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Thread: Performance Optimizations and Report Changes

  1. #181

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    This new report system is not giving me the number of rounds that the battle against an NPC lasted. I used that, in the past, to see if I was sending too many or too few balls.

    Can that be added? I realize that the system is not going to change for me or for any of us who don't like the changes, but how hard can it be to add: battle lasted 'x' number of rounds?

  2. #182
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    [System]: <23:11:45> Defeat Barbarian's city(xxx,yyy), Prestige: 6830. Hero Ward gains experience 1853058.
    Troops Casualty: 11398
    Resource: Gold: 1499877 Food: 18998449 Iron: 599951 Wood: 599951 Stone: 599951.
    Conquered unsuccecssfully, The Loyalty of this city is 87. Loyalty Trend: -3.


    Using 10% or more losses as guide for a report? Maybe ?

    This is with 1800 transport, so if there is a larger than normal? loss, it will show in resources recovered section.

    [System]: <23:41:35> Defeat Barbarian's city(xxx,yyy), Prestige: 6354. Hero Ward gains experience 1843434.
    Troops Casualty: 10585
    Resource: Gold: 1500000 Food: 19000000 Iron: 600000 Wood: 600000 Stone: 600000.
    Conquered unsuccecssfully, The Loyalty of this city is 87. Loyalty Trend: -3.

    A more economical run, better harvest and troop loss still exceeds 10%

    I have discussed in previous threads about the gold standard in B10 harvesting, that is the lower cost of healing equals a better run.

    The processing power needed to generate the report and the link to that report appears to be where the savings were made.

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  3. #183

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    Building npc.
    You no longer can rely on the report to take you to the flat you captured to build npc. You have to type the coords if you can find the report and if you cant look at the city's valley listing, search for the flat and check coords ands type it at coord box. You could just scan the map and search for it, besides most of us build npc within 15 to 20 miles from our city.

    So it is very important to have the report auto locate the flat we just captured.


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  4. #184

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    Your "brilliant" idea has hit the Server I am on. Thanks for catering to all the botters out there in Evony land. Unfortunately I am not one that belongs to that clan otherwise this scheme would be a benefit. To the best of my knowledge lag was not a problem on this server. It does save time not having to delete reports that are not needed but now I have no report to tell me how many troops have been lost when attacking a lvl 10 NPC, what medal I earned, etc. The report channel is only good when you are online, staring at your screen because you have nothing else in life to do (like a job, family, responsibilities, those sorts of things). Once again Evony cares more about those that are cheating in this game than they do about the honest players that are just trying to have a little fun and relaxation, and are not using a bot program. How about having a box you can tick off selecting whether to have reports either on or off? Now that would be a "brilliant idea!! People like me that care about seeing the reports would have it on, and those that didn't want it (like the botters) would have it off. That would save a lot of space since it seems like there are more botters, and players with 4, 5 or more alts, than there are single account players. Oh, and to anticipate the objection to my comments (by those botters) - yes, I know that it is a war game, and yes, I should stop my whining about it - but this is my opinion and last I knew I had the right to express it. And do I hate botters - well, you figure it out.
    Last edited by sapphiresdaddy; 04-07-2012 at 11:02 AM. Reason: needed to add more info/comments

  5. #185

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    This new report system is crap. It is a complete failure to the mechanics of the game as it is played. Not to mention its many flaws that are too many to list, but will elaborate on a couple of major flaws: Vally plundering... Not only did I NOT know about losing valleys but was unaware of who took them or which ones were taken. Maybe, if i kept my valleys close but i have had valleys 30, sometimes 40 miles away. Next flaw... When attempting to conquer NPCs, if the attacks are too close together, say, 5 seconds apart, it will only give a half-ass report for the first one and the next one wont even report. Is this window having the same rules as World Chat where you cannot post too quickly? Perhaps, or maybe it is just flawed and poorly experimented for the general player to understand.
    Get rid of it! Scrap it! No one I've talked to likes it! It is torture and has ruined game enjoyment for the ones i play the game with, at least.
    Oh, and for the optimization to reduce lag? Dont see an improvement at all.
    I dont have lots of money, or time, for that matter, to play this game, but if the enjoyment level continues to decline in this fashion, i dont see a reason to continue playing. Simple as that.
    Thank you for letting me rant.

