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Thread: NA44 Atlantis capped PvP

  1. #11

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    Quote Originally Posted by davemata View Post
    Maybe it should be 10% of current food count, or maximum production storage + warehousing, whichever is higher.
    It should just rise higher then it currently does after its used repeatedly. The cap should be more like 50m or 100m. It should rise by whatever the normal cost is each time. so if you allready 10m pres with a cost of 10m it goes to 20 then 30 then 40 etc until after 5 or 6 times its like 50m food a pop. Which is ofcourse next to impossible to maintain and allso makes warehousing ineffective. I've taken 16s from reds through all stages of the comforting changes and they have gone in the right direction but until it costs more then you can warehouse to do it then they can still drag things out for a long time.

    Allso you could put Capchas on the speech text use. Now I have heard the bot can bypass these so you'd need to actually fix that but once it was working it would block a bot from using one to save a city whose owner was offline. I'd say do the same for comfort but you'd have to make sure you can solve the capcha before the food actually arrived or you'd end up having it stollen before you could use it. Something to do with account share can be restricting the server from accepting logins outside the same general area as the last login to the account.

    I am not 100% sure how to fix every issue but I can list the ones I have an idea on here

    1)Botting: Its rampant. Bassically everyone in the top 100 on every server runs one by now. The reasons are primarily that normally legit players have all but been forced into it to compete with thoose who do. A botter will end up in a 15 set where a legit player has to spend insane amounts of $$ to buy one. Farming a 15 set manually is not realistic as it would take an unemployed person slaving for 6 months to do it where a bot with the proper scripting can achieve this in about a month or 2 with little effort. So the proper fix to that side of it is to greatly increase droprates of gems from npcs but then limit the daily intake to say 1k gems split any number between delicate/flawless. If a player can hop on and send 200 waves and get the same gems as a botter they won't feel they need a bot to compete. This will get you 15 set in about 3 months depending on luck assuming you get 100% of daily gems. Numbers can be tweaked as needed.

    2)Farming: continuing from the last point the food upkeep ends up driving players out of the game as much as it balances anything. Its a severely limiting mechanic that is another reason players feel compelled to cheat with a bot. I'd consider removing food upkeep and instead moving that expense to the troop production side of things. Right now a player using the market can still build but cannot farm or pvp at all. Takes all fun out of the game to have to wait for a promotion to actually attack anyone. But if you instead limited army sizes by increasing the cost of troop production based on what you allready have you can limit army sizes somewhat without hurting the enjoyment or forcing players to bot to keep up with the upkeep. Allso there needs to be a draft cap put into place to prevent players from gaining troops over this softcap from alts. You can still disarm with your hcs and be effective if your over a certain limit but you can't stockpile another mill warrior to your 100m army. This encourages players to actually use there troops instead of just hoarding them in ever greater numbers they can't hope to feed.

    3)Alts: Currently the best way to play evony is to create alt accounts and updraft the troops it makes with its bot to a main account that has a major hc or 16. It is not uncommon in the later parts of a server for alot of the top accounts to belong to a few players. On one of my servers one guy had 8 top 100 accounts purchased from a certain "top" alliance on his bot updrafting to his main account. The last 16 to fall on our server had 60m archers on the account and all of them had at least 10+ million archer and 50m plus warrior. Most of thoos troops are made with botted alts. This is where the draftlimit comes into play. Simply prevent players from adding to there total troops via draft after there army hits a certain size. The numbers obviously can be tweaked.
    Last edited by LordSauron; 02-15-2013 at 09:52 AM.

  2. #12

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    Quote Originally Posted by Stal View Post
    just wanna point out that 10% every time would result in never reaching 0 food (in theory) but i think thats a step in the right direction
    Technically it would result in 0 food even if there were no troop upkeep, because dave said "Maybe it should be 10% of current food count, or maximum production storage + warehousing, whichever is higher." which means that once the food count is less than production storage+warehousing 10% of that will be removed per comforting.

  3. #13

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    Quote Originally Posted by verasi31 View Post
    Technically it would result in 0 food even if there were no troop upkeep, because dave said "Maybe it should be 10% of current food count, or maximum production storage + warehousing, whichever is higher." which means that once the food count is less than production storage+warehousing 10% of that will be removed per comforting.
    ok, so then which is it? cuz if its the first, in theory you never reach 0 food (in-game of course u cant have a fraction of a piece of food and therefore it would be 0 or 1 depending on the fraction and coding set up of evony ...)
    Stal/Nerds
    Age1 - s152 - Rebellion/TAKEDOWN (retired)
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  4. #14

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    Quote Originally Posted by davemata View Post
    Maybe it should be 10% of current food count, or maximum production storage + warehousing, whichever is higher.
    I would say limitations on the number of warehouses in any city would be yet another step in the right direction in addition to what you are thinking of. The 10M cap is something of a joke when put into proper perspective...

    Warehouses in the double digits and endless comforting by a bot just make the game boring.

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