Results 11 to 11 of 11

Thread: Solution to NPC problem

Threaded View

  1. #1
    Join Date
    May 2009
    Location
    The Local Group.
    Posts
    321

    Default Solution to NPC problem

    There needs to be 2 types of flats.

    1. Neutral flats- players can build cities on them, and if they choose to abandon the city, the city becomes a NPC and stays as a NPC. Any NPCs not attacked within a week will be reverted back into a neutral flat.

    Reasons: NPCs are almost required to field larger sized armies, however sometimes innefficient NPC levels like lvl 1-3 NPCs are never used, and if they disappear from non usage, players can make more efficient ones such as lvl 5s and the effect would be the total amount of NPCs on the map will be reduced due improved efficiency.

    2. "Player only" flats - these flats can only hold player cities, and should the player abandon their city on these flats, the abandoned city reverts to the flat.

    Reasons: Having every flat inhabited by NPCs produces lots of lag. Also it is possible for a diligent player to surround himself with many miles of NPCs in either direction making it impossible to create a sat city next to him for quick city conquers. There needs to be player only flats for both practical and strategic reasons.

    If this is implemented then lands filled with neutral flats will be highly prized and even wars will be fought over them due to their NPC potential.

    By introducing 2 types of flats, it will make city building positioning very important.

    Tell me what you guys think.
    Last edited by Andante; 06-16-2009 at 01:11 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •