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Thread: Captcha

  1. #51

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    Quote Originally Posted by Mackay131 View Post
    Lag was due to non human game playing and in some part due to the evolvement of player skill over the last 2 years
    My experience with lag is it happens whenever people are running flat-filler bots. This is understandable since they are network-intensive, scanning the map looking for open flats, requesting flat detail information, and then sending commands to fill the flat.

    When these programs aren't running, I don't see any issue with lag whatsoever.


    Quote Originally Posted by Dawnseeker View Post
    If you want to blame someone for the lag, blame the makers and users of bots. They have zero regard for you, for the game, or for any other players. They selfishly hog enormous amounts of bandwidth and processing power with excessive and unnecessary commands. The advantage they get is often minimal, but they care about nothing and no one but themselves.
    Is the Kool-Aid Cherry or Tropical Punch?


    Quote Originally Posted by Pit Bull View Post
    Dawn, have you guys investigated HackShield Pro?
    "Many games that use AhnLab HackShield have openly available hacks made by individuals online." --Wikipedia

    These solutions are unlikely to work with a browser-based flash program, for a variety of reasons, but not limited to, the flash security "sandbox".


    Quote Originally Posted by Evo123 View Post
    at least make it harder for people to decompile your code changes.
    Evony is a browser-based flash game. There are any number of flash decompilers available on the internet.

    Program disassembly has been around for as long as I've worked in the industry, and (free clue) the first systems I worked on were a PDP-11 and IBM 360. This is unlikely to change anytime in the near future.

    By compiling the application into native code, you could slow down reverse engineering, but not eliminate it. The cost would be the loss of cross-platform availability, or, at the very least, a higher deployment cost as you'd have to maintain multiple executable versions (Windows, Mac, Linux).


    Quote Originally Posted by DCMuser View Post
    Heros dissapear for minutes at a time
    I had 11 heros in a level 10 feasting hall earlier this week. It was nice, except I couldn't use the extra hero (level 10 rally spot, all being used), and the 'extra' hero was the hero I use for training troops (instant cav) so I was worried for a while that when one of the 10 'real' heros returned, evony would delete my big hero.

  2. #52
    Join Date
    Feb 2010
    Location
    Scotland
    Posts
    218

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    Could Evony confirm if captcha is back on SS56 for good please? If so why is this server and the players on it being discriminated against? One rule should apply to everyone.

    Thank you in anticipation of a response.
    Retired.

  3. #53
    Join Date
    Apr 2011
    Location
    Where my journey brought me.
    Posts
    546

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    Quote Originally Posted by DCMuser View Post
    Yeah mrhawk you'll get your turn with lag eventually if you server has any players left that is. If you havnt experienced it don't tell me to quit whining. Unplayabe conditions are not acceptable. Nothing is timed right and clocks are out by 5-20mins. Heros dissapear for minutes at a time, and gates and defending is impossible to be accurate
    No, weve got 33k players...might be the most populated server in the whole game.
    Majorty are bots....and still no one complains of lag.


    There was terrible lagg when the server merged....it lasted for months so i know what lag is...

    Evony is working on it...u dont like it ? No one's keeping u....No one wants to hear u crying over ur loss....

    By the way....Defending is impossible due to lagg ?
    Then explain how attacking, building and feeding troops is ?

  4. #54

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    .. its baaaaackk...

  5. #55

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    Basically they've told me that when they see a high server load to user ratio, they know there is significant bot activity and Captcha may be turned on for awhile. Its just something that non-botters will have to grin and bear, but its not permanent.
    Legendary Hero

  6. #56
    Join Date
    May 2010
    Location
    Cracking my whip
    Posts
    3,473

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    Quote Originally Posted by TentPig View Post
    My experience with lag is it happens whenever people are running flat-filler bots. This is understandable since they are network-intensive, scanning the map looking for open flats, requesting flat detail information, and then sending commands to fill the flat.

    When these programs aren't running, I don't see any issue with lag whatsoever.
    Partly and the bots that trade on the market.

    Quote Originally Posted by Dawnseeker View Post
    Basically they've told me that when they see a high server load to user ratio, they know there is significant bot activity and Captcha may be turned on for awhile. Its just something that non-botters will have to grin and bear, but its not permanent.
    With or without the captcha lag is the single most problem that makes the game impossible. That said a guy in my alliance was saying he's had to give up attacking a botted city because he can't camp time properly to break the city. Now can anyone out there argue how that isn't unfair.

    Thanks to Infinitus for the epic B'day pressie!

  7. #57

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    FYI capcha dont stop botting and all it does is add to the lag issues that even with capcha has not gotten any better then without at times worse then without so somone tell me how its supposed to make it better so you are telling your customers to S T F U and bear it pretty much

  8. #58

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    It seems lag is worse on Flat days when you all clear servers ...Captcha doesnt stop botters it just makes the devs of these bots lots of money off the captcha so i dont see the point unless your making the bots lol ...another theory is they say its bots making new accounts on these flat days ....why not just close the server from having new accounts started on this server i doubt new players wanna start out on a 3 year old server where they would not go far and getting rid of the 24 cooldown on advanced tp would most likly get rid of the need to make new accounts as well

  9. #59

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    Well. I hope Evony is happy. I saw 10 percent of my alliance quit in the last week between the lag, the new reports, the captcha return and the clearing of the flats every other day. Those were regular coin spenders. And I'm sure there will be more to come. It isn't worth playing when just doing mundane, non-fighting account maintenance takes up so much time every day or every other day. Go back to the basics, Evony.

  10. #60

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    Quote Originally Posted by Morgan le Fay View Post
    Partly and the bots that trade on the market.
    I haven't experienced that personally. I play on an older server so I'm sure most of the accounts are botted farmers at this point. I would assume most of them are trading, but I don't see any lag like that.

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