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I wonder if an active player limit to each server would fix this problem? Start a new server once the active player limit gets to a set % of the existing server. This might eliminate over pop of the existing servers. Tho this would cause Evony to bring in less revenues by limiting the new server cash spent.
It just seems that having soo many players on older servers turns them into cluster-@#c#s. It seems that this is the root of the majority of problems with the flat clearing.
Let me know if im 180% off on this one.
Argue for your limitations, and they will be yours.
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