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Thread: Importance of Range: Explained

  1. #321
    Join Date
    Jun 2009
    Location
    The Netherlands
    Posts
    40

    Default walls

    walls mate... we have walls...

    It's been clear for a while that your wall level increases your range, THAT is why the defending troops have huge advantages...

  2. #322
    Join Date
    Jun 2009
    Location
    The Netherlands
    Posts
    40

    Default

    wait... how the heck do you send 38 attacks in 1 minute? thats a lot of fast clicking...

  3. #323

    Default

    I clarified in the guide about how to use CAMP time to accomplish the timings.

  4. #324

    Default

    Quote Originally Posted by arislan1999 View Post
    I clarified in the guide about how to use CAMP time to accomplish the timings.
    Does that mean you need 38 heroes for this?

  5. #325

    Default

    Quote Originally Posted by xoxoxo View Post
    Does that mean you need 38 heroes for this?
    yes you need that many heroes., and at 4-5 cities to launch them from

  6. #326
    Join Date
    May 2009
    Location
    Reno NV
    Posts
    88

    Default

    Thanks for the great info, I'll put this to use as soon as I dont have to worry about incomming attacks. By the way, what were your losses?
    [CENTTER]www.myspace.com/thedawlins[/CENTER]

  7. #327

    Default

    Or you could just build you own lvl 10 npc?

  8. #328

    Default

    Guess I'm not the only one to have done this.
    I did it without using the camping method though.
    I just sent from my farthest city out, and then so on. I checked to see when the last attack from the previous city would hit and wait til then to start sending out my next set of waves.
    I got a city that was over forty miles away from my closest city. I'm going to try and see if I can do it even farther away.
    And I thought I was bad figuring out the timing issue from my cities, you went ahead and figured out when the city refreshes. You got me beat on the nerd scale. Bravo.

    Also you can send a lot less guys with the subsequent waves, your 26 waves could be done with just 5k warriors and 1k archers. I did send more waves though, I sent 58 and 10 got there after the barb was captured, so that means I did have a few attacks fail. Overall I used less troops though, so it can be done with 300k warriors and 150-200k archers.
    Last edited by Rigbine; 07-10-2009 at 04:24 AM.

  9. #329

    Default

    Guess I'm not the only one to have done this.
    I did it without using the camping method though.
    I just sent from my farthest city out, and then so on. I checked to see when the last attack from the previous city would hit and wait til then to start sending out my next set of waves.
    I got a city that was over forty miles away from my closest city. I'm going to try and see if I can do it even farther away.
    And I thought I was bad figuring out the timing issue from my cities, you went ahead and figured out when the city refreshes. You got me beat on the nerd scale. Bravo.

    Also you can send a lot less guys with the subsequent waves, your 26 waves could be done with just 5k warriors and 1k archers. I did send more waves though, I sent 58 and 10 got there after the barb was captured, so that means I did have a few attacks fail. Overall I used less troops though, so it can be done with 300k warriors and 150-200k archers.


    Edit: Did not mean to post this twice. How'd I do that without meaning to?

  10. #330

    Default

    Quote Originally Posted by stevo1013 View Post
    Or you could just build you own lvl 10 npc?
    I think you've missed the point of this tactic ever so slightly. =P

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