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Thread: Troop Glitch

  1. #71

    Default

    http://evonyurl.com/tp5131

    Let's refocus on the topic. It is going to be busy for a while and a lot of people are going to get stuck with insane amounts of honor while they fend off the glitched troops.
    Last edited by ken76903; 05-19-2014 at 09:00 AM. Reason: changing wr to evonyurl so it is not deleted as quickly

  2. #72

    Default

    well i was gonna start out on na55 with a large group of old friends needless to say we will not til this glitch is patched.
    NA 10 Vice Host Future Imperial hc 14 hc 18
    Na 32 Vice Host Villains (retired) RUGRATS hc 14 16
    Na 32 PHNX (retired) hc 16
    Na 37 VH Virus hc 16
    Na 42 VH Onlyplan
    Na 48 3 hc 16 hc 14

  3. #73
    Join Date
    Apr 2010
    Location
    floating around on a boat
    Posts
    1,409

    Default

    not seen this much forum activity on the forum for a loooong time......................keep the forum alive! keep the glitches coming!

    YNWA

    RETIRED
    XxGamblexX aka RedEyeJedi
    S137 ~ SS54 ~ NA13 ~ NA21 ~ CA1

  4. #74
    Join Date
    Apr 2013
    Location
    Behind You!
    Posts
    447

    Default

    Quote Originally Posted by Gamble View Post
    not seen this much forum activity on the forum for a loooong time......................keep the forum alive! keep the glitches coming!
    WooHoo YaY :P Shame people cannot create accounts any more

  5. #75

    Default So Many Problems; So few fixes

    I don't even know where to put this anymore or if anyone in Evony reads these posts. I've put more trouble tickets into Evony this past week than probably in the entire 5 years I've played Age II. I won't even go into the troop glitch issue since we have 11 pages of that and plenty of other comments on FB.

    1. Whatever the Evony developers did to throttle back connections on CA1 (at the same time the glitch started), it's made a mess of things. I cannot manually log into both my CA1 and CC2 accounts at the same time to PLAY. Yes, I can pull out my laptop and log into both via the bot and let the bot play. (And no, I can't log into both live on the laptop either) And, I'm not the only one on CA1 having this type of problem. Normally I'd be thinking this was a mistake and would be corrected but I'm really not so sure anymore.

    2. Cities moving at maintenance. I've brought this up before but no one has fixed it. Now, I even have a city in 2 places on CA1. If you look where on the map where it was prior to maintenance, it's still there. But, when you click on the city and the map, it's in another location altogether. (Evony had tele'd it into a nest of red cities. I had to random it back to a safe area. I'm not even asking y'all to replace my random port. Just fix the issue!)


    Y'all need to get this fixed - especially the login issue.
    Last edited by kistari; 05-19-2014 at 02:27 PM.

  6. #76

    Default

    "2. Cities moving at maintenance. I've brought this up before but no one has fixed it. Now, I even have a city in 2 places on CA1. If you look where on the map where it was prior to maintenance, it's still there. But, when you click on the city and the map, it's in another location altogether. (Evony had tele'd it into a nest of red cities. I had to random it back to a safe area. I'm not even asking y'all to replace my random port. Just fix the issue!) "

    Well, this has been at least partially fixed. The city is now only in 1 spot. Heavens know if it will be moved by Evony during maintenance again or not.

    But, once again, while I'm logged into CA1 to play I only get network connection errors trying to get into CC2. (And, if I log into CC2, I can't manually log into CA1 at the same time).

  7. #77

    Default

    Quote Originally Posted by ken76903 View Post
    http://evonyurl.com/tp5131

    Let's refocus on the topic. It is going to be busy for a while and a lot of people are going to get stuck with insane amounts of honor while they fend off the glitched troops.
    Seriously though, if this is an older server those troops might not be glitched. I have folks in both my alliances that have more than that without glitching. I think you need more than just a current troop count to prove they took advantage of the glitch.

  8. #78

    Default

    Now players are being banned if they use the Bushes and Trees strat? A quick E&E shows real counts, don't just take the word of some noob who gets wiped...

  9. #79

    Default

    Quote Originally Posted by woody9368 View Post
    Now players are being banned if they use the Bushes and Trees strat? A quick E&E shows real counts, don't just take the word of some noob who gets wiped...
    I'm confident that they are not banning people just on reports sent in. They can see how those troops are acquired. Sending in the reports allows them to look into those accounts. If they are glitched then they should be banned and troops reduced. Don't want to get banned.... don't break TOS!!!

  10. #80

    Default

    Quote Originally Posted by OdinsSon NA1 View Post
    I'm confident that they are not banning people just on reports sent in. They can see how those troops are acquired. Sending in the reports allows them to look into those accounts. If they are glitched then they should be banned and troops reduced. Don't want to get banned.... don't break TOS!!!
    Eh well from what i hear its a glitch in the programing of the game itself, not really sure how its done but i dont really think the TOS has anything to do with it.... if it required a third party interface to do the glitch ide understand, but really if its something thatis totally legit in game mess up then thats Evonys bad and they need to fix/block that glitch fast.
    This is also a good reason for evony to impose some sort of troop limit (based off the level of a building, i was thinking a barracks for example can hold 1 mil troops per lvl 10 barracks or something, since in Real life soldiers do sleep in barracks's.
    This would in a way put a limit of no more than 24-25mil troops to be stored in a single city. Which i think would be more than reasonable for a good war city even on older servers. Maybe even base the numbers on their population usage when you build them or something (though that way it might want to be increased to a maximum of like 500mil-1bil troops per city (to take into account that its easy to get 100mil scouts legitimatly)

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