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Again, the NPC's were broken to begin with because their design was arbitrary. had they been designed with constants of production, the associated caps and no limits placed on gold production, then the game would have been balanced in regard to NPC's from the start.
Had NPC's been set up correctly to begin with, then there never would have been an exploit or need to fix the exploit and a lot of players who were made angry by the "fix" would have never known the difference.
I design. I like math. I am... Legend.
Last edited by Kempion; 06-15-2009 at 06:36 AM.
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