Quote Originally Posted by Kantot View Post
Back on topic... the hero experience is the best to go... *Prestige does not make any difference on old servers... Honor does not make any difference either since you can have someone in your alliance drop your honor.

* Prestige resets after 2 billion

Please listen to me, I am the way, the truth and the life... of evony
Quote Originally Posted by queste View Post
We aren't talking about the honor you have but rewarding based on the honor you gain or drop with a hit.
Right, the delta, not the accumulation, basically. I know the accumulation can be gamed, as can the delta, or the hero xp, but to game those it would still cost something. The overall goal is to develop a risk/reward dynamic.

You risked and potentially lost X, you receive Y. Receive enough Y, and you'll be Captain Kool-and-the-Gang on your server. I'm thinking the change rate is going to be the least "gamed" metric available, unless we take the step to assign points to troops, a def value, and then go by ratio of highest atk:def value ratio.