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Thread: Bye Bye resources!

  1. #471

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    very unfair taking from everyone....i lost all mines which i worked for which i ended up refuging most ma troops as my red was more then the 250mil we we're left with...

  2. #472

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    Quote Originally Posted by davemata View Post
    Read the TOS, it is against the rules to exploit a glitch. It's laid out in simple terms that you agree to with each login.

    It isn't a glitch if it was intentionally written into the code.

    1.A sudden, usually temporary malfunction or irregularity of equipment: "a computer glitch".

    This was not sudden, it has been going on for a long time. Your programmers created it intentionally.

  3. #473
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    will players who did the glitch be all banned and will the bans be permanent? we have a few alliance members who got banned from the exploit but surely the ress removal to 250mil was punishment enough since they most likely had way more ress than that b4 the glitch was abused.
    In no way am I justifying there actions but to ban them seems harsh as 100s of others who havnt been banned are continuing to play and reclaim there lost ress from reds/npcs (obviously not to the same lvl)

  4. #474

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    so we have all this figured out. WHAT ABOUT THE RIDICULOUS LAG we are experiencing?

  5. #475

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    No point in carrying this on anymore, the situation is simple, IT IS DONE.

    I do see an interesting thing posted earlier about being told about changes and changing the resource limits was a BIG change but it is what it is. I could say if you are going to throw the ToS at us you should make darn sure that you who set them made sure you followed them yourselves. That I believe is a legitimate gripe that needs to be answered.

    We can spend more time griping or rescue whatever is left of our accounts it is simple.

    I think someone earlier said that of course something had to change, the resource limits that some of the 'glitchers' were holding were insane.

    They were right something had to be done and in hindsight it was only right that it should have been.

    With that being said reading this thread it seems some were given advanced warning of this, that was not right and because of that the balance Dave has mentioned they needed to re-establish has failed dismally all that has been done is the divide between the have's and the have nots has become huge now.

    But nothing we can do about that, that is an Evony internal issue and something I hope they deal with else they will never ever get that balance that they have been talking about.

  6. #476

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    Quote Originally Posted by crus8der View Post
    so we have all this figured out. WHAT ABOUT THE RIDICULOUS LAG we are experiencing?
    I would also love to have an answer to this but re-posting this again and again in a thread that is on a different subject is not going to get you the answers now is it.

    Think about it calmly go away and have a quiet word with yourself and either find the relevant thread or start one of your own.

  7. #477
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    effective with or without prior notice; provided, however, that material changes (as determined in Regan Mercantile, LLC’s sole and absolute discretion)

    Fixing a glitch is not a material change.

    Quote Originally Posted by goldenhorse View Post
    In Evony's own TOS they say that they can make changes at any time. But it also says NOTICE will be given

    Please explain this to me.

    Regan Mercantile, LLC reserves the right, at its sole and absolute discretion, to change, modify, add to, supplement or delete any of the terms and conditions of this Agreement at any time, including without limitation access policies, the availability of any feature of the Game or the Service, hours of availability, content, data, software or equipment needed to access the Game or the Service, effective with or without prior notice; provided, however, that material changes (as determined in Regan Mercantile, LLC’s sole and absolute discretion) will be disclosed as follows: Regan Mercantile, LLC will provide you with notification of any such changes through a patch process, or by email, postal mail, website posting, pop-up screen, or in-game notice. If any future changes to this Agreement are unacceptable to you or cause you to no longer be in compliance with this Agreement, you must terminate, and immediately stop using, the Game and the Account. Your continued use of the Game following any revision to this Agreement constitutes your complete and irrevocable acceptance of any and all such changes. Regan Mercantile, LLC may change, modify, suspend, or discontinue any aspect of the Game at any time. Regan Mercantile, LLC may also impose limits on certain features or restrict your access to parts or all of the Game without notice or liability.


    Regan Mercantile, LLC will provide you with notification of any such changes through a patch process, or by email, postal mail, website posting, pop-up screen, or in-game notice.

    Please can you tell me how you gave me notification

    Regards

    Golden

    Flaming CHICKEN!
    Courtesy: Sturm

  8. #478

    Default Best post ever.

    This has to be the best post I've seen. It would be nice if Evony would heed the advice.


    Quote Originally Posted by BeeTea View Post
    Competitive games are all about finding your limits and pressing on them. Online games, played out in virtual space, test limits of different kinds.

    For the players, it might be the game limits -- how big an army can I build and keep? how big a hero can I grow? how big an enemy can I defeat? how big a stockpile of resources can I grow? how quickly can I grow my prestige? how much honour can I carry and how quickly can I drop it when I want to do it? I have seen ppl set themselves all kinds of personal challenges in this game. Thats part of what makes it exciting.

