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Thread: Importance of Range: Explained

  1. #371

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    Can you Teleport your city? After the enemy is in the warpath?

  2. #372

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    Quote Originally Posted by dalguard View Post
    Can you Teleport your city? After the enemy is in the warpath?
    No, you cannot

  3. #373

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    the normal reason you find a high attack hero as mayor is that the person forget to change mayors, after building troops, back to the high poli

  4. #374

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    About the time thingy cant you just look when the gold tick becouse tax income ticks every 6 min it sould be same as NPC refresh global clock.
    then its just use a timer and set it on 6 min and then you can time it whenever you whant whitout using scouts i guess
    Last edited by millric; 07-19-2009 at 08:58 AM.

  5. #375
    Join Date
    Jul 2009
    Location
    Deutschland
    Posts
    285

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    sounds like an overcomplicated plan, why bother when you could just make your own lvl10 npc then attack it, easy.

  6. #376

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    Quote Originally Posted by dalguard View Post
    Can you Teleport your city? After the enemy is in the warpath?
    Yes you can. If I'm going to teleport, I wait until the army is just a few minutes away.

    If you are being conquered, get the heck outta dodge, maybe even to another state. You should always have a backup plan and place to go, even for a random teleport.

    If you are only being looted, there are several things you can do. First, understand that it costs food to march those guys over to take your stuff, and they might also lose some troops if you have troops and forts. So you want to ensure they get absolutely nothing from you. Literally zero resources.

    Players at this level will still have a warehouse. Go in there and set food storage to 100 percent and everything else to zero. note the total amount it will store safely, you need this to feed your troops.

    Next, if you have a fairly even distribution of food/wood/iron, queue up as many troops as you can. Even if you don't want them later, you can cancel the builds that haven't started yet. Queue troops you want first, in groups long enough to cover the attacks, then queue as many expensive units as you can. Do the "Pop increase" comforting if you need to. Use as much resource as you can in this way.

    Now, keep in mind your warehouse will hold a few hundred k food set up like this. sell everything else. Keep stone if you know they are a big player, since big players have no use for it, and it will feel like a slap in the face. For small player plunderers, sell everything except that last bit of food the warehouse stores.

    Now, you will have a lot of gold, don't fret. Before the first wave hits, and after the last wave has less than 30 minutes march time left, buy as much wood and iron (and food if needed) as you can from the market. Resources that are being transported to you cannot be plundered because they are not there yet.

    Now, before someone criticizes this tactic, think about this. You don't have to MOVE anything. And it is far better to lose 10% in market than 100% in enemy transporters. Don't supply the enemy, you will regret it in the future.

    If your enemy is paying attention, and is only out for your goods, (s)he will likely not hit you again. There are always easier targets. Hopefully they lose some troops on your walls as well.

    I hope this helps someone
    Quote Originally Posted by BBQ_Sauce View Post
    Less QQ more PewPew
    Quote Originally Posted by Evony Nubs
    I started playing SimCity, and a war broke out. What gives?
    Used to play Server 3, Charger Alliance.


  7. #377

    Default great info

    Thank you for the great information...

  8. #378

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    Quote Originally Posted by StormSword View Post
    sounds like an overcomplicated plan, why bother when you could just make your own lvl10 npc then attack it, easy.
    You got no idea right.... any way this guide is to good. To OP txk for changing my game stile and giving me a great ofense capacity, can i ask you pls to delete this??
    Dont open to many eys

  9. #379

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    Excellent discussion. For those who decry the use of warehouses elsewhere in these guides, here's an excellent explanation of why you need them. Those who have never been attacked don't get the concept. Nice job.

  10. #380

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    Is there no graphical representation of battles in Evony? Is it just always simulated?

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