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BATTLE FOR ATLANTIS PHASE ONE 10/5/2012
08:35 War Cities Port to 0,0
08:40 Cav Spams from all Cities in Theatre - Target - 3700 Abatis
We lost a bunch of heroes during these attacks - the Atlantis FH was very empty and dismissed heroes as soon as they were capped. During this portion of the attack and subsequent clearing waves, the only way to keep our halls full was to have a constant stream of reinforcing level 100s from back area cities enroute to the war cities - as heroes were lost a rein would soon take its place. Having a dedicated cav spam city with junk heroes and level 10 inn helped a lot - but poor Xenye was bored out of her mind tossing wave after wave of cav spam.
09:22 Walls Down - First Tradefire waves hit Atlantis.
As soon as the walls were down, we dropped at least 2 fleet feet on each war city in the area. Then we launched 10 waves at a time - a small layer clearing wave followed by tradefire waves. Normally the Atlantis Player bot closed when gates were down, so the use of a broken gates strat allowed us to engage. The Fleet feets were used to take full advantage of this opportunity. After a few minutes we switched over to tradefire all the time, as the speed of the attack was paramount. When the bot built back an abatis, a tradefire wave would splat, but kill the abatis - letting the next 9 through.
09:35 Spam and Scout Bombs from enemy alliances begin to hit Allied War cities in theatre.
09:45 Atlantis Player Logs into game
The first indication we had was him announcing in WC "Thats it, I quit!" At this point we had cleared most of the city and were getting reports. Atlantis was down to 30M scouts, transporters and rams - and whatever baby layers the bot was feeding in. It took us a further 7 minutes to clear the city, and we don't think the Atlantis player got any of his troops out of the city and into his support city - the ferocity of the attack must simply have stunned him. In the end, the combined attacking war cities spent approximately 16 million archers in tradefire waves (at 65% heal means an effective 48 million archers to clear the city).
09:52 Transporter waves sent in to Clear resources
Transporters, preceded by reverse archer bows and tradefire waves, and with the cav spam city continuing to suppress walls begin pulling resources out of Atlantis. From 09:52 to 10:22 no reinforcements were sent into Atlantis that could be determined - but again the speed of re-launching waves and at this point swapping out energy burned heroes kept us from checking war reports. Some of us were not even paying attention to incoming spam - just letting it hit. In the end we pulled out most of the food, res and gold, but stone still showed as maxed (later it would be determined that there was still 20 billion stone left in the city at the end of our Phase one Transporter waves - which would continue until about 10:45)
10:22 Broken Gates End - Gates closed - Reinforcements begin to shift into Atlantis
For the next 30 minutes we continued to run transporters, preceded by attack waves. The Atlantis player toggled gates and managed to catch a few 100 k waves. The six of us (Malcom had joined by now) were fried and disorganized, and the intensity of our attacks slowed a bit.
10:40 Atlantis player ports War City from his account holding the 16 on Greengiant.
GG had moved a second war city over to shift archers to the attack once his original complement was gone. The Atlantis player ported on this city with his second account to try to distract us. We had prepared for this: three other alliance members were ready to port, and Saltwater had a second war city on standby. The three new alliance mates, along with Saltwater ported on the 16 held by the Atlantis player secondary account. By the time GG had rearranged his defense, the War city sent from the second account ported out as its 16 came under attack. The player had 2 primary targets now under siege. The bot continued to defend Atlantis and we poked around for another hour or two, but eventually got frustrated with the toggling gates. The Gates closed on mech hits when we allowed them to build up some walls, and closed when walls were down. With energy low, and a bit battle fatigued, We decided to support our alliance mates porting on the 16 and one other Atlantis player city. By 13:00 we figured our primary objective of knocking him back had been accomplished at 0,0 by destroying its troops and settled in to work on the other cities in his accounts.
11:15-17:00 Varied attacks across the board
With our primary war cities engaged and skirmishing at Atlantis, we vectored other alliance mates to the 16, and to other Atlantis city accounts. We took some time to reorganize our war cities and heroes and GG began to prepare for a suppression battle against the Atlantis players support city, which was put into suppression at the opening of the fight. During this time the Atlantis player was in conversation with GG and BQ, saying that we should save our troops - he was going to move his heroes and NPC Atlantis. This obviously did not occur during this 8-hour period.
At Cairo, the 16 under assault, a few enemy Players ported to attack our alliance mates there. A Running battle occurred around the 16, and the sea of red there, but in the end, when the abatis on the 16 were destroyed, which would have allowed tradefire waves to engage the ranged within, the Atlantis/16 players closed gates. There was not sufficient force in theatre at Cairo to pull resources in an attempt to force the gates open, so the attack team there concentrated on the reinforcing cities and general sea of red around the 16. As noted previously 9 reds had already been capped around the 16 but there were still plenty of targets. To keep the Atlantis/16 player guessing, we did keep the walls suppressed on the 16, although attacks on Atlantis had ceased, and 0,0 was back running on the bot.
END OF PHASE ONE
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