Page 35 of 38 FirstFirst ... 253334353637 ... LastLast
Results 341 to 350 of 372

Thread: Risen cost of Comfort.

  1. #341

    Default

    Good or Bad? Both. Good for the attacker. Bad for the defender.

    This will assist the attacker in taking the city. It is true it harder to take a city from a BOT ran account but not impossible. But with the cost of Comfort higher it will use up the food faster than it did before which is giving aid to the Attacker. Making Comfort useless.

    Bad for the defender. Assuming the Defender did have troops at the beginning of the battle and the attacker did kill them off. The food will still be the issue in defense. The attacker can remove the food faster with the comforting costing more.

    So yes the weaker players can take cities from the stronger players if they catch them offline and manage to kill off the troops in the one city. While the weaker player will be paying twice as much to comfort cause will need to comfort 10 times more than the stronger players. For they will and always been the ones getting hit 90% of the time and the ones whom need to comfort more than the strong players. Yes they may had troops at one point but after getting hit on a regular bases their troops could be so low not to be able to defend. With the Last city Poof deal (which I do like) also the new comer has no chance to even learn the game or get the experience to learn and build since they will be everyones farms and being poofed all the time. .

  2. #342

    Default

    I personally like this change. cos of this we were able to take 2 HCs of a red in our state which just wouldnt have been possible before. The player would keep on comforting without having to speech text. with this change we were able to make him use up his speech texts and able to capture the HCs with minimal losses of our troops as he practically kept them empty.

    Well done evony !!

    For new players it might be a bit of a struggle but anyone new and who gets the game will learn on their first server and move on to the new server if the game catches their attention. Its not meant to be an easy game of turn on the bot and never lose a city, all arguments in favor of removing the change seem to be from ppl who are now afraid to lose a city since they cant comfort endlessly. If you have 50 camped waves hitting at the same time am guessing they are from some distance away, u just close ur gates and let it pass. would take them quite a bit more time to resend in the same manner, all u lose is a bit of resources.

  3. #343

    Default

    A better solution would be that comforting costs 10% of your current food total. Praying is 10% of your total gold.

    This will make it both easier to hit bots and even it out for small and large players, regardless of prestige dropping.

  4. #344

    Default

    Quote Originally Posted by Sickandtired View Post
    ss58
    my name says it all, at the moment my only defence agaisnt the large botters with their hoards of glitch resource and multi accounts .. is to close my gates, hide my res and hold of then comfort. This now means i am unable to do that. i would not mind but having played the game for almost 3 yrs there is no way that i could have built accounts with 250mill food per hour in just 1 city out of 10 the other nine are higher than my total food bill per hour.
    Having chatted with some large players i could never understand how a player that works full time in real life manages to build up huge armies, hold resource that would possibly feed most small alliances that are not in the top 10, have instant wall hero’s and instant troop heros (do the math – that must be impossible under normal play) and hold inexcess of 20 accounts.
    I have dropped out of a “large” allinace and have tried to play the game in an honest way, i have had my account hacked and all but trashed (yes it was hacked not key accessed) and I have tried to play on.. spending more on packages for truce and holidays.. this will now stop. If evony want my accounts (plus wife’s) why dont you just ask for it and not make the rules benefit the huge “botters/ multi account players” so they can destroy our accounts so easily now.
    I/we will not be spending at least $60 per month minimum and now once my monies have run out, my cities will just die…. my “enimies” will not get my res nor will they get the satifaction of killing my troops or driving my heros away i will reset and play on my PS3.
    Evony as a company have never replied to my posts/mails about my account getting hacked, they change their rules/terms to make it so much easier for the “cheating” players to kill the relatively innocent players, is this really someome you want to spend your hard earned money with?
    Evony… you need to visit server ss58 and sort out the big cheating players, and re-adjust the balance for the benefit of all players big and small and bring back the enjoyment of the game we all loved at one time.
    First of all, closed gates, hiding, and comfort is not "defending."

    Second, a player can EASILY feed a -250m/hr army on 7hrs of farming 10's, only farming from 5 cities, 7 waves per city (and with instant arch hero, can queue the troops needed to farm them in that same amt of time, and yes after 3 years you should have at LEAST an insta-arch hero) .

    Third, it blows my mind why people would bother to hack someone with such a crappy acct when there are people with insta-pult heroes out there. I have more insta-heroes than I do cities, and nobody ever hacks me! I wonder if it has something to do with not sharing my acct info with anyone???

    Finally, let me say that I like the last 2 changes evony has made to game mechanics. A player with no troops (one city or not) should not be able to stand against a strong player indefinitely. This was the right call, and it's long overdue. That said, I think it would have been a better idea to scale the cooldown time rather than the resource costs, but I'll take what I can get. FINALLY after over 2 years, a strong player can clear out his fields again.

