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Last edited by mattyts; 10-25-2012 at 03:18 PM. Reason: ,
read as much guides in the guide section before posting your own...
a extremely simple way to break this defense is just scouting the scouts away then scout bombing the mechs to death.
or clearing the 5k setters with a few cavspams then smacking theout of those mechs.
you don't want to be the next "awesome smack" in the defense reports section XD
edit:you seam excited about the battle mechanics, try "evocalc" its a lousy battle calc but it'll show you the exact rounds a unit will engage another unit with a lil animation
Last edited by 0tto; 08-25-2012 at 11:45 AM.
sig done by Morgan le Fay
lol all defenses can be broken but if i kept 5mil scouts in my city with a nice hh u would be killing like 10k scouts per every 100k scout wave it would take forever and even with 65% heal rate who knows how many scouts u need it's a lot. i don't like this defense peronsally with theses troops but it's pretty solid
No Current alliance or server
100k killing 10k of 4 000 000, would need 40 000 000 scouts, only 14 000 000(ish) after heal would actually be needed, which isn't much really. sooo, coordinate 10 waves of junk heros to hit a few sec before a alliance coordinated scout (say 50 100k waves), repeat till scouts are gone then scout bomb the mechs away. with only 4mil you wouldn't need to kill much before being able to bomb.
if i liked rams enough i'd just use em instead, 3mil rams in CD is just too funny XD
sig done by Morgan le Fay
Like i said,if i was online i could keep building the setters back up and if i was getting heavily scout bombed id just bring in some warriors for a while!
marching camped warrs from the defending city won't be effective enough, they can't march faster than scouts(even if you have a lvl10 uhh...*gofast* building), and you can only send 1million from your rally spot.
also, set your hero to int instead of attack, it helps with scout bombs
sig done by Morgan le Fay
well i run this defense in my 12 which is protected from porters for 5 mile by other peoples cities so i can bring in warriors from the valley that i keep them in
still, your maximum amount of emergency layering is 1million, and any attacker could just send a mech hit with their bombs to drop your 1 mil warrs to 0.
should keep like 10mil warrs in the city in the first place, 40k ballies/pults w/ 4mil scouts isn't very intimidating (i'd WANT to hit that if i saw it). the same setup with 10mil warrs, 10k pults and 40k ballies should be enough to make the attacker think twice, killing warrs is just not worth the effort
sig done by Morgan le Fay
that defense i would wipe with 1 wave, 100k rams and i would lose only 55k rams so with a 65% Heal my loss would be small. don't underestimate the power of the ram![]()
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YNWA
RETIRED
XxGamblexX aka RedEyeJedi
S137 ~ SS54 ~ NA13 ~ NA21 ~ CA1
i beg to differ
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