Why has nobody stickied this yet? It's insanely important
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Why has nobody stickied this yet? It's insanely important
How long does it take to wear the loyalty down through public greivance? Is it like -1 every 5 minutes or so and does it depend on how high the public greivance is?
Basically, i see it as exploiting the system, which if the tech/devs/ see it that way, they will take appropriate action against the user accounts who have exploited the system..
I deleted the topic to protect players,
Once i get a reply from the tech/devs depending on what the reply is. I may un-delete the topic.
Cheers
I would like to make a case for such prestige farming being a legit method. And hopefully, you can give the devs this point of view as well.
First, exploitation is generally regarded as abusing something that gives you an unfair advantage over other players.
But does the warrior prestige farming give you an unfair advantage? No.
Let's consider the following scenario with all factors being the same (same # of barracks, same hero plus, same everything):
Player 1: orders 10,000 troops (say 1 hour).
Player 2: orders 10,000 troops (1 by 1).
For player 1, he has 1 full hour to spend. He can do things irl, build things in other cities, attack other players or npc, defend his own city.
For player 2, he has to spend the entire hour in order to make the same number of troops. During this time, he can probably build 1 thing in 1 of his city and nothing else. Why's that? Because 1 troop only takes 6-8 seconds. By the time you click into another city (even without lag), your troops would be done already and you've just wasted your time.
What does that mean? Player 2 spend much more of his time to earn prestige, 1 by 1, compared to Player 1. He didn't gain any advantage over player 1 because player 1 spent his time and efforts elsewhere. Player 2 was rewarded more prestige for his diligence while player 1 was rewarded with w/e other things he did. Therefore, this method of prestige farming should NOT be considered an exploit.
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What should be considered an exploit is that medal farming method. Someone who used the medal farming method gets many many many more medals (a clear advantage) over those who attacked a valley, abandon, and attack again. For the same amount of time spent, medal farmers easily trumps players who don't. Evidently, this is considered an exploit as the medal system is changed, but what action was taken against the offenders? As far as i know, none.
Last edited by steinx; 04-30-2009 at 08:51 PM.
That is where you are wrong, it provides no advantage in that all players have equal chance to use it. It is simply one player's choice to not do so. What really defines an exploit is that is is against what the developers had originally intended. Until the developers tell us what they intend, and it conflicts with the exploit, it is not an exploit. So far, the developers have told us nothing.
Don't mind me, I'm just a few slices short of a whole cake, and a few cards full of a short deck.
Maybe you should tell them it would be far simpler to fix the system than to take any actions against the players, that'd just be another nail in the coffin.
It is the devs fault that this situation exists, poor logic and little understanding of player goals.
Won't be around to see the outcome, i'm off to blow up my level 10 town hall in my main city, about the only real fun i'll get from this game.
I have to agree this is all fail. Good luck getting all of the dynamite you plan would need.
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