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Thread: The Evony Economy

  1. #11

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    The server is about 15-16 month old now and its got to the point where unless you have money to spend on vestas you have no food, you have to store it in valleys and se//buy it. But now the economy is that screwed up on na33 you have to sell twice as much to get half as less.
    Na33

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  2. #12

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    It seems to be that the OP has set up his cities inefficiently---probably either mixed resources fields, or yikes food fields. With properly built cities, you would NEVER have to sell food to buy any resources and you would be overflowing in both iron and lumber with a leveled pol hero. On a server the age of 33, you should very easily have billions stored up iron in your lumber cities and billions of lumber in your iron cities.

    In other words, the evony economy is not to blame for your shortage of iron or lumber.
    Let the Good Times Roll!!!!

  3. #13

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    Quote Originally Posted by Gillivray View Post
    It seems to be that the OP has set up his cities inefficiently---probably either mixed resources fields, or yikes food fields. With properly built cities, you would NEVER have to sell food to buy any resources and you would be overflowing in both iron and lumber with a leveled pol hero. On a server the age of 33, you should very easily have billions stored up iron in your lumber cities and billions of lumber in your iron cities.

    In other words, the evony economy is not to blame for your shortage of iron or lumber.

    Difference between me and you though Daria/Gil is that I dont have luxory of 100s of vestas and 15set pol HHs with wealth of nations added on.

    I do have a good starset that allows me to make 2-3mil lumber/Iron an hour per city but that is not enough, no where near enough to maintain what I build. If I have 4 cotts per city which allows me to queue about 2700 pults at a time which uses about 13mil lumber a time, and takes about 17 hours...I do that twie a day thats 260mil lumber right there.....If I queue smaller stuff..let say scouts I need about 4million lumber and 2-3million iron every 2-3 hours.

    How ever this is not about what I make in my citys....this thread is about buying and selling in the market. I do make lots of res from fields but hence my buying of resources from the markets obviously indicates 2-3million lumber and iron an hour is not enough...
    Na33

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  4. #14
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    Quote Originally Posted by lLewis View Post
    Okay, so im no economist. I dont know zilch about how things work but how does the evony economy work?

    I believe evony should intervene more into a servers little economy because something so simple can make people give up on the game.

    For the last few months food on Na33 food has been bought at around 4-6 per unit and selling at 3-5 per unit while lumber and iron maintaining at buying at 2-4 per unit and selling for around the same

    This was an okay balance...you sell 99,999,999 food and getting 300-500mil gold or so and you buy 50mil iron and lumber for that city...lasts a few days, job done.

    Now food is selling at 1-3 per unit and you can buy at 4-5 per unit.....

    BUT Iron and Lumber are buying 3-6 per unit.


    I can personally, can only just survive and keep my barracks fully queued, with no chance of being able to attack anyone ( so I wont buy any advanced porters or $30 packs ) because I have no food in my citys to go attacking people with and I refuse to buy vestas just to attack someone,

    I know the economy is affected buy what people buy & sell at but this is a game, cant the servers economy be a little less literal and more easy for the players? If evony made it easier for people to maintain there resource levels better people will spend more and play more instead of being stressed about it and just not bothering anymore.

    Opinions are welcome on this topic !!



    [Edit:] I would have thought evony would have come up with some alternative for players who stay on servers longer who have bigger troops counts and still need the same amount of resources like lumber and iron to continually queue troops and also so they have access to food without breaking rules like using seconds/alt accounts to farm on etc..
    even at those prices lewis with the correct city layouts and regular farming you should still be fine. farm lvl 8s too, theyre good for res and free to farm if youve warrior drafts.

    also go attack ppl, if im low on res i go random porting and bring a full tranny wave

    and on your edit
    thats just it, evony never intended for ppl to be packing several million mechs and many more archers and scouts in their cities. they wont make it easier for ppl to do so by altering the market system


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  5. #15

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    Quote Originally Posted by lLewis View Post
    Difference between me and you though Daria/Gil is that I dont have luxory of 100s of vestas and 15set pol HHs with wealth of nations added on.

    I do have a good starset that allows me to make 2-3mil lumber/Iron an hour per city but that is not enough, no where near enough to maintain what I build. If I have 4 cotts per city which allows me to queue about 2700 pults at a time which uses about 13mil lumber a time, and takes about 17 hours...I do that twie a day thats 260mil lumber right there.....If I queue smaller stuff..let say scouts I need about 4million lumber and 2-3million iron every 2-3 hours.

    How ever this is not about what I make in my citys....this thread is about buying and selling in the market. I do make lots of res from fields but hence my buying of resources from the markets obviously indicates 2-3million lumber and iron an hour is not enough...
    Regardless of what your star set is, you will have resource production compatible with the speed at which you can train troops. No you don't produce as much as a 15 star set, but you also dont use as many resources because your troops take longer to train than those for someone with a 15 star set.

    And reviewing your math, if you make on average 3 million lumber per city per hour, (and that is what you should be making in a regular city with your near 15 set and much more in HCs), that would be 72 million lumber per city per 24 hour period....well in excess of the 26 million you say that you require in each city in a 24 hour period.

    I realize you are complaining about market prices, but once again, my advice to you is to properly set up your cities and you wont ever notice the market prices, unless you are buying food....but your complaint was that the price of food was too low in comparison to iron and lumber....indicating that you are selling food.
    Let the Good Times Roll!!!!

