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Thread: Market trade cap?

  1. #81

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    [QUOTE=davemata;2000535]1. There's currently a 150 gold per unit cap, I need to make sure that Post button is disabled if the per unit value is over 150.

    This is silly Dave. All this will manage to do is set the price permanently at $150 per unit.

    Why not set the price of each item relative to the amount of population it takes to produce, or how much they produce in relation to one another... e.g. a lvl 10 farm & quarry produces 5,500 w/ 550 population while an lvl 10 iron mine uses 1,375 to produce the same amount of iron, so make the price of iron to 2.5x the price of food/stone. sawmills use 1100 pop, so make the price of 1 wood = 2x food.

    If you're going to mess w/ things, that is. set the price of food to $1/ea. Then people can have a lot of fun!

    2. Increase to 99.9m, not 9.99m like I typed.
    This would be a welcome change. Its like this on all age 2 servers, so just set the value in the appropriate server-side configuration file which indicates what the maximum trade amount is.

  2. #82

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    i think people don't understand that the problem is there are way too many people buying and no one is trying to sell because everyone has so much extra gold now. Without the cap prices would be exorbitant again. The only way to lower the prices without developer interference would be for players to start selling a crap ton of wood and iron until everyone spends all their gold on it.

    the quickest fix for the problem would be to take everyone's gold away. then you'd see prices similar to the start of a server.

    i'm sure they are reluctant to do that, however, because everyone would throw a fit about it, even if it does fix the problem they are currently throwing a fit about...

  3. #83

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    This game has become something other than what I originally bought into. I feel that I have been taken advantage of and am not getting the product as originally offered. Its even different from when I started 170, never mind years ago. This is not fun anymore. People should not have to work this hard to enjoy a game. Its very frustrating. I am one of those (damned coiners) and have spent a good amount on this "free" game. But that is my choice. Everyone knows you tend to spend more at the start of a new server, and I did. What I purchased is not what I am getting. Things need to change, and quickly, or Evony will lose a good customer.

  4. #84

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    Quote Originally Posted by wwbill617 View Post
    What I purchased is not what I am getting.
    I call shenanigans sir. All you purchase is game cents and i'm willing to bet you received them...

  5. #85

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    No, I puchased cents and ammies. You use the coin to speed up building cities as well as buying resources. You speed up the leveling of your market so you can have more trades posted. you post trades so you can get resources to build armies. If you cant get resources... you cant build. So, I am not getting what I paid for. I purchased something that is now worthless.

  6. #86

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    Quote Originally Posted by wwbill617 View Post
    No, I puchased cents and ammies. You use the coin to speed up building cities as well as buying resources. You speed up the leveling of your market so you can have more trades posted. you post trades so you can get resources to build armies. If you cant get resources... you cant build. So, I am not getting what I paid for. I purchased something that is now worthless.
    i understand what you use the cents for, but in the end all you actually buy are cents, and you got them. so you got exactly what you paid for.

    if you want to argue that you weren't able to play the game the way you wanted to, or were acustomed, or were lead to believe was possible, then i'll agree with you 100%, but to say you didn't get what you paid for is just plain tom-foolery of the highest degree.

    you paid for cents, you got cents. the rest is just jibber-jabber

  7. #87

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    I'm having a really hard time wrapping my head around this one...

    So, people are trading too much, so the way to fix it is to stop trading, because that will fix radical price fluctuations? Maybe I'm too old school, but in my trading experience the market goes through trends. Lumber is normally most in demand, everybody needs it to build armies and walls, so price is usually higher than other res. (See -Supply/Demand) Unless its around certain times of the week or year, such as weekends or holidays, where you'll see food go up to support all the extra activity. (Again, see Supply/Demand) When its a free market, it will regulate itself.
    ie, high lumber sales usually = large army recruitment. Large army recruitment soon = Increased need for food purchases, decreased need for lumber.

    Bot scripts can understandably become a problem, but even they will correct themselves. As its been mentioned, bots are forever evolving, and I find it incredibly hard to conceive of any benefit to a bot by crashing the market. But, i'll leave further speculations to that effect to those who actually KNOW about bots, i certainly am not educated on them in the least.

    If, in the end, bots are what you guys are truly concerned with, i'm confident there are ways to combat them, or at least force their evolution towards a more realistic application. If I may speculate further, it would seem to me that bots were originally intended to be a virtual "baby-sitter" in a REAL-TIME game environment. I would assume the kind of achievements that have made bots so much more popular, such as split-second gate closing/opening and mathematically precise defense calculations, were almost side-effects of having a script perform a task instead of a human player (programs will always be able to react faster than humans, period).

    Based on this *assumption* of bot capabilities and development, i'm certain measures can be implemented to curb the more aggressive abilities of these virtual 'baby-sitters'. I have to imagine it would be fairly easy to implement a counter much like you're introduced to the market. If people want to use bots, and if you guys continue to be complacent about it, I see no reason why you can't implement structures to reduce negative effects of them instead of basically crippling your own systems. I agree with the above-mentioned, this seems like it will only encourage bot usage and further bot evolution.

  8. #88

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    I am an exclusive 'trader' and have made TONS on the market. I do not 'farm' npcs, i have never botted, i have never alted, and i really don't have much of an army because I don't have the time. But i have time to Trade. If a player wants lumber so bad they'll offer a competitive price for it, i'm happy to oblige if i have the resource available. I'd love to see where any of my actions are a violation of TOS.

    Evony, what you are experiencing, in my opinion, is bot rampancy. Bots have been around long enough that regular players have been forced to explore other ways to remain competitive, and eventually given up completely either by quitting or by getting a bot themselves. Result, entire servers completely entrenched with script-runners. This leads to increased alts, encouraged bot development....the system is breaking down.

    I know you guys are used to hearing all kinds of hell, but i believe I speak for many when i say the Age 1 was a fantastic concept and will always be a classic. Don't try to reinvent your wheel, just go back to square one, enforce the TOS like should have been happening all this time, and watch as the system brings itself back into balance, with much-easier-to-deal-with exceptions. (anybody remember when merges occur those with -11-!! cities get compensated for the one that gets lost in transition? If i could stat-search and find people with 11 cities, why couldn't moderators? hmmm....)

    If we can see suspicious behaviors in-game, certainly those mysterious server-police should be capable of the same. In truth, you guys (devs) are the ONLY ones who can truly determine who is cheating and who is just really, really good. We need you, we need your access, we need your powers of authority to be wielded against such violators. You're letting us down. Us. The bots, in the end, don't care one way or the other what you do or don't do. They have no attachment to the time and accomplishment of our accounts. We human variations do, and you're dropping the ball. Why are we cutting off the arm to correct broken finger?

    The tighter you clamp down on what we humans can do, the wider the gap becomes between us and the scripts that can do it 64x faster.

  9. #89

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    Quote Originally Posted by cushseth View Post
    I would say your opinion is valid. But I actually know EXACTLY how the market was broken, and it was a bot script that was just created. Lol. Bots have not been the same since day 1, buddy. They are ever evolving. The fact that it was only in the testing phase means all servers would not be affected.
    another made up lie from crush bots have been the same it is not some new magic bot script

    its a development issue , i use to think u ware smart but after a coment like that i have lost all respect for you


    there has always been a script to sell and buy at any price u choose not a bot script that hacks in to evony and changes the market to suit that is what your saying right

    evony messed with the markets they had a falt in there system ,, and yes they have admitted to it god im really surprised u evin said what u did

  10. #90

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    Quote Originally Posted by ruudong View Post
    another made up lie from crush bots have been the same it is not some new magic bot script

    its a development issue , i use to think u ware smart but after a coment like that i have lost all respect for you


    there has always been a script to sell and buy at any price u choose not a bot script that hacks in to evony and changes the market to suit that is what your saying right

    evony messed with the markets they had a falt in there system ,, and yes they have admitted to it god im really surprised u evin said what u did
    ya except your wrong
    Quote Originally Posted by acer5200 View Post
    PS: Mech wasn't trolling.

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