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Thread: They want to fix comforting!

  1. #31
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    Start charging for comforts Mwwhahahahahaha

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  2. #32

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    Quote Originally Posted by tipperary1 View Post
    i like this new tentpig, you have stopped spouting that theres no bots etc and are actually talking sense
    There were no publically available Age 2 bots, other than one which allows you to farm -- it didn't do comforting or troop training or all the other wild claims people made up like get you 1000 game coins every time you spin the wheel. Yes, there was a full featured version, but that was only for age 1. Apparently that changed, and now they make the age 2 version available for $25/mo to subscribers only.

    I still contend age 2 does not have a huge bot problem, compared to age 1, at $25/mo for the age 2 version compared to $0/mo for the age 1 version, I think basic laws of supply and demand apply.

    At the very minimum age 2 players are now dealing with the same issues age 1 players have been dealing with for 2+ years now.

  3. #33
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    lmao and hes back, these bots have been around since i started playing a year ago, free versions were hacked from the 1s you see being offered at a price


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  4. #34
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    Quote Originally Posted by TentPig View Post
    There were no publically available Age 2 bots, other than one which allows you to farm -- it didn't do comforting or troop training or all the other wild claims people made up like get you 1000 game coins every time you spin the wheel. Yes, there was a full featured version, but that was only for age 1. Apparently that changed, and now they make the age 2 version available for $25/mo to subscribers only.

    I still contend age 2 does not have a huge bot problem, compared to age 1, at $25/mo for the age 2 version compared to $0/mo for the age 1 version, I think basic laws of supply and demand apply.

    At the very minimum age 2 players are now dealing with the same issues age 1 players have been dealing with for 2+ years now.
    Negative

    Quote Originally Posted by tipperary1 View Post
    lmao and hes back, these bots have been around since i started playing a year ago, free versions were hacked from the 1s you see being offered at a price
    Affirmative...

    To many noobs who rely on comforting to keep cities posting here and on that other thread.
    If you cant defend a city with troops then you shouldn't have the city, keep the same 6 minute per 1 loyalty drop so people have time to reinforce themselves or get rein's from alliance members.

    Best idea I read so far was increasing the cooldown of comfort everytime it's used that day.
    So 15 mins/30mins/1 hour/2 hours/4 hours.. etc till maint when it resets.

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  5. #35

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    Quote Originally Posted by Morgan le Fay View Post
    I really hope comforting doesn't get changed. Botters and account sharers have brought it to this point agreed. However, do you think this wonderful idea is going to suddenly make people see the errors of their ways? No I don't think so either.

    All it's doing is hurting the legitimate players-again. Lets say your're on line and you've lost all the troops defending your prepared to lose. All you can do is defend the city using comforting. Now you have to contend with a comforting cooldown and the possibility of losing a city just because of the massive amount of botting that's doing the rounds. You play fair and just say your attacker doesn't. The botters win again.
    I don't see a reason a player should be allowed to comfort only to save a city. Yes time and sometimes money is spent to build cities, but the same can be said about troops, heroes, etc. If you cannot defend, or maintain these items you should have the risk to losing them. If you are a legitimate player (not saying that you aren't), and you have your army cleared, you would seriously stay online and comfort for hours to keep the city? What about the attackers perspective? They spent troops, heroes, and time to attack and break your city, why shouldn't they have the possibility to take it from you?

    The argument continues to be brought back to bullying smaller players. The ability to never lose troops or a city defending is a legitimate way for a smaller players to deter being attacked? Its for the current comfort mechanics that major HCs don't trade hands so often on Age II. It is too easy to defend a city like this; close gates, walk away, come back and comfort every hour or so, while an attacker sends wave after wave of attacks that do absolutely nothing due to closed gates.

    The margin of difference that smaller and larger players have is much smaller than many try to make it out to be. Yes at the beginning of the server, the difference can be large, but as the server progresses, non-coining players have caught up and in some cases become larger than even the major coining players (this might be harder without the multiple amulet spins a day now). Medals can be acquired, hero's leveled up, and troops trained. On Age II, materials used to be won easily off the wheel, and (though extremely rarely), can be won from valleys.

    Smaller players are not useless and as helpless as they are made out to be. It should be harder for a defender to retain what they worked for, because an attacker will also work hard to take that from them.
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  6. #36
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    if the thread continues in this direction it'll just get closed/deleted

    the subject was does comforting need to be fixed
    and my opinion remains that the problem is not comforting
    comforting is an integral part of the game
    to change it would be a huge mistake

    not that my opinion matters
    in the feedback pages anyone who disagrees is ignored and only those that come up with some ridiculous plan to make real players worse off get a response
    i found it very difficult to even follow the conversation because of the number of deleted entries

    someone, anyone, please tell me why comforting needs to change without mentioning players that don't follow the TOS
    Last edited by Balaam; 07-29-2012 at 10:20 PM.
    blessed are the geeks: for they shall inherit the earth


  7. #37

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    If they change it everyone alts are in danger D: us noobies can finally streak back at those major coiners!!!!

    PS I mean still all there alts cities muahahhahahahahahahhaha
    Last edited by iHorizon; 07-29-2012 at 07:42 PM.
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  8. #38
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    Quote Originally Posted by Balaam View Post
    someone, anyone, please tell me why comforting needs to change without mentioning players that don't follow the TOS
    i think youll find that question has been answered for you, you can follow the tos and still comfort and hold a troopless city indefinitely when youve long since lost the battle


    Quote Originally Posted by cushseth View Post
    I don't care if your bad. But don't teach other people your badness.
    Quote Originally Posted by WiiTard View Post
    This little pony just remortgaged for more war ports.

  9. #39
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    Question...

    Quote Originally Posted by Balaam View Post
    if the thread continues in this direction it'll just get closed/deleted

    the subject was does comforting need to be fixed
    and my opinion remains that the problem is not comforting
    comforting is an integral part of the game
    to change it would be a huge mistake

    not that my opinion matters
    in the feedback pages anyone who disagrees is ignored and only those that come up with some ridiculous plan to make real players worse off get a response
    i found it very difficult to even follow the conversation because of the number of deleted entries

    someone, anyone, please tell me why comforting needs to change without mentioning players that don't follow the TOS
    Answer..

    Quote Originally Posted by Blah99200 View Post
    I don't see a reason a player should be allowed to comfort only to save a city. Yes time and sometimes money is spent to build cities, but the same can be said about troops, heroes, etc. If you cannot defend, or maintain these items you should have the risk to losing them. If you are a legitimate player (not saying that you aren't), and you have your army cleared, you would seriously stay online and comfort for hours to keep the city? What about the attackers perspective? They spent troops, heroes, and time to attack and break your city, why shouldn't they have the possibility to take it from you?

    The argument continues to be brought back to bullying smaller players. The ability to never lose troops or a city defending is a legitimate way for a smaller players to deter being attacked? Its for the current comfort mechanics that major HCs don't trade hands so often on Age II. It is too easy to defend a city like this; close gates, walk away, come back and comfort every hour or so, while an attacker sends wave after wave of attacks that do absolutely nothing due to closed gates.

    The margin of difference that smaller and larger players have is much smaller than many try to make it out to be. Yes at the beginning of the server, the difference can be large, but as the server progresses, non-coining players have caught up and in some cases become larger than even the major coining players (this might be harder without the multiple amulet spins a day now). Medals can be acquired, hero's leveled up, and troops trained. On Age II, materials used to be won easily off the wheel, and (though extremely rarely), can be won from valleys.

    Smaller players are not useless and as helpless as they are made out to be. It should be harder for a defender to retain what they worked for, because an attacker will also work hard to take that from them.

    Past - Huntah Immortal,Shawn Insomnia
    Present - Blacklistt Relapse


    You're like the pyromancer, you only come out when something needs to be blown up

  10. #40
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    Quote Originally Posted by iHorizon View Post
    If they change it everyone alts are in danger D: us noobies can finally streak back at those major coiners!!!!
    Quote Originally Posted by Balaam View Post
    ... without mentioning players that don't follow the TOS
    :\ next please

    @Huntahh and Blah99200

    why is this a bad thing?
    is it bad because you want to take the HC and you can't do it easily?
    well, pretty sure that taking a city should be hard, especially a HC (since ports and truces don't work on them) but i suppose you're only looking at it from the failed attackers point of view

    the game is made to give a defender an advantage
    as it should be, the holder of a castle, with walls, gates, fortifications and as many troops as you can hold inside should have the advantage over waves of 100k(ish) troops that are attacking...
    or have i missed something?
    Last edited by Balaam; 07-29-2012 at 07:47 PM.
    blessed are the geeks: for they shall inherit the earth


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