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Thread: IP limit suggestions (Any server welcome to participate)

  1. #51

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    Quote Originally Posted by Ailuros View Post
    Evony can't enforce it 100% across the board. People will use ip hiders, proxies, vpns, and cross-server account sharing even to get around these limitations. If Evony could enforce it 100% across the board I think it would be fantastic too. But there will always be people with 20 or 50 or 200 alts running just like before, and those people will smash everyone running around with 2 alts.
    Well, perhaps I am wishful thinking here, but I am hoping if Evony can pinpoint IPs now and limit people, that they can find the ones using ip hiders, vpns, or proxies. I am no tech person by any means, but surely they can if they really want to.

  2. #52
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    Quote Originally Posted by Dawnseeker View Post
    Can you remind me what you're talking about? I've slept since then.
    http://bbs.evony.com/showthread.php?...ght=ip+banning
    You described it in the bottom of post #1. Dis allowance of transporting resources etc. And you said "This system will not use your IP to determine multi-account status. Multiple users may log on from the same IP, free from any restrictions, as long as they are using their own computers." "Accounts will not be automatically banned for multi-accounting. The only thing that our system will do is flag the accounts as being played from the same computer to disallow resource and troop sharing." Seems reasonable. We get IP limit taken off and would stop need for multi accounting by not allowing to transfer resources. Problem solved ? Or what flaws would there be cause what you described seemed reasonable in the original post. I linked you by the why.

    Edit: I linked it on page 4 is why I refereed to it the way I did
    Last edited by Titanis; 02-12-2014 at 06:40 PM. Reason: Added why I referred to a post the way I did

  3. #53

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    Quote Originally Posted by SunnyG View Post
    I find it funny that you would assume people who are in agreeance with this are small players with small troop counts. I have one of the largest accounts on my server, my VH has one of the largest on the server, and I think if Evony can enforce this 100% across the board, it will be fantastic. Bot or no bot, alts or no alts, we can log in-client and time to the same second attacks to kill over 6 mil mech in 3 seconds. THAT is the skill of game mechanics that the troop hoarders, who wouldnt be able to function without hiding behind mass troops, know nothing about. (Not saying this describes you, just saying it does a lot of people.) "I need alts! So I can build 50 mil mech so no one can clear my city!" That is the vibe im getting from reading these threads about this IP limit stuff. Learn to defend and you wont need all those troops to feel safe, hence you wont need all the alts. And it makes me laugh because those players who know how to play, and know how to clear a war city 5 times bigger than them with way fewer troops, arent worried about this at all.

    I am not trying to sound condescending or whatever, but really people. The game was designed to be a battle game, where you need to learn game skills to play and be successful at it. So instead of chanting "NO LIFT, NO COIN!" in threads, you could, idk, PLAY THE DAMN GAME!
    Seeing as you have never seen most everyone on these forums play idk how you can make any of these statements. No one hides behind massive troop counts some of us enjoy going against 8mil mech cities. I haven't leveled from my hero from instant scout to instant cav on npcs it was all done in defense Hero from tower to treb defending my warcity for weeks. I just tried to log ss77 in client earlier to see what it was like on server and guess what i couldn't get on. 2 alts will considerably hinder my opponents armies and cause me to have boring hrs of npc hitting i'd prefer you let the people play how they want. I'm not chanting no lift no coin but my money is still in my pocket i got enough random advance and warports to use til i know for a fact my alts are going to be safe. If my opponents want to purchase 40-50 accounts to make themselves feel relevant by all means let them. This is by no means a solution it will just anger more people into quitting like the last few fixes have done.Ps a common sense defender is not going to let u wipe 6mil mechs in a few shots unless your hunting offline players then you are by no means elite and later servers do not have spare arch heros to be jaqn and mech'n with
    Last edited by iamme; 02-12-2014 at 07:30 PM.

  4. #54
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    Quote Originally Posted by iamme View Post
    Seeing as you have never seen most everyone on these forums play idk how you can make any of these statements. No one hides behind massive troop counts some of us enjoy going against 8mil mech cities. I haven't leveled from my hero from instant scout to instant cav on npcs it was all done in defense Hero from tower to treb defending my warcity for weeks. I just tried to log ss77 in client earlier to see what it was like on server and guess what i couldn't get on. 2 alts will considerably hinder my opponents armies and cause me to have boring hrs of npc hitting i'd prefer you let the people play how they want. I'm not chanting no lift no coin but my money is still in my pocket i got enough random advance and warports to use til i know for a fact my alts are going to be safe. If my opponents want to purchase 40-50 accounts to make themselves feel relevant by all means let them. This is by no means a solution it will just anger more people into quitting like the last few fixes have done.Ps a common sense defender is not going to let u wipe 6mil mechs in a few shots unless your hunting offline players then you are by no means elite and later servers do not have spare arch heros to be jaqn and mech'n with
    Very true and well written post. With a couple 100k troops you can defend and kill millions of attacking troops if played right.

