Page 9 of 14 FirstFirst ... 7891011 ... LastLast
Results 81 to 90 of 131

Thread: How about this for a fix?

  1. #81

    Default

    Quote Originally Posted by Naiven View Post
    skorf, many things you say have merit, but part of it I can answer:

    A far bigger issue that storage space is bandwidth, of at least it should be. Memory space to store troop info, city info, etc. is not trivial, and more information does slow things down, but that is all stored as database info and is not real a huge deal.

    Bandwidth though is costly. 1000 human users are limited as to how much they can do in sending commands, building troops, etc. Even if alts were allowed, those 1000 humans can only send 1 command at a time, for 1 account at a time, and for a limited number of hours per day. Bots, scripts, or whatever you want to call an automated system though can run 7x24 sending several commands per second from multiple accounts. While a human may for instance farm 100 npcs in a day per city, a bot can run 1000 cities and farm 1000 for each of them (made up numbers but they give a realistic idea). That is a massive increase in the amount of data that has to go through a limiting bandwidth bottleneck. Access providers charge geometrically more as your bandwith usage goes up. They do charge you for total data use, not because they care, but because they can charge you. What they take you through the ringer for though is how much data per second you have to move around and that is where bots kill them. Dead city data is not accessed, it just sits there, a minor charge.

    Most of your ideas I would call good, but would only provide limited relief on older servers. Not at all saying that is not good steps and good ideas, only that it does not address what I believe is a bigger server issue. You can extend it to just going ahead an limiting bandwidth and if the bots clog it, it gets clogged and the server dies a useless death, and in part, yeah, might as well. I think that is basically what we have been living with for some time and has been killing off the game. I for one could live with that if in return we were given clean and fair servers to replace them.
    That may be entirely true... but on most of the older ss's 95%+ of the people bot.

    I bot, I admit it and having been on my server for over 3 years and having been in some form of leadership on my server for some of that time, I know the majority of the players on my server either personally or through reputation... and I can think of only 1 player who does not bot.

    So if evony bans bots and no one finds a way around it... I know the majority of the server will quit (if that's evony's goal to get all botters to quit and shut down servers, then by all means go this route); now what likely will happen, people will find a way around it (like they always do) but before that happens, evony will lose some real players and coiners because people just get fed up... what happens is those accounts will just end up as someone else's alts. So evony implements a new system, someone finds a way around it (usually the people with the most accounts are the ones who will) a few people quit but those accounts just become the property of someone else and made into alts... leading to compounded issues for evony (just as much bandwidth being used and even less revenue generated).

  2. #82

    Default

    Quote Originally Posted by pier117 View Post
    People keep talking about limiting troop size. I think one of the largest influences to troop size besides all these alts/feeders is the lack of a penalty for holiday mode. Plain and simple, if you charge food for going into holiday mode you'll eliminate a chunk of abuse. I know I said 200m food should be the limit, but maybe it should be 2 days worth of food. That along with a cut back on free food days would cause a drastic reduction in troop size. Holiday mode was intended to protect accounts from attack. I don't think it was intended to allow large accounts to stockpile troops and resources for rainy days.

    Also, side note... Evony you put a cap on food and other resources, but looks like gold is unlimited in a city. It would be nice if you capped that as well.


    -2 cents
    pier
    200mil food are u out of ur dam mind
    hell even only 2 days is bs

    when a decent war city is 200mil hr. if u don't have extra food u wont build a war city. and then what do u want to play farmville.
    Last edited by Canon00181; 02-21-2014 at 10:19 PM.
    [SIGPIC][/SIGPIC]
    Canon
    Chosen_72 - SS46
    We're Chosen, They're Not, That's Their Problem...

  3. #83

    Default

    Quote Originally Posted by Canon00181 View Post
    200mil food are u out of ur dam mind
    hell even only 2 days is bs

    when a decent war city is 200mil hr. if u don't have extra food u wont build a war city. and then what do u want to play farmville.
    No you are just a hoarding bastid! :P (hopefully the smiley face makes it ok)

    The point of playing the game is actually playing the game. Yes 200m food is extreme. That's why I recommended 2 days, but keep in mind this is for a penalty on the accounts sitting in holiday. So YES, you can't sit your fat happy city in holiday hoarding food anymore. How do you like those apples? You are probably ****ed, but it would bring the game back to the basics. Back to when people actually played and didn't camp out in holiday for months to stock up on resources.

    I've been playing since Server 5 started. Check the 2009 in my join date. You probably came on board when botting was kicking off pretty strong, so you probably don't know about the hard work us old timers put in to playing our account <--- notice the singular use of the word. I remember when 1 million scouts was a HUGE freaking deal. I remember when the game was a lot of fun. Right now it's just a joke to be honest. Do I have a big war city.. Hell yeah I do, but honestly there's nothing special about it anymore. Going back to smaller numbers would allow the skilled players to shine.

    Sorry for the rambling,
    pier
    -pier117

    *sitting on a porch enjoying the view*

  4. #84

    Default

    i started within the first week of server 44(4 yrs 200+days ago) then went to ss8 and now ss46.
    ill be honest i use a helper i had to, so i could keep up. but it wont to about a yr ago
    but even back up on s44 i kept over 1bil food per city and that with a war city of 200mil hr(and yes i only had one account at that time and no bot).
    i have a bit higher war city than that now
    and sorry i have a life and i cant sit at the comp and constantly farm like u. if i can pay to holiday why the hell wouldn't i. so i don't have to worry about being attacked or having to farm.
    Last edited by Canon00181; 02-22-2014 at 11:52 AM.
    [SIGPIC][/SIGPIC]
    Canon
    Chosen_72 - SS46
    We're Chosen, They're Not, That's Their Problem...

  5. #85

    Default

    Quote Originally Posted by pier117 View Post
    No you are just a hoarding bastid! :P (hopefully the smiley face makes it ok)

    The point of playing the game is actually playing the game. Yes 200m food is extreme. That's why I recommended 2 days, but keep in mind this is for a penalty on the accounts sitting in holiday. So YES, you can't sit your fat happy city in holiday hoarding food anymore. How do you like those apples? You are probably ****ed, but it would bring the game back to the basics. Back to when people actually played and didn't camp out in holiday for months to stock up on resources.

    I've been playing since Server 5 started. Check the 2009 in my join date. You probably came on board when botting was kicking off pretty strong, so you probably don't know about the hard work us old timers put in to playing our account <--- notice the singular use of the word. I remember when 1 million scouts was a HUGE freaking deal. I remember when the game was a lot of fun. Right now it's just a joke to be honest. Do I have a big war city.. Hell yeah I do, but honestly there's nothing special about it anymore. Going back to smaller numbers would allow the skilled players to shine.

    Sorry for the rambling,
    pier
    If you put a limit on holiday what will happen is people will just make more and more alts to help feed their main accounts. It wouldn't cut down on any of the issues that evony has right now, if anything it would make them worse.
    And if evony makes it so that you can't make any new accounts and restricts holiday, then it's the people who already have 100's of alts that have the advantage... the biggest person would be the one who runs the most alts

  6. #86

    Default

    ITT: One person speaks for thousands of others regarding ragequitting.

  7. #87

    Default

    I am trying 183 completely legit no bot no alt no coin not staying on it just messing around
    Zipzag/host of Wardens na19

  8. #88

    Default

    People fail to realize that the lag issues has nothing to do with bot's or multi accounting. there was bad lag way before boting got this extream. every time like yesterday they opened a new server idk about anyone els but i had stuck troops for hours. happens every time new servers open and evony been opening a new server every other day. what evony needs to do is stop opening new servers when there are dead servers and ALOT of them and merge them and only open a new server when others are full. the key here witch evony will not realize and listen to there paying customers is to cut back on new servers merge the old one's and spend some money and buy more server space.
    Last edited by BigRat; 02-23-2014 at 12:29 AM.

  9. #89

    Default

    Quote Originally Posted by skorf View Post
    That may be entirely true... but on most of the older ss's 95%+ of the people bot.