  6. #16

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    I appreciate any advice, thank you both Gil & Tipp but I have 5 lumber and 4 iron citys (I always keep a slot open for capping citys )

    I only make half as much as I need per day,

    my 5 lumber citys makes 2-3million an hour
    Then 4 iron citys makes the same

    I am one away from a 15set so i queue at the rate of 990 attack HH so as you know Gil its very fast, i understand that city layouts make all the difference but I have enough layers as it is and just make pure mech nowadays, and its just not enough.

    In reply to the comment of porting around I have burned over 400 randoms in the last 3 months res hunting lol collected beyond billions and its got to the point where im low the res. Also I have 22 racks per city along with my 990 attack HH i make troops like China makes iPods. This is where I turn to the market place and its so unbalanced.

    My possible theory of the current market on Na33 is that 90% of players with big armys now run on zero food so the demand for food has lowed thus the price and now everyone has better starsets and you know Gil at the amount of 15 and 14sets on 33 is ridiculous so the demand for lumber and iron has raised thus the price for that.

    In reply to Tipps farm levels 8s...I farm what i can but its hard on zero food....I usually store my food in valleys recalls it send out some farming waves, mainly looking for gems, then shove it back in valleys then when the farmers return send the excess to valleys and send out more farmers. Ive never had a problem for res till this point in the server.
    Na33

    [World]<02:09>[LazyLew]: Hey...I just met you.....and this is crazy.....so here's my co-ods....now spam me maybe

  7. #17
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    i don't see a problem with the market myself, as its been said it differs from server to server due to the amount of people buying/selling/playing the market. Lewis go to a random age1 super server and you will see a whole different ball game, wood selling for 50 per unit iron for 60 per unit, stone selling for 20-30 per unit. its all about how big the economy is on that server. personally i have billions upon billions of res stuffed away just from production, more from plundering.
    point being if the way the market works is changed just because of how the "economy" is on a few servers it may very well mess the whole thing up across most other servers.
    evony is about managing your resources as well as attacking and defending, i suggest you start to manage yours

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  8. #18

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    To quote an Evony rep from 2 years ago

    "We never intended people to have armies that large".

    The reason your resource requirements are not being met is your army size is too large.

    Downsize your army in accordance with Evony Gamemaster's guidelines.

  9. #19

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    You guys are looking at this all wrong.

    Don't sell your food to buy rezzies...sell your rezzies to buy rezzies, lol. I can make 300 mill rezzies per city per day just by playing the market for an hour a day. You just need a high lvl market, a 100 mill base stockpile of whatever resource (that you never touch no matter what--this is the hardest part, lol), and a knowledge of where the market tops and bottoms out at. It's easy-peasy and the reason I never felt the need for alts. The great thing is, you're using peeps bots against them. Their bots only know how much they're supposed to buy/sell in their cities. They don't bother to evaluate the market and say, "Good lord, that price is exorbitant! Imma wait 30 mins and get a better price," or, "Man, that price is rock bottom, I better wait an hour before I sell these extra rezzies." Nope, they buy your outrageously priced goods to fill their order and sell their rock bottom rezzies to you to get rid of extra or accumulate something else. It's great times for those of us who actually bother to log in to play

    Obviously, the higher the gap between the goods, the more you'll make, but as long as the gap is 30%, you'll be spending your time better than if you were farming npcs. Those are always empty anyway, so it's not like you've got anything to lose.

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  10. #20
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    Quote Originally Posted by xTONYx View Post
    huh? food cheaper than lumber and iron? guess you haven't stuck out a server for any considerable amount of time.....last time I looked on na32 (server is approx 1.5 years old) food was over 10 per unit...lumber under 3 and iron at 0.7

    With any kind of large army on a server similar to 32 switching to complete sawmills and/or iron mines wouldn't be beneficial to trying to sustain troops. Much more efficient early in a server to have fields go one way or another (iron or lumber) but after 6 months or so once the food prices rise nearer to lumber/iron costs, the only real option is straight farms imo (it simply slows the bleeding as a server progresses), plus you can stack more racks with the lower cott requirements depending on your population needs. Here's a couple numbers for ya.....

    You get 30x food vs res in a lvl 10
    You get 17x food vs res in a lvl 5
    You get 13x food vs res in a lvl 4

    If you were to do the math on that at the rates on older servers you can buy as much resources as you could ever use.....that is dependant on your online amount of time naturally and if you can keep up with a massive army eating everything in sight

    Idk cut upkeep in half of the current setup would be nice but I know people who would gouge your eyes out, and sell their children for a vesta so that would just affect Evony's bottom dollar in the end. I would rally for multi-tap to be re-instated but we all know that won't happen. Something should be done about market prices and/or producing, farming resources, but I'm sure there are plenty of other fixes on top of everyone's list that should be fixed first. Obviously bots ruin the market and getting rid of them will probably be the end all solution to most of the issues players have.
    I'm on Na 12 (old server)! You really think producing 6mil food per hour (having all farms) is gonna put a dent in my food bill? I have a negative 1billion/hour food bill! no amount of farms out there can produce that much! At least with sawmills and mines I can log on and my cities would have accumulated/produced resources that I can use...resources that my army can't burn through while I'm offline! with farms you have 0 surplus (which means you have nothing)
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