  5. #55

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    Quote Originally Posted by Dawnseeker View Post
    Your question comes from a misunderstanding of how servers work. Just because you're playing on your own server does not mean it has its own dedicated machine. When we do a "server merge" this doesn't change or increase the load on our machines.
    So if it doesn't change or increase the load on your machines then why the sudden 3 IP limit? If the load doesn't change why the sudden rule change? I am just asking out of curiosity, it would be easier to understand if we didn't get an explanation that told us we don't understand. Give us an explanation that is thorough, its easier for us to be better/more loyal customers if we know what is really going on. I know that you can't tell us everything but this constant deflection of the real question, namely, why now, is frustrating.

  6. #56

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    Why you need 10 alts?

  7. #57

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    Quote Originally Posted by iamme View Post
    Seeing as you have never seen most everyone on these forums play idk how you can make any of these statements. No one hides behind massive troop counts some of us enjoy going against 8mil mech cities. I haven't leveled from my hero from instant scout to instant cav on npcs it was all done in defense Hero from tower to treb defending my warcity for weeks. I just tried to log ss77 in client earlier to see what it was like on server and guess what i couldn't get on. 2 alts will considerably hinder my opponents armies and cause me to have boring hrs of npc hitting i'd prefer you let the people play how they want. I'm not chanting no lift no coin but my money is still in my pocket i got enough random advance and warports to use til i know for a fact my alts are going to be safe. If my opponents want to purchase 40-50 accounts to make themselves feel relevant by all means let them. This is by no means a solution it will just anger more people into quitting like the last few fixes have done.Ps a common sense defender is not going to let u wipe 6mil mechs in a few shots unless your hunting offline players then you are by no means elite and later servers do not have spare arch heros to be jaqn and mech'n with
    Correct, I have not seen them play. My statements are based on what they themselves have written in these threads..."I NEED 50 mil mech to be safe when im not home!" No, you dont. Also, a "common sense defender" may not allow us to clear 6 mil mech in 3 seconds, I never said the defender had any sense at all. Point was, even with the troops he had to "be safe", he couldnt defend against us. Also proving my point that if you learn and become a "common sense defender", you wont need all the troops. I also enjoy going against big cities, whether it be attacking or on defense. I also level heroes by defending. Usually with just a couple mil troops in the city, very few of which are mech You dont need all the alts to defend and level your hero. Or to feed ridiculous amounts of troops. If you learn a few things to become a "common sense defender" (or attacker as well), you can do this effectively without needing 100 alts to feed a -20 bil war city. Oh and by the way...hunting offline players? LOL Offline or online, doesnt matter to me. The game was designed for people to be offline as well as online...hence the real-time aspect of it. If you cap in on (or warport on) a city and its online, beat it like a red headed step child. If you cap on a city and its offline, bonus for you. Its all part of the game. Later servers dont have plenty of arch heroes to be "jaqn and mech'n with"? I cant speak for all servers, but mine does. Arch heroes are a dime a dozen.

  8. #58

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    Quote Originally Posted by SunnyG View Post
    Well, perhaps I am wishful thinking here, but I am hoping if Evony can pinpoint IPs now and limit people, that they can find the ones using ip hiders, vpns, or proxies. I am no tech person by any means, but surely they can if they really want to.
    Its very easy to tell if someone is using a VPN. We're already in the process of adding that code into the IP restriction.
    Legendary Hero

  9. #59

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    Quote Originally Posted by TehTruth View Post
    So if it doesn't change or increase the load on your machines then why the sudden 3 IP limit? If the load doesn't change why the sudden rule change? I am just asking out of curiosity, it would be easier to understand if we didn't get an explanation that told us we don't understand. Give us an explanation that is thorough, its easier for us to be better/more loyal customers if we know what is really going on. I know that you can't tell us everything but this constant deflection of the real question, namely, why now, is frustrating.
    Because the number of bots connected to our servers has been on the rise consistently, even on servers where the number of players has remained relatively consistent. Bots issue a LOT more commands than players do, so each bot connected is like having between 3 and 10 players connected. And there are a lot more bots than players on some servers.

    Generally, the older a server is, the more bots it has. It's getting quite absurd and there is no end in sight. People use 10 bots and it works, so they use 50 and it works better, so they use 100, etc. At this point, we either have to put a stop to it, or no one will be able to play.

    If that makes you mad, I'm honestly very sorry about that. I'm sorry we tolerated botting for so long that so many people decided to do it. I'm sorry that it has come to this point where we have to make a decision that makes people angry. But I can say without any qualms that this is the only way we can move forward. People zerging our servers with bots is going to end or the entire game will end. This isn't some decision we made because we want to make players angry. Its a decision we made because we want players to continue to be able to play.
    Legendary Hero

  10. #60
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    Quote Originally Posted by Titanis View Post
    http://bbs.evony.com/showthread.php?...ght=ip+banning
    You described it in the bottom of post #1. Dis allowance of transporting resources etc. And you said "This system will not use your IP to determine multi-account status. Multiple users may log on from the same IP, free from any restrictions, as long as they are using their own computers." "Accounts will not be automatically banned for multi-accounting. The only thing that our system will do is flag the accounts as being played from the same computer to disallow resource and troop sharing." Seems reasonable. We get IP limit taken off and would stop need for multi accounting by not allowing to transfer resources. Problem solved ? Or what flaws would there be cause what you described seemed reasonable in the original post. I linked you by the why.

    Edit: I linked it on page 4 is why I refereed to it the way I did
    Response to this Dawn ?

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