
    2. The number of rounds the battle lasted.
    3. Traps, etc. fired when hitting (for example) a 10.
    4. Possibly missing: Item(s) won hitting an NPC, e.g. Michaelangelo Scripts.

    I would like to second zhay's request to remove the logs of when troops return and goods are delivered from the market. I never read those reports, but am interested in the battle itself or the price/quantity at which I bought/sold goods in the market. If I open them, it is to change their colour in the grid.

    Please consider fixing the above before deploying the change on further servers.

    In closing, I don't mind being a guinea pig for this change; it should have a positive effect long-term, unlike captcha which resulted in many people quitting the game or marching off to non-captcha servers.

    Regards,

    ObelixMMIX

  7. #77

    Default

    Quote Originally Posted by Pit Bull View Post
    Just tallying up the list of major suggestions so far..

    1.)SYSTEM: <14:55:08> Bid 125000 Iron, Total Price: Gold 3062500. Resource you bought from the Marketplace require 30 minutes to be transported to your city.You can check the remaining time in the Trading Status in your Marketplace.

    Trim this down to

    SYSTEM: <14:55:08> Bid 125000 Iron, Total Price: Gold 3062500. Resources require 30 minutes to be transported. You can check the remaining time in your Marketplace.

    2.) Show npc hits that have losses in the reports tab. People want to know exactly what they've lose against level 10 npcs.

    3.) Replace the SYSTEM part, with the city name. It's obvious it's a system message, since that's the only kind of message we can see in that channel. Reports would read as so:

    New City: <14:55:08> Bid 125000 Iron, Total Price: Gold 3062500. Resources require 30 minutes to be transported. You can check the remaining time in your Marketplace.

    4.) Make it so that Valley plunders still show in our reports tab. We don't need an actual report to view (you don't have to store an actual report on the server) we just want to be able to see who plundered our valleys while we were away.

    Now for the problems that aren't really problems.

    1.) People complaining about not knowing when troops are in your valleys: the troops still show up under Army Movement. Just check there on occasion as you would normally check Reports. Troops that are idle in a valley should show as (--) for their arrival time.
    This is helpful, thanks!

    If anyone agrees/disagrees with a suggestion please post it too. This can help us get a feel for popularity. Don't think that just because someone else made a suggestion that you don't need to!
    Legendary Hero

  8. #78

    Default

    Quote Originally Posted by DontBelieveM View Post
    There absolutely must be reports when valleys have been taken. Otherwise people will simply take and drop valleys while a player is off and it would be impossible to know who did it. How would that improve the game?
    PvP battles always generate reports.
    Legendary Hero

  9. #79
    Join Date
    Mar 2010
    Location
    Romagna
    Posts
    94

    Default

    This is the best step I've seen evony take

  10. #80

    Default

    Quote Originally Posted by Dawnseeker View Post
    This is helpful, thanks!

    If anyone agrees/disagrees with a suggestion please post it too. This can help us get a feel for popularity. Don't think that just because someone else made a suggestion that you don't need to!
    Sounds like a plan Dawn. This idea is a good one, just needs some tinkering.

    Ease of use is important in any program. A lot of people don't like change, even though it can be a good thing. Just gotta find a balance in the accessibility of the old, with the performance of the new.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •