I've mentioned this before in my threads or others , attacking balls/pults have 'waterloos' against defending archers on level 10 walls. And so does other troops against certain troops but it has to be at the right positions, both defender and attacker. It's like setting up the troops. This is not achievable all the time but if it's possible, it's always good to take advantage of the situation and have the reputation of a skillful player.
I'm sorry I don't want to discuss in detail as I intend to feature a similar set-up in the future with a twist of course. But my tip for you guys, try to work on spreadsheet the movements and ranges. You might discover that simple technique to know the spots where attacking missile units are weakest against defending archers. You can also tweak the compass level.
I'm not saying this would be the perfect defense but it does present a new way to effectively defend. Most will make an argument for mech defense covered with a huge amount of scouts but we all know that it's not really a fair way to play as it will require you to manipulate your gates (players sleep) else you wake up losing your scouts for less which normally would not show on the battle reports section (even if you're online defending). Add the lag, disconnection and/or wrong timing you could end up in a far worse situation. And of course, there's that way to bypass the defending scouts and hit at the mechs. It's your choice. But if you ask me, what would be the top defense, I'd say solution to puzzle #2 would be right there along with that smart hero plus an instant AT hero if possible so you can have another option. It's going to surprise a lot of guys. But I more surprised that it didn't get much attention when there were plenty of new servers that were opened after I made that.
Jeff, i just asked a simple question so i can try it on the battlefield. And you give a very lengthy roundabout reply that just ends where it began..
When an enemy pops up on your doorstep, sets up 3 npcs beside you, and begins to bot-send dozens of waves with the first arriving in 8 minutes..
Do you think we have enough time to open dxcalc.. ponder on what the "waterloos" of the mech waves the enemy's sending may be.. or ruminate on spreadsheet the "movements and ranges".. ?
I know there are a lot of theoretical wizards.. pencil pushers.. number buffs in here. But what i'm asking is a simple question, on whether all this puzzle mumbo jumbo can be used in a real live battle in Evony?
P.S. Solution for puzzle #2 requires less than level 10 techs. So as i have pointed out, as much as how good it looks on paper, it really isn't feasible in actual play...
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You seem to be insinuating that those players like me who understand the battle mechanics better than most are just good on paper? Though there is that social part, the game itself is just a Mathematical or numerical game which is now reduced to a battle of attrition. What makes you think that the best battle calculators today are not accurate with the simulation? Besides, I have always endorsed (you can trace my posts if you want proof that I said otherwise) the reading of battle mechanics guide rather than jumping to battle calculators.
As for the 'waterloos', I clearly stated that you make a spreadsheet. I recommended you to study. I did say that I have a technique to figure out these 'waterloos'. Oh! You study before the actual combat. It's normally like that whether in this game or in another activity, real or virtual.
Actual battle of a great defense made by an ally last night.
http://www.evonyurl.com/nd5d4f
I'm certain that such kind of attack was already posted in the battle reports section except that the attacker made an impact against the archers. As you can see in the link, it was a pitiful sight. I made the same comment way back in puzzle #1 when someone suggested to add rams to which I replied it would be the worst kind of attack involving mechs.
If you're not Mathematically-inclined, you can resort to memorization. You've been around here for years I bet you've frequented the battle reports section a lot. You most likely know the names of those attacks better than me. The attacks are too familiar already that you probably can easily memorize the antidote for them if you happen to see or learn one. SO, I suggest you do this instead to spare you from the mental difficulty of understanding the battle mechanics. Don't worry, you're not alone.
Yeah. That was why I made reference to new servers. You're making it obvious that you hate my work or what I advocate for the wrong reasons.P.S. Solution for puzzle #2 requires less than level 10 techs. So as i have pointed out, as much as how good it looks on paper, it really isn't feasible in actual play...
Last edited by Jeffrox; 06-02-2012 at 06:44 PM.
That was an easy one. obviously the attacker isn't that smart.
If he took out the 100 rams, the outcome would be a lot of shredded archers
No, all im saying is. Why can't you answer my simple question earlier? lol
Instead you give very lengthy, roundabout replies..
Pst. Jeff. I am confident in saying that I am a lot more experienced than you in real evony battles
So again.. im reposting: What benefit does it give to remove the ATs and just leave abatis on the wall?
Last edited by Melri; 06-03-2012 at 02:18 AM.
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Of course the defense would be different if he sent the basic naked mechs. You're making an unwise argument. I posted that to show you that it's in fact feasible. How many players got smacked by a similar attack? You're the experience one so you probably could make a better approximation than I could. You said it yourself, that was easy. So, in the puzzle, what was not feasible because you tend to make it look like that? How do you actually defend when someone sends something similar in the puzzle plus the so-called reversed SB?
No, all im saying is. Why can't you answer my simple question earlier? lol
Instead you give very lengthy, roundabout replies..
