View Poll Results: good or bad post??

Voters
58. You may not vote on this poll
  • Good

    38 65.52%
  • Bad

    20 34.48%
Page 11 of 69 FirstFirst ... 9101112132161 ... LastLast
Results 101 to 110 of 685

Thread: Importance of Range: Explained

  1. #101

    Default

    Why has nobody stickied this yet? It's insanely important

  2. #102

    Default

    Quote Originally Posted by Haradar View Post
    I have a question.

    Hypothetical situation:

    Two armies of equal archery level fight each other. One is in a town that does not have it's gates open, and only has archer's towers. The two armies stack up like this:

    Defenders: 2,000 Archers towers (using base archery, though I know this can't happen) at 1,300 range max.

    Attackers: 50 Ballistas (using base archery again) at 1,400 range max.

    The question is, would the Ballistas move? Obviously the archers towers can't, but they're out ranged by the ballistas, so they can't fire either. Would the Ballistas be able to just get however many free shots at the Archer's towers, or would they move up and attack? (And if it's the latter, it begs the question, what idiot hero did you send?)

    Edit: Or to clarify the question. If the defenders can't move, and the attackers out range them, do the attackers automatically win?
    I just scouted out a city so I'll see what happens when attacking with just catapults.

  3. #103

    Default

    How long does it take to wear the loyalty down through public greivance? Is it like -1 every 5 minutes or so and does it depend on how high the public greivance is?

  4. #104
    Join Date
    Apr 2009
    Location
    Right here!
    Posts
    426

    Default

    Quote Originally Posted by pauldit View Post
    You did not mention range of 2 other defense mechanics: RollingLogs and RockFalls.
    Someone said before that RockFall has a range of 5000. If this is really true, and Catapult is only 1500 then RockFall should easily be able to take out all the Catapults as soon as a warning comes in through the beacon tower?
    Yes, rockfalls are described as being the bane of siege weapons.
    Don't mind me, I'm just a few slices short of a whole cake, and a few cards full of a short deck.

  5. #105

    Default

    Quote Originally Posted by Gazza View Post
    I deleted the other topic,
    I will revive the other topic IF/WHEN the tech team confirm the status of it.

    Ill keep you informed as and when i hear anything.

    Cheers,
    Thanks for the reply. Not sure what that means though.
    Anyway, nice to know that they are at least aware of this flaw in their game design.
    Hopefully they might come up with a better solution, which makes it fairer and less stressful on the servers.

  6. #106
    Join Date
    Apr 2009
    Location
    Nottingham, UK
    Posts
    1,760

    Default

    Quote Originally Posted by kaduseus View Post
    Thanks for the reply. Not sure what that means though.
    Anyway, nice to know that they are at least aware of this flaw in their game design.
    Hopefully they might come up with a better solution, which makes it fairer and less stressful on the servers.
    Basically, i see it as exploiting the system, which if the tech/devs/ see it that way, they will take appropriate action against the user accounts who have exploited the system..
    I deleted the topic to protect players,

    Once i get a reply from the tech/devs depending on what the reply is. I may un-delete the topic.

    Cheers

  7. #107

    Default

    Quote Originally Posted by Gazza View Post
    Basically, i see it as exploiting the system, which if the tech/devs/ see it that way, they will take appropriate action against the user accounts who have exploited the system..
    I deleted the topic to protect players,

    Once i get a reply from the tech/devs depending on what the reply is. I may un-delete the topic.

    Cheers
    I would like to make a case for such prestige farming being a legit method. And hopefully, you can give the devs this point of view as well.

    First, exploitation is generally regarded as abusing something that gives you an unfair advantage over other players.

    But does the warrior prestige farming give you an unfair advantage? No.

    Let's consider the following scenario with all factors being the same (same # of barracks, same hero plus, same everything):
    Player 1: orders 10,000 troops (say 1 hour).
    Player 2: orders 10,000 troops (1 by 1).

    For player 1, he has 1 full hour to spend. He can do things irl, build things in other cities, attack other players or npc, defend his own city.

    For player 2, he has to spend the entire hour in order to make the same number of troops. During this time, he can probably build 1 thing in 1 of his city and nothing else. Why's that? Because 1 troop only takes 6-8 seconds. By the time you click into another city (even without lag), your troops would be done already and you've just wasted your time.

    What does that mean? Player 2 spend much more of his time to earn prestige, 1 by 1, compared to Player 1. He didn't gain any advantage over player 1 because player 1 spent his time and efforts elsewhere. Player 2 was rewarded more prestige for his diligence while player 1 was rewarded with w/e other things he did. Therefore, this method of prestige farming should NOT be considered an exploit.

    ------
    What should be considered an exploit is that medal farming method. Someone who used the medal farming method gets many many many more medals (a clear advantage) over those who attacked a valley, abandon, and attack again. For the same amount of time spent, medal farmers easily trumps players who don't. Evidently, this is considered an exploit as the medal system is changed, but what action was taken against the offenders? As far as i know, none.
    Last edited by steinx; 04-30-2009 at 08:51 PM.

  8. #108
    Join Date
    Apr 2009
    Location
    Right here!
    Posts
    426

    Default

    That is where you are wrong, it provides no advantage in that all players have equal chance to use it. It is simply one player's choice to not do so. What really defines an exploit is that is is against what the developers had originally intended. Until the developers tell us what they intend, and it conflicts with the exploit, it is not an exploit. So far, the developers have told us nothing.
    Don't mind me, I'm just a few slices short of a whole cake, and a few cards full of a short deck.

  9. #109

    Default

    Quote Originally Posted by Gazza View Post
    Basically, i see it as exploiting the system, which if the tech/devs/ see it that way, they will take appropriate action against the user accounts who have exploited the system..
    I deleted the topic to protect players,
    Maybe you should tell them it would be far simpler to fix the system than to take any actions against the players, that'd just be another nail in the coffin.

    It is the devs fault that this situation exists, poor logic and little understanding of player goals.

    Won't be around to see the outcome, i'm off to blow up my level 10 town hall in my main city, about the only real fun i'll get from this game.

  10. #110

    Default

    I have to agree this is all fail. Good luck getting all of the dynamite you plan would need.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •