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Thread: Can capture last cities now!

  1. #371
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    Quote Originally Posted by TentPig View Post
    Once again, I think the problem is the definition of "inactive".

    One could conclude from the posting 2 above that the player was, in fact, still an active player, even though he only had 1 city.

    An active player should not have his city deleted even if he is zeroed.

    Once again, Evony needs to define what the term "inactive player" means, since they announced this feature would only apply to those players who were "inactive".
    Quote Originally Posted by Gamble View Post
    i do think its wrong for any players last city to be subjected to this for exactly that reason, i think a players last city should at least have a buffer time before it gets put into limbo...say 5 days at 0 loy, if no log in after 5 days then having your city removed is fair enough.
    Quote Originally Posted by Chatterley View Post
    One of my members lost his one and only city overnight.He logged in to find no heroes (previously had 9 all over 400 attack)..no res..and placed in a state over 400 miles from the rest of us with no teleport to get back home.Subsquently he raged in a/c then left!!Never to play again...another valuable member lost.
    This has been talked about and already decided on in all the previous pages.

    Again, one must ask. 1 city player with all troops dead. Offline.
    What difference does it make if he's sent to limbo or not? At least now, filler accounts can't be used to put a buffer zone around cities.
    His heroes will all die anyway. His resources will all get plundered. He will still be zero'd. New rules or old rules be followed.

    More likely he's not really that "active", he's just an "alt, or a "filler" account.

    Last edited by Melri; 09-23-2012 at 06:44 PM.
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  2. #372
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    Quote Originally Posted by Chatterley View Post
    One of my members lost his one and only city overnight.He logged in to find no heroes (previously had 9 all over 400 attack)..no res..and placed in a state over 400 miles from the rest of us with no teleport to get back home.Subsquently he raged in a/c then left!!Never to play again...another valuable member lost.

    Treasury where gold is stored safe from attack to pay heros might be better than allowing this to happen.

    Looks like warehouses do not assist either in this case by keeping some resources in reserve.

    NO teleport, just get zero'd again and see where he arrives next time.

    Bad joke but this may be his only option.

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

  3. #373
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    Quote Originally Posted by Melri View Post
    This has been talked about and already decided on in all the previous pages.

    Again, one must ask. 1 city player with all troops dead. Offline.
    What difference does it make if he's sent to limbo or not? At least now, filler accounts can't be used to put a buffer zone around cities.
    His heroes will all die anyway. His resources will all get plundered. He will still be zero'd. New rules or old rules be followed.

    More likely he's not really that "active", he's just an "alt, or a "filler" account.

    the difference is that a player can get wiped overnight and put into limbo, when he logs on the next day he finds this has happened. there is a difference between an offline player and an inactive player. i'm not against the idea, i just think that a player should be given a little more time to log into his/her account before it gets put into limbo. if a player gets zero'd then at least his alliance can send the city some gold to pay hero's. and whats the harm in having a few days buffer time....?

    YNWA

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  4. #374
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    Quote Originally Posted by TentPig View Post
    Yah, I heard if you cap the last city of a player and that city is an HC, it disappears from the map... Can't have Atlantis disappearing from the server now, can ya?!?
    Could anyone be so kind to verify this? We ran tests against this possibility.

    This is a big deal if it's happening.

    People who have an HC as their last city should be put into limbo at zero, and on next login get a L10 city. The HC should not move from its location, and should be able to be capped.

    Flaming CHICKEN!
    Courtesy: Sturm

  5. #375

    Default Still does not work?

    I tried it on my server i still get the show mercy my lord message?

  6. #376

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    Quote Originally Posted by evoismydrug View Post
    I tried it on my server i still get the show mercy my lord message?
    Confirmed. Tried yesterday and again just now on a HC in AgeII and get mercy message.

  7. #377

    Default not working

    Quote Originally Posted by scot123 View Post
    Confirmed. Tried yesterday and again just now on a HC in AgeII and get mercy message.
    Yup same here. tested both yesterday and today and still not working, hope they fix this fast

  8. #378
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    Thanks, I'll get that looked at.

    Flaming CHICKEN!
    Courtesy: Sturm

  9. #379

    Default :)

    Quote Originally Posted by davemata View Post
    Thanks, I'll get that looked at.
    Thanx dave.

  10. #380
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    Default Dont Get Caught

    Quote Originally Posted by Gamble View Post
    the difference is that a player can get wiped overnight and put into limbo, when he logs on the next day he finds this has happened. there is a difference between an offline player and an inactive player. i'm not against the idea, i just think that a player should be given a little more time to log into his/her account before it gets put into limbo. if a player gets zero'd then at least his alliance can send the city some gold to pay hero's. and whats the harm in having a few days buffer time....?
    Movie quote from somewhere but, if your alliance is on the ball and does not let your city be zero'd, then this is not an issue.

    BUT - lately I have flagged a city under attack and AC continues as if nothing was happening.

    AND - I suggest reinforcements with 4K pike 10 cav 10 phrac to stop cav spam, this can be done from even the most marginal player

    AND - nothing happened.

    NOW - if player join alliances and fail to vigouriously defend cities, then, when there turn comes, they have only one person to blame

    HEARING - all sorts of excuses about not defending - TOO FAR - is often used. It takes pages of attack to zero a city and there is plenty of cav to turn into pony burgers and plenty of time to reinforce

    WHY - does this not happen.

    NO SYMPATHY

    This new measure will clear out the half heart token alliances rather fast in the next month or so as I see it.

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

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