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Thread: Performance Optimizations and Report Changes

  1. #81
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    On the NPC farming with multiple cities, when the troops come home, make the city for those troops button, in the directory tree on the right, pulse glow for a few minutes or something.

    In the reports show city one, city two, city three where the troops return to in the reports section.

    Make a line space between reports to help reading the reports ?

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

  2. #82
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    really dont care for trading or npc reps but the treasures accuired i do but when do they drop anyway hahaa just hope the lagg issue is true da well who cares :P


    I think that choosing between the aforementioned material (racism, profanity, nazism) and spongebob squarepants is a highly exaggerated extreme.

  3. #83

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    if your using a bot to do your farming or healing your npc troops yeah no need to see the reports
    all troop losses should show in reports no matter what as far as troops attacking and returning the attacking troops should be in red and troops returned in black as it was on the report page
    and no need for all the info on returned troops maybe something like
    troops returned b5 [city name] no need for anything else
    i think that may be easier to see now that we have to keep flipping from alliance chat to system chat

  4. #84
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    If the report was flagged by the rectangle, which surrounds the city in the directory tree by turning green, until you open reports will that solve the multicity issue ?

    If you were able to hover over the troops and construction button for a quick look without clicking to open would that speed things up as well or make it easier to check on how things are going ?
    Last edited by Mackay131; 03-26-2012 at 07:52 PM. Reason: add

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

  5. #85

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    This does appear to lessen the number of times we have to wait for the server to catch up but lag does still occur.

    Problems:
    1. Reports never reach the channel if the server does lag.
    2. Trying to read reports when this channel bounces around because of activity on other chat channels is very frustrating.

    Suggestions:
    1. It is very difficult figuring out which city sent the attack. Can you add the name?
    2. Punctuation would be helpful in the resources figures since the reports can really add up quickly.
    3. I'd like to see details for archers and higher troops in the loss figures when NPCs are attacked.

  6. #86

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    So does this mean captcha is gone? if so, well done evony! for once you have listened

  7. #87

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    an option to clear reports at will wud be nice......for people who like to keep things tidy ....like me

  8. #88
    Join Date
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    this kinda sux I h8 this its annoying+ on wn1 we couldn't farm 4 like 2 days without losing ALL troops + you cant see which troops died and which surived which is stupid
    DEATHS Wn1- PreWMD Prestbyter

  9. #89

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    After reading 9 pages of these notes. Seems I should either start b-tting or quit. The change is annoying & gives me a headache when I am farming and would want to refer to a report for information. If this was to solve the lag/relog problem, t hat is a fail as well.

    Today I am relogging twice as often as normal & the lag sux.
    Nice to hear that those who automate the game enjoy it. Guess rest of us should quit.

  10. #90

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    i for one think this is awesome and have seen zero lag since it started

    Thanky You Evony




    Quote Originally Posted by Ophy View Post
    my luck some stuck up mod will close it as usual no freedom of speech .. evony is lucky they dont live near me or ide barb em ....lol

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