  6. #186
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    Lets see:

    5 whiners on report system

    vs

    500 whiners about lag

    5 < 500



    Quote Originally Posted by Edward2012 View Post
    The issue is that it did make a temporary reduction in lag, but not because of the overhead of generating the reports and having people download them. The prior method was XML, and XML, like any text, is heavily compressed when sent back and forth. The change likely does save some disk space, but that's probably it.

    What actually happened to reduce lag is that bots were not prepared for the data being sent to them this way, and because of that, the bots crashed. If you remove the large volume of activity that bots generate by making the bots crash, then yes, you're going to see the system become more responsive.

    As time passes though, the bot developers have adapted to the change and so the traffic has gone back up.

    The net result is that there is probably next to no increase in performance. It probably does save a minimal amount of disk space, but comes at the expense of irritating customers, as it seems that more people dislike the change than those that like the change, and it is possible that those that still like the change believe that it is going to help reduce lag, when ultimately it will not reduce lag to any significant degree.
    Sorry, I disagree.

    I believe the lag was caused by the overload of all the thousands or millions of reports being written and saved in the server every second due to npc farming and market trading.

    Now, no reports are being saved at all. They're just displayed once on a user's screen in the Reports Channel, and that's it.

    The lag isn't completely gone, but it is significantly lessened than before -> that is one fact most here agree on.

    Why not so many people posting that they like it? Human nature.
    When a human likes something, especially a positive change to a system, more often than not, that person just nods to him/herself and continues on.
    But when that same person encounters a problem in the system, they'll complain outright.

    Quote Originally Posted by centaur0001 View Post
    Maybe.

    I think a lot of people who don't really like the change are trying to give it a chance still.

    I think a lot of people are also trying to give Evony more of a chance because they came in and said this was a compromise from the start, and were going to wait and see how it worked...which is a lot better attitude than "here, take this, The End."

    But, it's not just a change, it's negative not having those NPC reports. I expect this to get more negative, and more volume, in coming days.

    I tried to like this, but am not seeing any real difference for the better (esp. on SS61, where it keeps getting worse), and finally have to admit I dislike the change a lot. Let's add compute power, and use that to correct the lag problems, instead of making this Evony Lite.
    Please read post re: human nature above.

    SS61?? I believe its more important to focus on fighting, and not farming, in a super server. Dontcha think?
    Last edited by acer5200; 04-09-2012 at 12:07 PM. Reason: Trips
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  7. #187
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    Must say I much preferred the old reports and smaller servers but I realize there's such thing as overhead costs... Would much rather if they killed the bots instead of the reports.

    If it makes any difference...

    Lag & old reports is better than new reports & no lag.

    It'd be great if they could omit the black color reports from when troops returned as those are virtually useless anyway.
    Last edited by Shackles; 04-08-2012 at 07:09 AM. Reason: Added extra

  8. #188
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    Quote Originally Posted by Melri View Post
    Please read post re: human nature above.

    SS61?? I believe its more important to focus on fighting, and not farming, in a super server. Dontcha think?


    You can't focus on fighting when you dont have food to feed your troops or res to build said troops. Age 1 depends on farming.
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  9. #189
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    Quote Originally Posted by missirish View Post
    You can't focus on fighting when you dont have food to feed your troops or res to build said troops. Age 1 depends on farming.
    These people who complain don't farm because they need food.
    They want to make oh-so-pretty farm runs, trying to get lowest losses on 10 runs, etc etc..

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  10. #190

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    Check you valleys people. While I was asleep last night, someone found 80% of my valleys and took them, then released them. I have no idea who because I have no report. I do not know exactly where they were, except that there are unowned level 10 forests in the general area where mine used to be.

    I guess we could consider this the new Evony but realistically it makes owning valleys almost useless and it will get more so as others catch on to this tactic

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