I've got 8 cities, most in between 40,000 and 55,000 pop. Praying in a 55k city got me only about 100 prestige -- about the same as it would have gotten me before. There's really no change in it.
I've got 8 cities, most in between 40,000 and 55,000 pop. Praying in a 55k city got me only about 100 prestige -- about the same as it would have gotten me before. There's really no change in it.
close it if you like, unfortunately i've not seen a single explanation of how changing the cost of praying from a little gold to a lot of food will have any impact on auto comforting
it will obviously hurt players that don't cheat, but what about those who do?
you believe they are “deterred”, but i'm yet to understand how
i suppose the thought is that a script that is currently programmed to pray every 15 mins won't be updated
the players that run auto comforters also run auto farmers, have alts as feeders and have alts in their alliance
let's face it, in for a penny in for a pound, they will have the food
Prefer the thread to stay open myself, enjoy hashing out the details and hearing what everyone has to say. Mind boggling to wonder why people would want to close a thread on one of the biggest changes to the game that I can remember. If I wanted it closed for whatever reason I would more than likely just ignore before I decided to make a case for why I feel it should be closed.
I myself would want the thread closed only if I felt I wasn't able to discuss the topic in an intelligent way or was being spammed out of control by them damn trolls that frequent these forums........neither of which seem to be happening........yet!
EDIT: Plus I've noticed a few people who in "that old comforting thread" seemed to change their stance by their recent posts in this one. Plus I can't complain with the considerable increase in rep over the last couple days from this thread alone.![]()
Last edited by xTONYx; 10-01-2012 at 05:48 PM.
I say the comforting change is a step in the right direction, I argue facts and real ongoing situations of the matter...You dream up ideas that don't exist and STILL blame botters and STILL feel it's fair to have something forever in a war game...
perhaps, perhaps not, that is yet to be seen, however you may have noticed davemata stating the limit may yet be increased past 10 mil per comfort. probably necessary in age 1 where 1 trillion food cities arent uncommon, unecessary in age 2 where finding so much as a 5 bil food city is a rare sight. ive already seen previously uncappable hcs falling as a result of this change on my server, its an awesome change
see even these cheerleaders agree![]()
To honest this thread is pretty much done and I don't think anyone has anything new to bring to the discussion.
So I'll add my final thoughts.
- One thing that's cropped up in another thread and from an Age 2 perspective is that there is the Governor safety net. Basically if you've got the Governor on your side you needn't worry about losing your HC's, (thanks to the loyalty raising policy) just take out your opposing red flags and dominate the server. Before I get a backlash it's important to remember it's not that cut and dried although I do suspect it's why one or two posters in this thread are so supportive of this patch. In short they gain without losing much at all.
- I'm sure that it's been great in the short term but I think most players agree it's merely a brief ray of sunshine before the storm clouds gather. So I say make the most of it now.
- As for improving the game, from my view point it removes 50% of the gameplay. Defending is longer an option, simply because of the expense. Read my earlier post of why this is so.
- One of the basic ways to gain extra res was through levying. As this removes 20 points of loyalty, it's no longer possible because of the massive negative equity.
- Although there has been repeated strong support here especially from a small group. However the response overall is tipping more to the negative. This is from reading some posts from the feedback site who have pretty much voiced the same concerns as here. Those who have been positive are merely stating that at least for the moment they're enjoying capping red flag cities. Good for them.
I might add that I'm not getting at anyone but it seems that there are far too many flaws with this patch then actually pros. I understand the thinking behind it but what is the point of any fix if it only 'cures' the overall problem temporarily.
Just my .02 cents.
Thanks to Infinitus for the epic B'day pressie!
So, if I understand correctly, the cheaters/botters have auto farmers and use glitches to gain food/res? So they farm 24/7 and would have the most food/gold/res/troops on the server. Doesn't seem to me like the comfort thing would hurt those folks much.
But the guy that farms 3 hours every night after work and for 8 hours steady on Sat... I don't quite get how this benefits him.
I'm assuming (when comparing these two camps of people) that the honest 3hr farmer has a smaller acct with fewer resources. Coining may get him a better hero but won't help him much with the resource end of things.
So, when that big cheater/botter with all the troops comes to attack that 3hr farmer, I guess I just don't see how the cheater/botter can lose. But I didn't do so great in trigonometry so maybe I'm adding it up wrong. *shrugs*
Obviously you never studied trigonometry or you would know that it was a type of math to compute angles of triangles. Explains why you don't comprehend the material in the thread.....
Capping cities is a good thing. It keeps the game fresh and keeps the landscape from going stale. It is certainly still possible to defend, but now a defender has to win battles. Defenders still have the advantage but its no longer possible to simply say "this far and no farther" with any city, anywhere.
Legendary Hero
no disrespect intended but how exactly does this achieve "this far and no farther"?
just because it costs 10mil food doesn't mean they won't pray to save their city
i am really curious about the thought behind this
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