My experience with lag is it happens whenever people are running flat-filler bots. This is understandable since they are network-intensive, scanning the map looking for open flats, requesting flat detail information, and then sending commands to fill the flat.
When these programs aren't running, I don't see any issue with lag whatsoever.
Is the Kool-Aid Cherry or Tropical Punch?
"Many games that use AhnLab HackShield have openly available hacks made by individuals online." --Wikipedia
These solutions are unlikely to work with a browser-based flash program, for a variety of reasons, but not limited to, the flash security "sandbox".
Evony is a browser-based flash game. There are any number of flash decompilers available on the internet.
Program disassembly has been around for as long as I've worked in the industry, and (free clue) the first systems I worked on were a PDP-11 and IBM 360. This is unlikely to change anytime in the near future.
By compiling the application into native code, you could slow down reverse engineering, but not eliminate it. The cost would be the loss of cross-platform availability, or, at the very least, a higher deployment cost as you'd have to maintain multiple executable versions (Windows, Mac, Linux).
I had 11 heros in a level 10 feasting hall earlier this week. It was nice, except I couldn't use the extra hero (level 10 rally spot, all being used), and the 'extra' hero was the hero I use for training troops (instant cav) so I was worried for a while that when one of the 10 'real' heros returned, evony would delete my big hero.



Bookmarks