    Nothing worse than an enemy alt 2 miles away with no troops taunting you and talking crap from behind closed gates as his bot comforts with his warehoused food while he builds lv2 npc's all around you.

    About time people have to actually DEFEND their cities. I'm sick and tired too...sick and tired of whiners calling "CHEET" every time someone has a bigger army than they do, and claiming that if they don't have the intelligence/knowledge/time to do it themselves, then you must be cheating.
    Last edited by Kubrius; 10-02-2012 at 03:35 PM.

  5. #345

    Default

    Quote Originally Posted by Rick Brown View Post
    A better solution would be that comforting costs 10% of your current food total. Praying is 10% of your total gold.

    This will make it both easier to hit bots and even it out for small and large players, regardless of prestige dropping.
    Not a bad idea but think the percentage could be reduced a tad. If your sitting with 1 billion food it would cost 100 mill, little over the top. On the other hand age II cities with no troop refuge and a city sitting with no food could still comfort.

    Also as you take out resources from the target city it would lower the cost again making it easy for 3rd party accounts to raise loyalty.

    I say the comforting change is a step in the right direction, I argue facts and real ongoing situations of the matter...
    You dream up ideas that don't exist and STILL blame botters and STILL feel it's fair to have something forever in a war game...

  6. #346
    Join Date
    Jan 2010
    Location
    Lovin life
    Posts
    2,250

    Default

    If they are gonna do the new comfort thing do 1 mill food not 10 mill food and from there if they do more than 6 cities in an hour push it up by 5 mill

  7. #347
    Join Date
    May 2010
    Location
    Cracking my whip
    Posts
    3,473

    Default

    A couple more points.

    • If you are big a player as you say you are then it would make sense that you could have used any city that's gathering resources as a free and easy farm. If you missed out on that then it's your loss. If their city was being hit on a regular basis they'll eventually moved and now all a sudden it's a problem. Just a thought.
    • I'm willing to bet that a few posters in this thread have used bots to auto comfort their mains and alts. It smacks a little of hypocrisy. Never fails to amaze me to prove how big and bad you are by taking out the weak. lol.


    It's one of my main gripes really, it's ok for you to wipeout the smaller alliances because their bots were auto comforting when in reality you were doing all along as well. You now get your cupcake, good for you.
    Last edited by Morgan le Fay; 10-02-2012 at 04:42 PM.

    Thanks to Infinitus for the epic B'day pressie!

  8. #348

    Default

    Quote Originally Posted by Rick Brown View Post
    A better solution would be that comforting costs 10% of your current food total. Praying is 10% of your total gold.

    This will make it both easier to hit bots and even it out for small and large players, regardless of prestige dropping.
    A good bassic idea, resources are a better guide of an accounts size than prestige, however the bassic idea does have a few problem's. Like Tony said zero resources (10% of zero = Zero). Also I would add that the resource count should be on the whole account not just the city under-attack. I also agree with tony that 10% sounds a bit high.

  9. #349

    Default

    We were wiping them out anyway. Now they just won't be able to sit there and build low level npc's in our fields/cap our valleys/hit our alts(those of you that have them of course) while they auto-comfort and laugh at us.

    It's not about who does and doesnt bot comfort, they just addressed an issue that was a flaw in the game mechanics. It was never their intention, I'm sure, to have troopless cities that could not be capped. It was a mistake, which has been corrected.

    Like I said above though, I do think this could have been better by raising the cooldown instead of the res cost. As it is now a botter has a huge advantage just due to having more food, he keeps pumping it in and can comfort indefinitely still, while the little guy can't afford what his is up to and eventually gets capped. This way would be even for everyone.
    Last edited by Kubrius; 10-02-2012 at 04:58 PM.

  10. #350
    Join Date
    May 2010
    Location
    Cracking my whip
    Posts
    3,473

    Default

    You could have actually capped and ported out the low level NPC's or waited until Evony cleared them, so I fail to see the problem there. If their cities were auto comforting I'd moved a city in there and used them as farms. I doubt they'll be laughing then.

    If you were one of those who used a bot to auto comfort then your're as bad as those 'who laughed at you'. No it was never Evony intention to allow cities to remain troopless but they probably didn't expect all this abuse of the ToS either. It wasn't a flaw in the game mechanics it's a major flaw in Evony not enforcing ToS.

    The only type of city that should have had a change in the comforting system is Age 2's HC's. This is where I do agree with Tony and co. With all the extra power HC's have they really shouldn't be held by endless comforting. That was an inbalance.

    I'll end this post by saying although the whole point of this in Evony's own words to discourage cheating it seems that most players agree now with this new patch they cannot continue playing this game with out a bot. It seems Evony have scored a major own goal.

    Thanks to Infinitus for the epic B'day pressie!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •