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Thread: how many cavalry needed to stop tradefire?

  1. #21
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    Quote Originally Posted by MechHead View Post
    you answered it incorrectly we are talking about in a CD not a 5k
    Yes but you cant stop tradefire in CD................ REALLY stupid question (not you, but the person asking).
    In game name: Gilgad


  2. #22
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    Quote Originally Posted by The Real Gilgad View Post
    Yes but you cant stop tradefire in CD................ REALLY stupid question (not you, but the person asking).
    yea you can, train unicorns for your troops to ride instead of ponies in the stables, the shake up the targeting rules in that archers will now target cucumbers and hippopotamus instead of the other archers, thus avoiding tradefire. damn noobs


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  3. #23

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    Quote Originally Posted by The Real Gilgad View Post
    Yes but you cant stop tradefire in CD................ REALLY stupid question (not you, but the person asking).
    well... you could stop the tradefire from hitting your archers by sacrificing some mechs really tho ill agree that that defeats the purpose
    Quote Originally Posted by acer5200 View Post
    PS: Mech wasn't trolling.

  4. #24
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    Quote Originally Posted by MechHead View Post
    well... you could stop the tradefire from hitting your archers by sacrificing some mechs really tho ill agree that that defeats the purpose
    Lol yes.. It does defeat the purpose..

    Really I guess the only way that doesn't hurt as much would be Archer towers..
    In game name: Gilgad


  5. #25
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    if you are running a CD and under attack and you want to manipulate the battle mechanics so that your ranged units receive as less damage as possible you really only have one option, and this option will only stop 1 attack out of every 9/10 waves that hit you (presuming the attacker is not a fool and times his attacks close together) have your polly hero maxed out with a W.O.N applied and build ATs 1 at a time, 1 AT takes about 15 seconds to build with a 15 set lv100 hero. ATs are the only thing that stop attacking range units from targeting defending range units and having 1 AT in place will make the attacking range unit wave go splat. but like i said that's just 1 AT every 15 seconds so unless your attacker spaces out his waves every 15 seconds your range units are still in trouble.

    in all honesty i still think that if you need to ask these sort of questions then your doing something wrong. read a battle mechanics guide they really are quite helpful...

    YNWA

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  6. #26

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    Answer to OP, you can't.
    just keep making AT's and they won't be able to touch your archers,

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  7. #27

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    Just 1 AT wont be enough due to the split damage rule. 15 to 20 will be enough
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