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Thread: Risen cost of Comfort.

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  1. #11

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    Quote Originally Posted by Septycon View Post
    So if you have 100k rams, 30k balli/pults, and 500k archers.. and I camptime a 57k balli 43k pult wave followed by a 95k pult wave layered and like 6-7 90k scout rainbows with mechs and a 99k ram bomb.. then from another city camptime 500-600k transports.. all camptimed to land within 1-2secs.. you are gonna defend that with 1 city??

    haha I hate when players act like they know the game and how to play.

    You need atleast 2 cities to attempt a defense, otherwise you are gonna just play gate games. And even with 2 cities alot of players wouldn't even know where to start to defend that.

    Not to mention it's hard enough to feed 100k rams in a nonwarcity without some type of food incoming from various methods.

    You'll just truce or holiday if an attacker that good gets next to you while you are not set up to defend, cause you actually can't risk losing your resources now. Before, you could lose a little and live to fight for another day.
    What?

    Sure any moron can make up any amount of defensive troops in a theoretical argument and make their side win every time I don't have a clue as to the ridiculous point your making does nothing for the content of the arguments in this thread. Difference between you and me seems to be I use facts to base my arguments on, not "hey if your city HAPPENED to be like this HA HA HA you don't stand a chance!". What I don't understand is why are you determining what is in my city? If you'd like I can also tell you what you have brought to the party in your war city and explain how a short series of attacks would end with you running away with your tail between your legs.....

    To make a statement saying experienced attackers are stronger than equally experienced defenders is utterly absurd and is considerably comical. Now a battle tested attacker up against a noob defender is a whole other idea. By offering 1 solution when in fact there is actually endless options of available situations in real time doesn't "fix" the previous statement you made.

    Sorry to break it to ya.....but my cities are never setup like that in the first place. If for some reason I had a city sitting with such silly defenses and someone ported in like that and I wasn't prepared I would bring in reins by the means of porting and fight you off with troops, or opt to close gates and take the resource loss, until I can setup a viable defense to negate your "I'm badazz I have 1 solution for 1 situation attack plan". You may clear my city 1 time but you will be leaving well before it ever happens again.........not clicking the comfort button over and over and considering that a win. There is a big difference in utilizing troops for defenses versus clicking a button to keep your

    This discussion is about the new cost of comforting and how it will effect players. Not making up magical dreamland scenario to try and prove me wrong since you made one of the most ridiculous claims I have ever seen on the forum to date.
    Last edited by xTONYx; 09-27-2012 at 04:43 PM.

    I say the comforting change is a step in the right direction, I argue facts and real ongoing situations of the matter...
    You dream up ideas that don't exist and STILL blame botters and STILL feel it's fair to have something forever in a war game...

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