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Thread: Importance of Range: Explained

  1. #81

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    Quote Originally Posted by XdarkIceX View Post
    ... so tempted to give out 6k prestige per hour trick
    6k? i'll be getting nearly 10k per hr once my prestige city is done building lol.

  2. #82

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    You did not mention range of 2 other defense mechanics: RollingLogs and RockFalls.
    Someone said before that RockFall has a range of 5000. If this is really true, and Catapult is only 1500 then RockFall should easily be able to take out all the Catapults as soon as a warning comes in through the beacon tower?

  3. #83
    Join Date
    Apr 2009
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    426

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    Honestly, what is with you people and prestige? If anything I would want to lower my prestige.
    Don't mind me, I'm just a few slices short of a whole cake, and a few cards full of a short deck.

  4. #84

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    Quote Originally Posted by Haradar View Post
    I have a question.

    Hypothetical situation:

    Two armies of equal archery level fight each other. One is in a town that does not have it's gates open, and only has archer's towers. The two armies stack up like this:

    Defenders: 2,000 Archers towers (using base archery, though I know this can't happen) at 1,300 range max.

    Attackers: 50 Ballistas (using base archery again) at 1,400 range max.

    The question is, would the Ballistas move? Obviously the archers towers can't, but they're out ranged by the ballistas, so they can't fire either. Would the Ballistas be able to just get however many free shots at the Archer's towers, or would they move up and attack? (And if it's the latter, it begs the question, what idiot hero did you send?)
    Would someone please answer this question, I think they would still get destroyed but I would greatly appreciate someone's input.

  5. #85

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    Brilliant Guide. Well done Darwin.
    :.CPO.: - SERVER 4

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  6. #86
    Join Date
    Apr 2009
    Location
    Redmond, WA US
    Posts
    128

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    Quote Originally Posted by Lord Coln View Post
    This is an excellent discourse on the importance of unit range in battle; The only way to make it better is to link it to another equal discourse about unit speed.

    While I admit to having developed a quite successful (thus far) combined arms battle force, I'm entirely too lazy to explain my reasoning and purpose for how I came up with the ratio for the mix. Perhaps someone else already has (and I missed it) or someone else is willing to expend the time to do so and link it here?
    I would love to hear anyone's theory on speed or point me to a thread that has that info. I will continue to search on my own of course.

    Great info here btw, thanks!

  7. #87

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    how do you avoid losing honor once the troops are all gone and you are repeat attacking to drop loyalty?
    Dorsai Alliance
    http://dorsai.guildportal.com

    A soldier will fight long and hard for a bit of colored ribbon. ~Napoleon

  8. #88

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    4k+ towers is a good defense. 250-500 is easily destroyed.

  9. #89

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    Why would you want to lower it Darwin?
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  10. #90

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    Prestige is overrated.

    People assume if you have high prestige you are a good player.

    They also wrongly assume if you have low prestige you will be a walk-over and will under-estimate you.

    I would love to lower my prestige so idots will attack me and give me loads of honor.



    edit: oops, i shud haf used crad engwish for tis so de dummies can understand

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