158 had players who did not farm but played the market, straddling was easy -
Buy stone at 1 and Sell at 10 at the same time worked well
Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158
It works on every server. Sure, when prices are higher the difference in highs and lows is lesser, but it is still all relative. If food is 50 lumber is 200 stone is 10 and iron is 150, its EXACTLY the same as if food is 5 lumber is 20 stone is 1 and iron is 15.
As long as the prices are in the proper ratio to one another, which they always are because of demand, the actual price makes no difference.
Sure, if you are selling wood at 200 instead of 20 you'll put together a few trillion gold pretty quickly.. but so what? You still have to pay the same gold to ress ratio to use it. That pile isn't actually worth any more than it normally would be, it's just a bigger number.
I'll try a real life scenario. Here is what's happening in your head, I'll use gas prices.
You used to get paid 500 dollars a week, Gas was 1.95 per 9/10th gallon.
You still get paid 500 dollars a week, but now your paying 4.10 9/10th gallon.
In this case, yes, your getting screwed by the market because you don't have any more income than you used to, but prices are higher.
Now, in reality this is what is happening. (It's hard to make a real life connection as there are far more than 4 things you need to buy in real life.)
Your now getting paid 1051 a week, and gas prices are 4.10 9/10th gallon.
You can buy exactly as much gas as you could before the price went up even tho you had less money.
I wasn't aware that npc's didn't have gold as a res in them...oh silly me, but they do. As for older servers and the glitched 'cities' of gold (as that was the only res untouched) I don't know many who had the means to partake in the glitch on 166, compared to an older server where having over 1 million transporters is the norm.
If you can't buy.....you can't sell either. The prices have jumped 10 fold (if not more so) since evony fixed the glitch.
However, I am sure you will find a way to not see the point I am trying to make and tell me 'it doesn't matter'.
I understand how 'playing the market' works. It takes watching to see what prices do, to find the highs and low at which you are prepared to buy and sell. However when prices suddenly jump a min of 10 fold, all you can do is wait till it settles down.
That is the thing the prices aren't at the proper ration atm. On one server i play food lumber and iron are all at 20 and stone is at 87 (a server over 18 months old), on 166 (atm) the prices are food -5 (was 0.18 avg), lumber-70 (was 10 avg), stone-37 (was 2 avg) and Iron - 71 (was 11 avg).
I am cetain if your gas/petrol prices went up by 10 fold tomorrow, you'd buy only if you really, really needed to and would use what you had economically. As in real life, only those with plenty of money. Those with the glitched cities of 1 trillion gold don't have to adjust how they play atm. They have the money to buy, so what does it matter what the prices are.
Any eejit can farm sweetie, it doesn't take intelligence to send a few trans and ballies at a level 5. Of course you don't farm for gold in the same sense as you do lumber,food and iron, however the extra gold you gain, goes to assisting your playing of the markets, now that is where patience and intelligence does come into it. I believe I fair quite well in both areas.
Everyone plays this game differently, their own way. Some get troops and have to go and kill everything in sight. Some build a defense first, then troops to go and kill everything in sight. Others build troops for defense and then work their heroes. I am sure there are other ways people play too.
Just because my way, might not be your way. Still doesn't mean either of us are playing the wrong way. We might just play a different way.
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