
Originally Posted by
EvNoob
I think there's a better way, and someone already suggested it in another thread, so I can't take credit for his idea.
Get rid of the NPCs that haven't been attacked in 24 hours (or some other timeframe).
I have a few NPCs that I created that I don't even bother farming anymore, because it's not worth my time to go harvest them. If those NPCs disappeared I wouldn't care.
But there are other NPCs that I do farm regularly, and I would be annoyed if those NPCs disappeared.
So let the players vote with their troops - if you want an NPC to stay, keep attacking it. If you don't care about an NPC, just ignore it and it will go away after the server restarts.
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