Here's one guy who claims to be an experienced player yet is asking a simple question. Ok, because you don't seem to get it or your intelligence is a little lower than someone of your reputation, I'll give in to your demand.So again.. im reposting: What benefit does it give to remove the ATs and just leave abatis on the wall?
The AT's could kill the swordsmen on the 5th round as they moved 2750 which would only be 2450 (5200-2750) away from the ATs (range: 2535) thus causing the defending archers to advance earlier than the desired position in the later rounds (where the waterloo is). You can reduce the AT's such that they wont 1-shot the swordsmen. Now, I made mention about 'waterloos' because I don't want you or others to make another scenario (like if they add/remove this and that just like you did in the above statement) because it certainly will elicit another answer. So, if I make a case with the waterloo thing, I could better educate the less informed players.
I'll expound a little on the waterloo. It has to happen at the correct positions for both attacking balls/pults and defending archers. 1 such occurrence is defending archers move 5x while attacking balls or pults move 3x. There's a gap of 2 paces/movements which meant, you need to stall the attacking balls or pults 2x also. So, say you have an incoming attack of 100k pults and you practically have archers only, all you need is 1 cav, 1 phract + archers+ abatis. You don't need to go into CD to sacrifice your AT's. That's what I'm trying to tell you. Know these spots. It doesn't require higher Maths. And my technique in finding these is rather simple I could teach my 11 yo kid to do it for me. I was thinking you could do better than an 11yo. Now, I have to reconsider that.
I don't know you so I can't make tell that. But what does that got to do with your case or point in this discussion? That you're more experienced but less knowledgeable on the battle mechanics? I'd take that. Puzzle #1, you made a comment that you didn't know. Proves my point.Pst. Jeff. I am confident in saying that I am a lot more experienced than you in real evony battles![]()
And so what if you're more experienced? You can be online 24-7 and has nothing to do other than play but that doesn't make you a better player than me. Your statements here are silly that you're obviously just trying to antagonize me in an effort to re-direct my jabs at you. As far I could tell, you haven't proven anything that you know the battle mechanics so well.
Also, it's not like we're training on battle simulator for jet pilots. When you go in actual combat, there will be differences. Huge differences. Add to that the psychological factor. But this is just a virtual game where if not for some random factors (which hardly matter anyway in most cases) is practically the same in a simulator as it is in actual combat.
Wow it took him 3 posts, several paragraphs and thousands of words to finally answer a simple, unassuming question
(including lots of mudslinging and putting-oneself-on-the-pedestal)
ALL HAIL JEFFROX THE BEST AND MOST KNOWLEDGEABLE PLAYER IN EVONY
ALL HAIL JEFF
ALL HAIL JEFF
ALL HAIL JEFF
*BOWS DOWN BEFORE YOUR MAJESTY*
P.S. You really know your battle mechanics and really put effort into these puzzle thingies. kudos to you on that. you could have been a really great asset to the community. Only if you weren't so arrogant and high-and-mighty lol. This is the first time that you've showed this side of yourself here in the forums..
Last edited by Melri; 06-03-2012 at 11:48 AM.
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Its not bragging if you can back it up.... damn I probably got that awfully corny line from somewhere very dull.
Though I'm happy the answer was given without me making a spread sheet, though I understand what Jeff is saying even if it isn't what he means to imply, I think people overlook the importance of seeing what happens during a battle and instead just use a calculator to find the end result. Short term that works fine, but without knowing you may have used a great tactic that would benefit you along the line however because you didn't bother finding out exactly what happened you won't know.
I didn't put that as elegantly as some people would, but oh well xD
You're full of sarcasm. You just deserved what was handed to you. I answered you well the first time around without having really to go into details because as I clearly said, I intend to use a similar set-up in the future. But instead you gave me a dig insinuating about the impracticality of this mumbo jumbo. You even proclaimed you're more experienced than me to which I didn't object. Of course, the connotation or insinuation is obvious. That what I'm trying to impart here is purely theoretical and useless in actual play. I've answered every bit of your comments even if I have proven them unfair/baseless (e.g. puzzle #2 solution). There was that tone of ridicule in your comments including the latest.
I made the stronger arguments to which you repaid in a false praise instead of trying to mend. Also, this is not the first time I acted like this. I have run ins vs Cushsheth, prodigy5 and khalee before.
I don't need your praise especially since I don't feel the sincerity there.
Lol. I don't think he was "putting-oneself-on-the-pedestal", I think he wanted you to go to the effort and work it out yourself, rather than just demanding the answer. I think what Jeffs doing with the puzzles is great, he isn't being "arrogant" or "high-and-mighty", he just doesn't want to hand all the answers to you on a plate, which is fair enough. Stop being so lazy and critical and go and work it out for yourself next time.
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