    I bot, I admit it and having been on my server for over 3 years and having been in some form of leadership on my server for some of that time, I know the majority of the players on my server either personally or through reputation... and I can think of only 1 player who does not bot.

    So if evony bans bots and no one finds a way around it... I know the majority of the server will quit (if that's evony's goal to get all botters to quit and shut down servers, then by all means go this route); now what likely will happen, people will find a way around it (like they always do) but before that happens, evony will lose some real players and coiners because people just get fed up... what happens is those accounts will just end up as someone else's alts. So evony implements a new system, someone finds a way around it (usually the people with the most accounts are the ones who will) a few people quit but those accounts just become the property of someone else and made into alts... leading to compounded issues for evony (just as much bandwidth being used and even less revenue generated).
    Evony knows that all real players on older servers use bots. Their claims otherwise are non-sense. I was a long hold out, always said I would quit before I used one, but then it reached the point of quit or use it, and I started. Slapping old servers with a sudden actual enforcement, as you say, would be to immediately kill those servers and drive away most of those players. Worse, some of the more extreme of those players would simply go to new servers and do everything in their power to ruin those servers, and they have in the past proven quite resourceful in doing just that.

    Reduction of the database size by eliminating dead cities and worthless data would be minor improvement and would certainly help, as would elimination of worthless items that cannot be used, but only minor as compared to the massive communication requirements from massive numbers of bots as compared to live players. That is why my suggestion remains to give us new servers that are 100% enforcement of the TOS, meaning no alts, no bots, no selling accounts, no hacked heroes, etc. On the old servers, find partial solutions to try to get things somewhat under control and let the servers then play out and slowly die.

    I personally will reset my accounts on old servers and leave them if I feel there are new servers that rules will actually be enforced on and play there. Suddenly trying to show zero tolerance on servers that management made almost no efforts to enforce them for years, and allowed violation of the TOS to be the standard rather than the exception is not reasonable. And even if they successfully did disable all bots, all the time, and even after the massive armies starved, that still would leave grossly inflated heroes and resource stashes that were gained via botting, not the real game. So leave those servers with limited bandwidth, and those that want to try to play there with choking lag can continue until those servers are not paying for themselves.

  10. #90

    Default

    The problem with lag is not botting or too many accounts. Every time evony opens a new server things fall apart on ALL the other servers as far as lag goes. Bad lag has also been problem long before mass botting. Do you remember when slow and fast march were "fixed" by Evony. That is when botting became the norm and really exploded. Every time evony fixes something the reaction is to compensate.


    Back to my point... I think the lag has something to do with too many servers. No merges have happened in about a year. There has only been one three time merge and I hear that was a disaster. Evony keeps starting new servers on a regular basis and every time without exception the gets exponentially worse.


    So merge the older servers maybe 3 at a time, make each state the size of the current evony map, disallow any new accounts from being made, nuke any account below prinzessin unable to ever return. OP also has a point, take resources out of the game and there is no need to bot.

    All this talk of holiday penalties and limiting this or restricting is the same type of thinking that has brought us to where we are now. Evony's reactions to the natural evolution of the game has led to the massive bot explosion in bot usage. Resource glitches, fast and slow march, free hero transfer, I am sure there are more I just don't remember all of them were programmed into the game by evony coders purposefully and for the benefit of themselves and the friends.

    The biggest problem I see now with this new hardcore banning system or whatever you call it, is that I am sure everyone here has taken a screenshot of evony admitting they looked the other way in regards to botting and multiaccounting. Stating in game there are no cheats and if anyone cheats accounts will be closed. Its not really fair you give a wink and nod to cheat then 3 years later say your gonna enforce your TOS.

    So merge the older servers on a waaaaay bigger map and prevent new accounts and erase any account that is not a prinzessin and any account with 0 population. New servers get 0 tolerance enforcement. But all this talk of limiting or minimizing or penalty or ip ban... this is all the same type of thinking that made cheating the norm... doing the same stuff over and over again expecting a different result is just plain insanity.... I think I will write that one down.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •