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Thread: How about this for a fix?

  1. #101
    Join Date
    Feb 2011
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    Florida
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    I am still lost as to why bots are killing the game honestly. Do i completely 100% disagree with multi-botting 100's of alts for a single player? Yes. Do I hate being "spammed" by bots from hundreds of alts? Yes. The truth is, bots are not killing evony lol. The people taking advantage of what bots were created for and utilizing them on hundreds of accounts is the reason the "playing field" is so discombobulated. The bot was created to run on one account at a time lol. Its not like 1 bot is in complete control of 100 different accounts. People have to take advantage of the bot and open multiple bot windows to run multiple accounts. As far as I am concerned, the only reason a vast majority of players that still have the capability to continue playing is because they are allowed to run a bot on their account. People do not have the time to sit down at a computer for 12-18 hours EVERY day to play a real time game. The bot is a tool that allows for a specific set of instructions to be obeyed by, and those instructions are manually entered by a player. Some aspects of the bot are unfair I will agree, but at the same time some of these commands are a necessity for most players. It seems to me that the only people that want bots completely gone are the people that played 4 years ago when the game was "real". Problem is, the game has evolved lol. No one is going to be able to reset the games time line to the point of when the game was first released. Just from reading posts coming from the anti-botters, you are able to tell that most do not even have a general knowledge of the game. They want the game that dropped a new server every 2 days so that when they get cleaned by someone better than themselves, they can run away and start fresh without having to learn the real tactics of the game. Bots are more free than evony itself claims to be. Bots are available for anyone to download and they come with guides, forums, moderators, owners, and everything that evony comes with. Again the truth is, people are too ignorant or too lazy to learn how to adapt to the game.

  2. #102

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    Quote Originally Posted by Dawnseeker View Post
    We are looking at changes right now that take away the advantage of having bots.
    make bot usage mandatory and no one will be at a disadvantage.

  3. #103

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    The disadvantage isn't so much created by bots, it's created by massive multi-accounting.

  4. #104

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    Quote Originally Posted by Salvo View Post
    Rather than trying to keep the botters out, why not fix the problems with the game so there would be no need for botting? Forcing everyone to go back to manual farming after years of farming free fun will just drive everyone away. Have you looked out there... there are thousands of games. Evony isn't that special.

    The manual repetitive tasks just take any fun out of the game. So here is a suggestion for a new direction to the game that would eliminate the issues your having.

    1) Eliminate NPC farming. No one is going to pay money to sit there doing the same clicks hundreds of times a day.. day after day. (in fact they pay other people to come up with a way around it which is why the bots are common. All that is revenue that should be going to Evony but because you designed some aspects of the game so poorly, people spend it with the bot people instead. Until Evony realizes that people won't pay to sit there and NPC farm all day manually to keep an army going, then any attempts to fix the real problem are futile)
    2) Instead of food,wood,iron and stone give each account a budget or salary cap.
    3) Assign a cost to each troop type.
    4) Players can build any army they want as long as they stay under salary cap. As troops die new troops can be hired to replace them.
    5) This would level the playing field, eliminate the need for 100s of alts farming non-stop, eliminate the repetitive tasks and give the game a new, fresh aspect that focuses on strategy,teamwork and combat.
    6) kill all current armies and make everyone start fresh
    7) leave heroes alone.

    Just limit troops to 1 mill and and food to 1 bill, and 100k in rally to send on attack but cap it to 5 waves max, no need for alts then!!

  5. #105

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    Quote Originally Posted by FlightSimDev View Post
    Just limit troops to 1 mill and and food to 1 bill, and 100k in rally to send on attack but cap it to 5 waves max, no need for alts then!!
    We have already covered why limiting restricting capping doesnt work and has made the problem worse but ok ill spell it out for you.

    Limit cities to 1 bil food. Fine ill make 100s of alt cities to hold all the excess food.

    Limit troops to 1 mil. Fine ill make plenty of accounts to build troops to kill off cap the city and heal at 65% to compensate for the limitation.

    Limit to 100k waves 5 waves each. Very well ill port all those alt cities by you and and have each of them use their 5 waves.

    Any limit or cap u place on somebody will be overcome. And what makes your numbers right. I say 100 tril each resource per city. I say 1 mil troops per wave and 50 waves per city .


    My limitations are no better than yours as both are arbitrary and self serving.

  6. #106

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    Here's a limit you can't beat....

    Troops eat food while on holiday.

    Set a cap based on city size. Like say 3-4 days worth of food. While on holiday your cities will eat food till they reach the 3-4 day limit. This will encourage players to either stay engaged (out of holiday), or use smaller armies.

    There really isn't much of a way around it.. you kinda need that food on your account or it will get farmed while you are on holiday, so most likely you'll downsize your armies so you can sustain the troops.