    For some players, too, the limits are not in the game itself. And these are less healthy. How many hours a day can I play before my family life suffers? before my wife leaves me? before my children are estranged? But the game spills out into this field too.

    When the competition is inside the game, the limits are set by the software and the hardware of the servers. The result is an arms-race between the players and the coders. The players are driven to find weak joints in the limits that will lead to an advantage in the game. These weaknesses show up on the coder's radar screens as glitches. The volume of play also tests the hardware limits -- hence the lag. The players are the viruses and the coders provide the immune response.

    At this point, I should have all the Evony staff nodding in agreement with my insights.

    But now I need to point out something else -- they are an integral part of this equation and their failure to acknowledge that is what is upsetting so many people. This game also drives the Evony coder staff to test THEIR personal limits through the game mechanics.

    For years now, evony players have been screaming that This Is The Last Straw. But it never is. Sure ppl leave. There is a certain rate of attrition. When enough ppl leave, then they merge servers and turn the heat up a notch. It's like boiling frogs -- too quickly and they hop out of the water, slow enough and they get blanched. They have heard it all before and they are tone deaf to player complaints. Know it. Accept it. They would think they are doing something wrong if we didnt complain about every change.

    But if you play with something long enough, it shall surely break. Brinksmanship is what it is all about, eh folks? But now I ask us all to consider how caught up in game brinksmanship are the Evony Staff themselves: how p*'ed off can we make everyone before they really DO quit? how hard can we push back before all the players quit? If we hit X, does revenue move +Y or -Z? if we erase everyone's hardwork in the dead of night, how high does the complaint-o-meter soar the next morning? How hard can we push the game software before it breaks and how hard can we push the players before they break?

    While we are playing one (virtual) game down here on the servers with each other, they are up there playing another (real) game with us as the game pieces.

    The coders are in competition with the players for "ownership" of the servers. But the coders see us as their personal ant-farm or hamsters with wheels. And they are the giants. It is not really even a competition -- they win by default. But the thrill of this competition and the childishness it brings out (in both sides) has blinded Evony to the threat to their own revenue. They do what they do because they CAN and not because it is logical. ToS? Rules? A rule is only a rule if it is applied evenly and with consistency from the outset. Otherwise, it is just something that arbitrary tyrants trot out on holidays and special occasions to harrass ppl with.

    Let me describe another game that is going on here: Evony staff are laughing at the hypocrisy of the players complaining, 90% of whom technically break the "rules" (rules as defined above -- regulations that are totally ignored except when someone in authority wants a powertrip); players are laughing at the hypocrisy of Evony staff mouthing platitudes about level playing fields and enhanced player experiences, when they ignored their own rules for so long that the game morphed in irreversible ways and their efforts now at righting that past neglect is alienating many players who tried to remain honest until the choice was to evolve with the game or be forced from it by competition.

    This is dysfunctional and psychologically twisted. Two poker players, both bluffing. They know that we know that they know that they screwed up badly. We know that they know that we know most players break one or more of the "rules". They know that we know that they know they cannot ADMIT that they screwed up badly without opening several retroactive legal and financial consequences. We know that they know that we know we are all too afraid to confess to breaking any rules and so they are free to ignore our complaints when they use brutal methods of enforcing them.

    So this game of pantomime goes on. With no end in sight.

    It will not end until or unless one side has the courage to step out from behind their masque of fantasy and delusion and deceit and say "I have been wrong, but I will do right in the future if you will forgive the wrongs of the past."

    Evony: please review all the ToS "rules", figure out which ones can be enforced without destroying the game As It Is Played (not, as you planned it should be played) and MODIFY the rules that cannot be upheld without killing the game As It Is Played. Please deal with the REALITY of the game on groundzero on the servers. It might not be what you planned 3 yrs ago, but it is what it is. Draw a line under what has passed before and move forward with what is. Then communicate your new expectations to your players. Establish reasonable rules that Players *can* respect and then commit yourselves to respecting your own rules. This is the crux of the whole thing: you have mostly ignored and disrespected your own rules for 3yrs, then express righteous shock when your players also ignore them, then affect indignation at our complaints when you try to enforce them.

    Even more to the point: End the posturing and the hypocrisy. Become a company that inspires respect and then your (addicted) players might respect you.

    Off my soap box. I dont post often in here. I hope I can make this one count.

  9. #479

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    I agree JuJu - very well articulated.

  10. #480
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    sooo... bans was it needed since pretty much every1 who used the glitch got a resource wipe and probly lost more ress than they took?

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