
Originally Posted by
Naiven
This will not eliminate the bot advantages in battle, but would eliminate the claims of only using them for farming and menial tasks so eliminate many of the claims that they need to stay:
1) Realistic cap on resources in a city. I would suggest a base amount each city can hold, plus the production limit of the city. Say, 10 million for food, and 1 mil for other resources times the level of the town hall. So, a level 1 city could only hold 10M food + production, a level 10 could hold 100M+ or about 150M if it was full level 10 farm field. Any other resources in the city simply poof. This eliminates all massive armies to starvation without a constant influx of food and they ability to build them again.
2) Hitting an NPC yields no resources, no hero experience. The only point of hitting an npc becomes to capture it. All npc farming ends. If too much whining follows, fine, reduce the returns from NPC farming by a factor of 10.
3) If you do not like #2, OK, increase the range and power of defenses on NPC's such that a level 5 NPC kills more incoming ballista of any level of techs than the food and resource value returned so that farming them for food is simply uneconomical. Same with all other NPC's. NPC's already operate under different battle mechanics than players, this could be done without affecting PvP battle mechanics. Ideas would be like start the battle at 10k paces instead of 5k, double the range and killing power of wall defenses, double the power and life of NPC troops, etc.
4) If an NPC is driven to loyalty 0 by an account with no free city slots, poof it.
5) If a valley if hit more than say 10 times in 1 minute, or some other arbitrary measure, it is being medal farmed by a bot. Drop its level to 1. No more constant medal farming by bots.
6) With the inability to store mass amounts of resources, comforting would need to be changed back to realistic numbers, not numbers which can only be supported by botting.
7) I would support at least doubling resource production by city resource fields, maybe more.
8) Eliminate the market transactions at 0.01 meaning market price which caters to bots.
That would, at the very least, kill most of the justification for bots. It would not eliminate them, but kill the justification arguments.
Killing battle advantages is not as easy, but areas that can easily be used to detect that the bots are in use are the speed at which troops heal. The speed at which returning troops are re-launched. The ability to launch camp time coordinated waves more rapidly than is possible in the legal interface. The ability to post transactions to market faster than possible in the legal interface. Repeated posting and canceling orders from market. Daily changes of market max transactions sizes in the client, that is change it tomorrow from 99,999,999 to 9,999,979 and if a larger transaction comes through, it is a bot. Those are a few simple detection methods, not ways to discourage and evony would need to actually evaluate the data and make the call on punishment. Frankly, you should be able to run scans of you logs and simply see it though.
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