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Thread: IP limit suggestions (Any server welcome to participate)

  1. #21
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    Quote Originally Posted by TomQuick1969 View Post
    I get that there are too many accounts on the servers, and the servers can no longer support the loads, and I get that alt accounts often don't have a lot of coin spent on them, but the problem with this, like nearly every other attempt Evony has made before at controlling things is this:

    Those with money to spend will purchase proxy servers, set up multiple computers, run virtual machines etc. etc., and continue running 100 alts at a time. Those without big money to spend will suffer with 3 accounts trying to fight against players with hundreds of alts.

    Worse for Evony, every penny that is spent on hardware, and proxy services is money that will not be spent on in game items.

    For existing servers, where everyone is running tons of alts, I really don't think it is appropriate to bring in changes like this.

    For NEW servers, and possibly for server merges, I suggest first off, not basing your bans only on IP. It should be easy enough to see what accounts are simply moving food every couple of hours to another account, and that should be a pretty solid way to tell what accounts are simply feeders, regardless of their IP address. I say, on new servers, and server merges, first off, set a limit to how many alts (and this could just as easily be NONE) you will allow any player to have, then watch resource movement, and player to player attacks, and really deal with accounts that are nothing but an alt, right from day one.

    My second suggestion, to really keep servers competitive, is to set a spending limit on each server. Perhaps one server has a $30/month limit, next has $60, then $90 etc. Give each player the opportunity to chose which level server they go into, but that is the limit for that server. If a player on the $30 server wants to spend $50 or $60 in one month, then their account moves to a $60 / month server. Players are always able to move up to a higher limit server, but NOT down. This keeps all players on a server full of other players who spend a similar amount of money, and should then keep accounts that are fairly similar together, which I think in the long run would keep all of the servers more competitive, and might keep your players more active and involved. I also think that there would be enticement for players to spend at, or close to the limit for their server, which in the long run should increase sales for Evony.
    Agreed. Also maybe stop new accounts from being formed on servers where the accounts are 5 years old or so. Prevent some fillers.

  2. #22

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    Quote Originally Posted by TehTruth View Post
    Evony should really consider having a discussion about this lol because all I have read on the forums is a polite, "deal with it" without any explanation other that the servers can't handle it which I think stems from them merging too many servers at once, another question that they haven't answered. We can't even get a real explanation........
    Your question comes from a misunderstanding of how servers work. Just because you're playing on your own server does not mean it has its own dedicated machine. When we do a "server merge" this doesn't change or increase the load on our machines.
    Legendary Hero

  3. #23

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    Ah, so you use virtual servers.

  4. #24

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    I had another thought..

    The issue with multi accounting comes down to two things: Server load, and profitability.

    How about instead of dividing servers up based on monthly purchase limits, you divide servers up based on the number of alt accounts that are allowed, BUT . . .. players have to pay a monthly fee to have their alts.

    So, say there is a server with a strict NO alt allowance, and that is free, only thing you pay for is packages / cents.
    Next server allows up to 5 registered alts per account, but there is a fee to play, say $5 a month (just throwing out a number, could be any amount)
    Next one allows up to 10 alts per account, and you pay $10 / month to be on the server, etc. up to what ever you feel the max should be.

    The price to play on a server is adjusted so that you are getting enough money from the monthly fees to make the server profitable given that there will be less room for actual players on the server.

    If someone doesn't pay their monthly fee, their alts get suspended.

    Again, you follow the resources, and if you see a "main" account that is feeding into another, then you know that "main" is being used as an alt, and you perma ban it, or force the owner of the real main account to move to a higher level server and pay more to play there.

    Again, it is a way to move profits back to Evony, and make the servers more even and competitive, which I think in the long run will keep more players active.
    I REALLY think that getting all the players on each server on a more even level will be a huge boon to Evony. I can't begin to tell you how many players I have seen quit over the years because either they were getting pounded into oblivion daily, or they had gotten so big that there was just no fun left in the server for them because no one really was able to fight them. That is no fun for anyone.

    Give those big monster players a server of their own, let them have their hundred alts, as long as they pay for them, and let them all fight each other. They will have more fun, you will get a steady flow of revenue, and if the prices are adjusted properly, the server will make money even though it has far fewer individual players.

    Servers with lower alt limits won't bring in as much monthly revenue per player, but there will very likely be more players which will make up for some of it, and more package purchases as well.

  5. #25
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    Quote Originally Posted by Dawnseeker View Post
    Your question comes from a misunderstanding of how servers work. Just because you're playing on your own server does not mean it has its own dedicated machine. When we do a "server merge" this doesn't change or increase the load on our machines.
    So would it not make sense that servers are overloading causing lag ? And perhaps say you have 10 servers on one machine reduce it too 5 servers on one machine and purchase a new machine for other 5 servers ? Would reduce lag that way and keep everyone happy. Or explain please Dawn why that is not an option as your revenue is consistent you said. Would it cut into the profits too much ?
    Last edited by Titanis; 02-12-2014 at 11:45 AM.

  6. #26

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    We're gonna have to be real about this for a second theres no way to upgrade the servers this game is. My understanding is that you guys still make a considerable amount of money but if fairly quick customer service or better servers were introduced to the game it would be way more profitable. This is coming from a person whos quit for 14 months and an 8 month span. I have never had a cs response from a ticket that wasnt automated i asked dawn a pretty direct yes or no question that still hasnt garnered a response. Two months ago i pmd dave about a player who lost an instapult hero due to no fault of his own never got a response mailed cs number as you tell us to do 2 months later no hero has been restored. Business is about customer retention and the only plausible reason i see for acting the way ur cs acts is your pulling in more money then u can use and just dont caeecaee

  7. #27

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    we are only trying to save a game we enjoy playing its not like we are trying to destroy it we know first hand as WE ARE THE ONES PLAYING!! that if this continues this game will die and our 4+ years of playing and building will be for nothing

  8. #28

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    "As I often tell people, don't mistake the loudness of an argument for correctness or spread. A vocal handful want the IP limit removed, and all anti-bot efforts stopped."

    well Dave if that is how you really feel, then why have you closed ss77 thread, surely evony not feel threatened by a "vocal handful"

  9. #29
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    Evony banned multi account users years ago. Even the biggest ones stated that if Evony could stop ALL it would be a very fair playing ground. However - evony will not be able to stop everyone. I've met some of the smartest computer geeks on this game and they can beat it. You also have the resource glitches, troop glitches etc. In which Evony cannot stop before they have been utilized to an extent.

  10. #30

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    we will work with you to save this game if it means making sure 50/100 plus accs arent being run from 1 person thats understandable but just 3 is not enough game will go back to arch hit for kills that isnt fun plus the bots your trying to stop keep people who work and have children and sometimes arent on for a while keep there accs from being zeroed you kill the bots and people will come back from a days work to find themselfs reset by someone bigger and stuck with 0 hero 0 res and a lvl1 city how many times you think they will rebuild from that before quiting

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