    I know some people think this is nuts, but really holiday mode has become less about not being available to play and more about stocking up food for massive armies. Evony probably won't go this route because it would be an issue with revenue, but how badly do you want to fix the problem?

    -pier
    -pier117

    *sitting on a porch enjoying the view*

  7. #107

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    Quote Originally Posted by pier117 View Post
    Here's a limit you can't beat....

    Troops eat food while on holiday.

    Set a cap based on city size. Like say 3-4 days worth of food. While on holiday your cities will eat food till they reach the 3-4 day limit. This will encourage players to either stay engaged (out of holiday), or use smaller armies.

    There really isn't much of a way around it.. you kinda need that food on your account or it will get farmed while you are on holiday, so most likely you'll downsize your armies so you can sustain the troops.

    I know some people think this is nuts, but really holiday mode has become less about not being available to play and more about stocking up food for massive armies. Evony probably won't go this route because it would be an issue with revenue, but how badly do you want to fix the problem?

    -pier
    Well I commented on this 2 pages ago when you brought it up

    All that will happen is people will make more alts, you will see more people setting up servers to run their bots and it would just compound the issue.

  8. #108

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    Quote Originally Posted by Naiven View Post
    Evony knows that all real players on older servers use bots. Their claims otherwise are non-sense. I was a long hold out, always said I would quit before I used one, but then it reached the point of quit or use it, and I started. Slapping old servers with a sudden actual enforcement, as you say, would be to immediately kill those servers and drive away most of those players. Worse, some of the more extreme of those players would simply go to new servers and do everything in their power to ruin those servers, and they have in the past proven quite resourceful in doing just that.

    Reduction of the database size by eliminating dead cities and worthless data would be minor improvement and would certainly help, as would elimination of worthless items that cannot be used, but only minor as compared to the massive communication requirements from massive numbers of bots as compared to live players. That is why my suggestion remains to give us new servers that are 100% enforcement of the TOS, meaning no alts, no bots, no selling accounts, no hacked heroes, etc. On the old servers, find partial solutions to try to get things somewhat under control and let the servers then play out and slowly die.

    I personally will reset my accounts on old servers and leave them if I feel there are new servers that rules will actually be enforced on and play there. Suddenly trying to show zero tolerance on servers that management made almost no efforts to enforce them for years, and allowed violation of the TOS to be the standard rather than the exception is not reasonable. And even if they successfully did disable all bots, all the time, and even after the massive armies starved, that still would leave grossly inflated heroes and resource stashes that were gained via botting, not the real game. So leave those servers with limited bandwidth, and those that want to try to play there with choking lag can continue until those servers are not paying for themselves.
    I agree with you. Evony makes it strict on the new stuff, and finds a way to slowly decrease the usage on old servers (evony can't just up and shut down, backlash and possible charge backs could be detrimental) but they should work to decreasing people on old servers and making new servers bot free. My suggestions on how to do it are on page 7 so I won't repost.

    Also if troop sizes or resources are capped at a certain point (especially if it's a smaller value) people will just build up a ton of accounts that are that size and have alts feeding them, not really a solution to those that suggest it....

  9. #109

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    lol not to sound like a azz. but evony still fails to listen to there players. everyone is telling evony the lag was around way before botting and worse then it then it is now. this happens when you's open new servers. take others suggestion's and look into stuff like that rather then driving away your paying customers. other day evony opened a new server i had stuck troops for hours had nothing to do with bots or multi accounting. evony really needs to work more on there customer service and fixing real issues in the game. take old servers merge them and don't open new servers till others are full. and maybe add a lock to the servers that will auto lock the server when it reaches a certin number of accounts. how about that for a suggestion.


    Quote Originally Posted by Dawnseeker View Post
    We agree with the spirit of this thread. The best solution is one in which bots no longer confer any advantage.

  10. #110

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    Bots ruin the game in the following ways

    1. They impact server performance: I am tired of server lag because some punk is running 200 bots against the server.
    2. They lead to exponential cheating: there is a guy on na50 with 200 alt accounts in a single state (cities every 10 miles). When you get hit with 1 million catapults 1 month into the server opening, it is pretty aggravating. When 0,0 falls 21 days in because 4 guys are running hundreds of alt accounts (all botted), it is pretty lame. In response, other players start trying to do the same (thus the "exponential" aspect to this).
    3. They lead to elevated star sets: 10 guys with 15 sets 2 months into server opening--that was never intended by evony.
    4. They cause other players to quit and never come back. When a server goes from 500 players to 50 players in two months because 0,0 has fallen and everyone is getting wiped by a handful of hardcore botters and coiners, it ruins it for everyone. Servers become ghost towns. Fewer people spend money, and evony starts losing revenue. The game gets boring.
    5. They provide defense of cities while offline, which is hardcore cheating, and leads to other problems.

    I am a paying customer since na4. Unless the bots finally go away, or are somehow curtailed, I go away.

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