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Thread: 24 hr Alliance cooldown

  1. #11
    Join Date
    Mar 2010
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    lighthouse
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    62

    Default 24 hr cooldown

    the point is if there was no 24 hr cooldown, ppl wouldnt be pulling this in the first place, you could get your players bck in asap.

  2. #12
    Join Date
    Aug 2010
    Location
    thata way ====>
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    1,321

    Default

    Quote Originally Posted by acer5200 View Post
    Wait.

    We're still complaining about something that was implemented in like... February?
    it does kinda show how much good it does to post your displeasure here
    in feb it was stupid, in march, april, may, june it was a stupid move, next month it'll still be stupid, next year it'll be stupid, nobody that plays thinks it has any value, it has had no impact on anything except now there are more sister alliances, it was a massive fail but instead of admitting it was a fail just don't even acknowledge the complaints after the first week or so

    exactly why do people bother complaining? especially here!!!

    i understand now

    thanks ace
    for the enlightenment
    it really is kinda pointless to think anyone would listen

    you're right
    cheers
    blessed are the geeks: for they shall inherit the earth


  3. #13

    Default

    Quote Originally Posted by Balaam View Post
    it does kinda show how much good it does to post your displeasure here
    in feb it was stupid, in march, april, may, june it was a stupid move, next month it'll still be stupid, next year it'll be stupid, nobody that plays thinks it has any value, it has had no impact on anything
    it really is kinda pointless to think anyone would listen
    So True! Its causing more:

    Multiaccounting (cant honor drop for an alliance mate anymore)
    Multiaccounting (need an alt for transfering a city to an alliance mate)
    Multiaccounting (need alts for managing sister alliances)

    Less:

    Teamwork, hopping to a sister alliance to render some support, i dont see it happening so much anymore.

  4. #14
    Join Date
    Aug 2009
    Location
    Murphy, TX, USA
    Posts
    2

    Default No need for speed...

    Quote Originally Posted by Entoverse View Post
    So True! Its causing more:
    Multiaccounting (cant honor drop for an alliance mate anymore)
    Multiaccounting (need an alt for transfering a city to an alliance mate)
    Multiaccounting (need alts for managing sister alliances)

    Less:
    Teamwork, hopping to a sister alliance to render some support, i dont see it happening so much anymore.
    Some semi-positives I have noted since the 24-hr alliance cooldown was implemented...

    More: longer-term strategic planning
    (and yes, this includes TEAMwork, with real plans and everything)

    More: inter-alliance communication, multi-alliance coalitions cooperating against bullying accounts

    Less: wild-hare flighty BS hop-hop-hop "strafing runs" by idiots on a lark

    NEGATIVE:
    More: Bullying top alliances dictating the actions of smaller / less-powerful alliances (as contrasted with whaling the tar out of one targeted account at a time)

    Mir zwei pfennig fuer diesem Tag...
    ImperiousCat
    Admiral, KTC-KIS
    Crew (27,ss3,ss45,151,161,163,{171 Coming Soon!})

  5. #15
    Join Date
    Jul 2012
    Location
    Somewhere
    Posts
    24

    Default

    True that happened to me on almost every server i was on...btw is 165 working now

  6. #16

    Default

    Quote Originally Posted by ImperiousCat View Post
    Some semi-positives I have noted since the 24-hr alliance cooldown was implemented...

    More: longer-term strategic planning
    (and yes, this includes TEAMwork, with real plans and everything)

    More: inter-alliance communication, multi-alliance coalitions cooperating against bullying accounts

    Less: wild-hare flighty BS hop-hop-hop "strafing runs" by idiots on a lark

    NEGATIVE:
    More: Bullying top alliances dictating the actions of smaller / less-powerful alliances (as contrasted with whaling the tar out of one targeted account at a time)
    I dont see why the 24h cooldown would stimulate that, maybe you went to a better alliance.

  7. #17

    Default

    The 24-hour cooldown isnt the worst thing Evony has implemented, not even close lol The only real difference it made was instead of being out of alliance for 5 minutes to transfer cities, or hit trebs, you are out for 24 hrs. So its a matter of time. But lets face it, in this game, nothing is done quickly. Remember waiting 300 hrs for archery level 10? So waiting 24 hours to be back in your main alliance, isnt that difficult. Most of us are working and/or sleeping during a lot of those 24 hours anyways lol

    For those of you complaining that a host or VH got drunk and booted you for no reason and you were out for 24 hrs...well, sounds like they did you a favor. Find a better alliance with a better host.

  8. #18
    Join Date
    Aug 2010
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    thata way ====>
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    Default

    maybe not the worst but gotta be the biggest fail
    what exactly did it change?
    now you have more sister alliances?
    other than that, anything?
    blessed are the geeks: for they shall inherit the earth


  9. #19
    Join Date
    Jul 2010
    Location
    in my castle :O Carinthia
    Posts
    396

    Default

    Quote Originally Posted by ladylust View Post
    and for the second time my alliance all got booted by a player. ............................. im really getting sick of the poor loosers that feel they need to try and destroy this game for the rest of us.

    Lust

    isint the whole point of playing is that you ruin the game for your enemies?

    (i know theres "respectable norms and expected ways on how to defeat an alliance through war )


    that said, the way that 1 person did it is quite acceptable by terms & cond which makes it a legit strategy
    R.I.P Cheapskates and poorly Peasants alike, may our sh!tty heros lead our armies with great courage and valour in place of gear and attack points

    siggeh by the awesome krazykazza ty!!

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