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Thread: Age II Citadel Server Merge - Round 2 and 3

  1. #11
    Join Date
    Jul 2011
    Location
    Friesland
    Posts
    133

    Default

    thank you also i mailed you back

  2. #12

    Default

    What do CA and CC stand for?
    Citadel Attack server and Citadel Colonize server.
    Bulwark (CC1)

    na14 - Longbow
    na15 - Flamberge
    na16 - Gauntlet
    na17 - Vambrace
    na18 - Messer
    na19 - Assegai

    Just want to know why na17 and them stay on a colonizing server only if attack more people may stay right now it will be a mass retirement
    Last edited by BluesLady; 01-21-2014 at 05:23 PM. Reason: spelling

  3. #13

    Default

    Quote Originally Posted by Dawnseeker View Post

    The 7-day merger truce may be canceled. The 2-day Pioneer Express truce may NOT be canceled. People are not required to use the Pioneer Express Teleporter.
    I'm not trying to be argumentative, but we never ever found a way to cancel the 7 day truce - and we clicked everything available on the page. If this will indeed be available on the new merged servers, please put something very clear out as to HOW it's done.

  4. #14
    Join Date
    Dec 2010
    Location
    in the past
    Posts
    348

    Default

    DawnSeeker,
    I was wondering if we could have no upkeep the day before the merges.
    for all the players to be able to move out their troops and resources out of their hc's..

    If not, then how will evony deal with the players who decide to keep troops and resources to keep hold of their HC's before the servers shutdown?
    I'm sure Atlantis holders and State Capital holders dont want to risk being slaughtered by the result of moving troops out of them.
    But at the same time,they were afraid to lose troops in the merges.
    I was wondering if you would advise on this topic.
    thank you,
    Cipher

    na 33 INSOMNIA retired
    na 36 Debauch active
    *The Original Solo artist*
    Cipher Inc. KILLing THREATS since 2009
    thank u righteous for the design of the sig

  5. #15

    Default

    Quote Originally Posted by Dawnseeker View Post
    The bug with the reroll is fixed in the new version and it will roll out to the Bastion server in the next maintenance, which I mentioned in a post earlier today. Bugs do happen and they do not constitute lies. Please tone down the rhetoric so I don't have to bust out the Banhammer.



    The 7-day merger truce may be canceled. The 2-day Pioneer Express truce may NOT be canceled. People are not required to use the Pioneer Express Teleporter.
    Thanks for your reply - I sincerely hope the Rolls are corrected, the lack of information coming from CS and Mods on here during the first 48-72 hours after the merge did not help things one bit.

    You say the 7 day truce can be cancelled yet not one single player on CA1 was able to find out how. We asked, begged, made CS requests yet not once was a reply forthcoming.

    Whilst I and many others will appreciate that it is a thankless and difficult job at times that you do, the silence during the first 48-72 hours was, in terms of customer service, non-existent and caused huge concern and frustration.

    If you could perhaps explain how to end the 7 day truce early that would help EVERYONE. There was no button on the top left corner to press to end it as had been stated on the Server Merge information.
    There's nothing to see here... please move along in an orderly fashion.

  6. #16
    Join Date
    Sep 2009
    Location
    United Kingdom
    Posts
    8

    Default

    I would like a few questions answered about the merge for the CC server:
    1) Is the new Pioneer Express Teleporter more like an advanced teleporter, random teleporter or a war teleporter?
    2) What will happen with cities we have colonized? will they remain colonized or will they be released?
    3) Will the new cities that replace our HC's keep the resource fields they have or will they be limited to level 10, and if they stay higher can we upgrade the other fields to that level? e.g. old level 12 HC's can build up to level 12 res fields
    4) Will our troops be safer from the glitch that deletes troops if we move them to a regular city before the merge?

  7. #17
    Join Date
    Aug 2011
    Location
    7 servers mushed together makes for really poor farming
    Posts
    16

    Default

    How come for the first server merge only 4 servers were merged but now 8 are being merged in the 2nd and 3rd rounds of merges? I say you should stick with 4 at MAX as you cannot just shove 8 servers worth of people into a new one. I think it would honestly be better if you merged 2 at a time this way people are not too overwhelmed. Besides, some of those servers are dead and others are not - you cannot except a server who is constantly in the heat of battle just go against a dead server who had months if not years of just constant troop building - it's rather unfair, don't ya think?

  8. #18

    Default

    So we get keep everything in our My Items too?

  9. #19

    Default

    Quote Originally Posted by Dawnseeker View Post
    The bug with the reroll is fixed in the new version and it will roll out to the Bastion server in the next maintenance, which I mentioned in a post earlier today. Bugs do happen and they do not constitute lies. Please tone down the rhetoric so I don't have to bust out the Banhammer.



    The 7-day merger truce may be canceled. The 2-day Pioneer Express truce may NOT be canceled. People are not required to use the Pioneer Express Teleporter.
    Dawnseeker,
    Can you please clairify your statement on the truce. Are you saying Evony will not put the 7 day truce into effect for the NA14 merge or that we will be able to opt out? Sorry, I just want clarification.

    Thank you,
    Thea

  10. #20

    Default

    wtfudge 1st merger = 4 server, 2nd merger = 8 servers, come on dawnseeker wats the deal plzz explain ur decision on 8 servers rather than the 4
    Last edited by A__Deadly__Gas; 01-21-2014 at 08:43 PM.

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