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Thread: NA32 Atlantis PVP (Comforting Change Works)

  1. #51

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    Quote Originally Posted by Claude485 View Post
    well done PHNX. i see all those big players you got from NEMESIS all those months werent put to waste.
    A couple times people have made the comment that PHNX was lucky to "get" big players from nemesis. Perhaps I'm reading some snarkiness into these comments that is unintended, but for the record...

    The Nemesis experiment ultimately failed. Some of us recognized that it had before others and took steps to salvage the parts that had succeeded. When the Big hitter Daily actives of Nemesis tired of spending most of their game time supporting semi-casual or multi server players, we made a change and formed BOB. This was a deliberate choice. Nemesis had grown to 9 branches with 600 members (about half of which could be considered active). Our idea was to consolidate lean and mean with the actives only and provide some measure of instate security for the semi-cas players simply by controlling the states we were in (although we would no longer automatically port to their aid).

    Some of the Nemesis branches felt there was nothing wrong with the status quo. In the end, rather than forming 2 groups, BOB was formed with 40 daily active players and ranked 7 on the server - we took quality over quantity.

    Over the course of the next 6 months BOB grew a bit - the most notable example being the merge with Madness, in which we picked up a State, but more importantly GreenGiant and his combat team. But we were bloated a bit again with some casuals.

    In Spring of 2012, it became apparent that the number of actives in our coalition (RugRats, PHNX, BOB) did not support three separate alliances. Rather than try to convince PHNX or RR to give up their identity, we decided to let go of BOB and lend our strength elsewhere. Many of the officers were even looking to some time as a simple members. We had made 2 strikes at 0,0 as BOB, with PHNX and RR support, but we were ready for a change.

    RR had limited spots, but PHNX was willing to accommodate all actives. We also identified more with PHNX play style and BQ's leadership style so off we went to PHNX.

    But really PHNX didn't "get" us, like we were wandering in the wilderness. Every merge and change our group made was a conscious and deliberate choice. I believe it was our flexibility and willingness to reinvent ourselves that has keep the server fresh for us for all this time, and I personally am satisfied with the work I did in every alliance I've been in on 32.

    I am also very glad PHNX had the space for us. It was truly a good fit. When Nemesis was 6 branches controlling 2 states, PHNX was still battling for thier first - but in the end its PHNX on top. I think its important to acknowledge that BQ really did a bang up job creating an alliance that negotiated the windy road of this server. I am glad to be part of her team.

    Alduric

  2. #52

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    Quote Originally Posted by Alduric View Post
    Grats - feels good don't it.

    One of the best things about the change is that it makes the strength of alliances more important than ever - which is, in my opinion - one of the greatest strengths of evony. I think that the comfort change will hugely prolong the life of newer servers, when there are still many active alliances vying for territorial control.

    Would your assault have been disrupted in anyway had the enemy alliance ported in strength on your assault Midge? Was it a case on one player trying to act like an alliance unto himself?
    I think we ported about 30 cities in total. The defending alliance/coalition ported two or three cities in to hold flats after we cleared the one city alts and inactives to make room for more porters however they quickly truced after we hammered them down We were genuinely hoping for reds to counter-port to attack us. In fact, I was one of the guys who was waiting for enemy war cities to show up so I could clear them however when it was clear that they weren't coming, I ported and joined in on hitting Atlantis directly.

    I think the funniest thing to happen was one of the reds ported around Bohemia, hitting and farming an alt alliance. I disarmed him for 96K pults (ouch!) but he wouldn't port to 0 0 to assist his team.

    The enemy alliance/coalition was definitely relying on their bot getting around the truce cooldown and comforting/texting strategy to hold Atlantis as evidenced by their anemic response to our assault. What they didn't factor was Evony banning the account that held Atlantis. If they had actually played the game and defended the city fairly, we'd probably still be locked in struggle for it.
    Last edited by MidgetRage; 10-09-2012 at 01:52 PM.

  3. #53
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    One of the biggest fights I've ever seen in all of Evony



    *clap clap*

    Very good stuff guys! Kudos!
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  4. #54
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    Default Atlantis Falls on Na32

    Just wanted to say a big congratz to all of PHNX on a job well done.

    I know I was asked many a time to "come back for a raid", but in this instance I really wish I had.

    Kudos to Alduric for the posts, great reporting.

    Raven, GG great to see you in the mix.... and Saltwater, keep the good times rolling.

    Hope to ride once more into battle, and there are few better to have by your side.

    Tankarelli

    Retired

  5. #55

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    Quote Originally Posted by MidgetRage View Post
    I think we ported about 30 cities in total.
    Very Cool - also cool to see how each battle is different, the one on NA1 being overwhelming counts of cities, you guys concentrating at 0,0 and us splitting teams off to put multiple targets under attack.

    Each situation unique.

    Rock on

    Alduric

  6. #56
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    Quote Originally Posted by Melri View Post
    One of the biggest fights I've ever seen in all of Evony
    i wouldnt mock, age 2 does not have instant troops so the kind of troop clashes you see regularly on age 1 are rarer and reserved mostly for older servers. more skill is required here rather than simply bludgeoning with millions of mechs


    Quote Originally Posted by cushseth View Post
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    Quote Originally Posted by WiiTard View Post
    This little pony just remortgaged for more war ports.

  7. #57

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    I say the comforting change is a step in the right direction, I argue facts and real ongoing situations of the matter...
    You dream up ideas that don't exist and STILL blame botters and STILL feel it's fair to have something forever in a war game...

  8. #58
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    Quote Originally Posted by tipperary1 View Post
    i wouldnt mock, age 2 does not have instant troops so the kind of troop clashes you see regularly on age 1 are rarer and reserved mostly for older servers. more skill is required here rather than simply bludgeoning with millions of mechs
    Not mocking..

    Exactly, as the reasons you've stated, is what makes this feat quite an incredible one.



    No insta heroes, no insta troops. Everything was trained for weeks. And a heck of a lot of teamwork, strategy, tactics and perseverance was present in this undertaking!

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  9. #59

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    Great work. And thanks for the battle narrative. Very entertaining and impressive.
    NA20 - Genocide
    NA31 - CareBear
    NA40 -1

  10. #60

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    lol i would love to see that




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