Hey folks, another day, another update. We found a major show stopper of a bug, and we're working hard on fixing that, then testing it. Then we can talk release.
I'm not a big fan of releasing at the start of a weekend, in case something goes south. I'd rather make sure we have staff on hand to address any emergent issues from the release. I'll update as appropriate, at this point though I'm pretty sure we'll see the release early next week instead of before the weekend.

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