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Thread: Market prices on server 166

  1. #31

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    Quote Originally Posted by cushseth View Post
    I didn't assume anything, you purposely led me to believe, by mentioning those actions, that that is what you do. You knew I was alluding to farming vallies, yet you continued to make statements that would lead me to believe you didn't know how to do it.

    You did not state that you used them for hero leveling, you didn't even state that you had that npc setup. I did, however, assume in that particular case that you had 11 npcs as your listed amount because you used the slowest of the fast xp method. And I was right.

    The other statements were not assumptions but facts as far as the conversation is concerned.
    I actually only used 10 of the possible 16 npc 10's I could have within a 3 mile radius of that particular city, but as you say it does appear on paper that the 16 method is more efficient as it give you an extra 10 hits in say a 16 hour playing day. 10 is just simpler as they can be hit in an hour, plus it's a pain being on for maint to mess around with flats. Not sure if it is worth it for an extra 18 mil (avg) exp a day. Though you never know, I am a curious sort, so I might just get around to it.

  2. #32

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    Quote Originally Posted by Eartha View Post
    I actually only used 10 of the possible 16 npc 10's I could have within a 3 mile radius of that particular city, but as you say it does appear on paper that the 16 method is more efficient as it give you an extra 10 hits in say a 16 hour playing day. 10 is just simpler as they can be hit in an hour, plus it's a pain being on for maint to mess around with flats. Not sure if it is worth it for an extra 18 mil (avg) exp a day. Though you never know, I am a curious sort, so I might just get around to it.
    No, I meant 16 npcs per hour as opposed to 11. It's far more xp per day, lol.
    SS37

    Less QQ more PewPew

    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  3. #33

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    Quote Originally Posted by cushseth View Post
    No, I meant 16 npcs per hour as opposed to 11. It's far more xp per day, lol.
    A 1 mile npc hit takes a 4 min round trip so that is 64 mins. Unless your hours are different to mine, that is 4 mins plus the time it takes to move your hero, over 60 mins, as you would have to use 4 cities to get the 16 npc's all within 1 mile
    Last edited by Eartha; 09-16-2012 at 07:20 PM.

  4. #34

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    Quote Originally Posted by Eartha View Post
    A 1 mile npc hit takes a 4 min round trip so that is 64 mins. Unless your hours are different to mine, that is 4 mins plus the time it takes to move your hero, so over 60 mins, as you would have to use 4 cities to get the 16 npc's all within 1 mile
    That is correct. odds are you won't start your loop EXACTLY when the npc refill tick is, so you could have 5-6 minutes in either direction. Using 5 extra minutes is being safe to make sure all your npc hits are 100% full. Otherwise you could end up doing all 360k war hits and lose a lot of XP.

    Being as you can't see npc reports anymore, this is the safest way to ensure you get full XP.

    And since all the NPCs are 1 mile, even if you just so happen to hit EXACTLY when the tick is, you are not losing any XP by hitting 16.

    You could use 8 cities with 4 npc at one mile, you aren't losing any XP by doing it, but your not gaining any either, except by ensuring your actually hitting full npcs.
    SS37

    Less QQ more PewPew

    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  5. #35

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    Quote Originally Posted by cushseth View Post
    That is correct. odds are you won't start your loop EXACTLY when the npc refill tick is, so you could have 5-6 minutes in either direction. Using 5 extra minutes is being safe to make sure all your npc hits are 100% full. Otherwise you could end up doing all 360k war hits and lose a lot of XP.

    Being as you can't see npc reports anymore, this is the safest way to ensure you get full XP.

    And since all the NPCs are 1 mile, even if you just so happen to hit EXACTLY when the tick is, you are not losing any XP by hitting 16.

    You could use 8 cities with 4 npc at one mile, you aren't losing any XP by doing it, but your not gaining any either, except by ensuring your actually hitting full npcs.
    Ah I got you now lol I do apologise I am tired and not tracking right. I am not actually as stupid as I might be coming across to you.

  6. #36

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    I mentioned before, the market is completely controlled and influenced by the players of the server. There can be fluctuations between days and weeks, and it is a game that some players enjoy trying their hand at speculation.

    I've been watching this particular server though since Saturday, and while there was a spike, it is coming down significantly in many resources. Again, the supply and demand of the playerbase on server 166 will impact this, and while these numbers are correct at this specific point, expect them to constantly fluctuate. Interesting there are periods when the market is better to purchase from than other hours, again pointing out player demand/supply. The points below represent the high at the time:

    Resource Sat/Mon
    Food 6.458/6.088
    Lumber 127/83.41
    Stone 85/28.58
    Iron 115/89

  7. #37

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    Quote Originally Posted by Thalin Athasian View Post
    I mentioned before, the market is completely controlled and influenced by the players of the server. There can be fluctuations between days and weeks, and it is a game that some players enjoy trying their hand at speculation.

    I've been watching this particular server though since Saturday, and while there was a spike, it is coming down significantly in many resources. Again, the supply and demand of the playerbase on server 166 will impact this, and while these numbers are correct at this specific point, expect them to constantly fluctuate. Interesting there are periods when the market is better to purchase from than other hours, again pointing out player demand/supply. The points below represent the high at the time:

    Resource Sat/Mon
    Food 6.458/6.088
    Lumber 127/83.41
    Stone 85/28.58
    Iron 115/89
    This is why prices are so high:

    People glitched to get:
    50 trillion gold
    999 billion food
    50 trillion lumber
    50 trillion stone
    50 trillion iron

    Evony Plundered those people of
    999 billion food
    50 trillion lumber
    50 trillion stone
    50 trillion iron

    Guess whats left?

    Thats right!!! The gold!!!
    Now everyone with trillions upon trillions of gold is buying everything that is being offered in the market.
    So who is gravely affected by this? The innocent who does not have any gold to buy 450 gold for a lumber.

    Is it player driven? Of course it is! Who is behind it? The one who had the idea of plundering every one out of their resources, innocent or not.

    They didnt even try to investigate... all they did is this....

    if food, lumber, stone and iron is greater than 500 billion... change it to 250 million each...
    One line of code... thats all it takes to fix the problem.
    Its like going to Afghanistan Market and spraying everyone with bullets just because they are muslims.
    Last edited by Kantot; 09-17-2012 at 09:43 AM.

  8. #38

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    just funny, that the gold was left behind, and players on this less than 2 month old server are sitting around with 50+ billion stone and trillions of gold. seems like they should reset all the gold also, or compensate the players who didnt use the glitch.

  9. #39

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    Quote Originally Posted by Thronbush View Post
    just funny, that the gold was left behind, and players on this less than 2 month old server are sitting around with 50+ billion stone and trillions of gold. seems like they should reset all the gold also, or compensate the players who didnt use the glitch.
    you cant touch the gold for the simple reason that the damage is already irreparable unless they roll back the back up from where it was before...

    People are selling lumber at 450 and most of these players selling didnt use the glitch.
    They have trillions upon trillions of gold by now...

    On the other hand... the ones who got hit and left with 250 million food with millions of troops in their city are trying to buy all the food with the trillions of gold they have.

    Now the question is this? Are you going to make the same grave mistake of running a code:

    If gold is greater than trillions... make it 250 million...

  10. #40

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    Thalin have a look at SS66 at the market there. Iron and lumber going for 0.1...

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