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Thread: A simple way to solve the NPC problem.

  1. #1

    Default A simple way to solve the NPC problem.

    So, they want to clear away the abundant NPC cities? Works fine for me, but it makes lots of problems. Here are some ideas for fixing them.

    1: remove food upkeep requirement for troops.

    Troop upkeep is quite imbalanced currently, and actually stops people from creating strategic armies, instead favoring efficient armies.

    2: limit the number of troops a city can hold by rally point size.

    Some form of maximum army cap is necessary to keep people from producing billions of troops. A better way to do so then food is by rally point. Make it so the amount of troops a city can hold is linked some way to the rally point. Say something like one, two or three times the amount of troops the rally point can send out in an attack.

    I.E a level 10 rally point caps the number of troops in that city by 100k, or 200k, or 300k depending on what you all want to go back.

    This provides several advantages. First, as I assume the devs intended, this will allow people to replace older units with better ones, upgrading their armies from warriors and archers to swords and ballista to rams and catapults.

    Second, it solves many of the balance issues.

    Third, it makes the game more fun by placing the emphasis on building a better, more tactically viable army rather then just a bigger but efficient army (Read archer swarm archer swarm archer swarm)

    Lastly, it ups the demand for Mich scripts, as level ten rally points will have a noticeable impact on a player's strength. Increased demand means Increased revenue.

    3: Buff the crap out of valleys.

    Make it so level 8, 9, and 10 valleys hold way more troops, and are far harder to capture/farm.

    4: Transfer the current medal drop rate from NPC cities to valleys.

    This last one is absolutely necessary for ANY change to current NPC city Mechanics. Right now attacking a diverse selection of NPC cities is absolutely required for advancement. People need to farm medals to get title and build cities.

    Currently medal drop rates are linked to number of people killed in battle. Drastically lower the amount of NPC cities in an area, and you make it far harder to farm them. Those cities will also be targeted by dozens of people, making the odds of attacking one while it is at full strength rather low.

    The medal system must be viable for both hardcore and casual players for this game to survive, or it must be removed. I suffered through the period medals were broken for a month last time, and my area became a waste land. Friends, enemies, and newbies all quit and continued to quit until they were fixed again.

    My Alliance on server three is only about fifty people strong, and about 8 have quit over the NPC changes. That might not sound like a lot by it's self, but most alliances that recruit experienced players have suffered similar losses.

    Combine a food shortage with a medal shortage, and this game will just be devastated. I believe that some of these ideas will greatly mitigate the impact of drastically changing NPC mechanics.

  2. #2
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    I would only support this if you can have as many villages as you want. Otherwise, hard cap troop numbers are just another thing that makes this game have no future. Once you hit that cap, it's game over.

  3. #3

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    Quote Originally Posted by Valin View Post
    I would only support this if you can have as many villages as you want. Otherwise, hard cap troop numbers are just another thing that makes this game have no future. Once you hit that cap, it's game over.
    I disagree, so long as the army is viable and you can actually attack other cities and aid your allies.

    Someone who is using a 30k ram 70k catapult army against cities with things like ballista and such is going to take lots of losses that take a whole lot of time to replace. The only people who are going to run out of things to do are the turtles who never use their army, and it will still be months for them.

    Additionally, while it may not be perfect, it is a rather large improvement over the current system, where troops are limited by how much food you can farm or buy, and the game is over when you have bumped up against your limit.

    The major difference between the two is that in the current system, you are maxing out your army upkeep limit with archers and rainbow support, and in the offered solution you would be maxing it out with elite troops, greatly extending the life of the game even for turtles.

  4. #4

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    Troops = X * cottage size

    put in anything you like for x like:

    - a number
    -TH level
    -# of barracks and level of barracks

    you get the idea

  5. #5

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    Quote Originally Posted by Khartoom View Post
    Troops = X * cottage size

    put in anything you like for x like:

    - a number
    -TH level
    -# of barracks and level of barracks

    you get the idea
    That will just force people to make clone optimum cities without really increasing revenue. Additionally it will make level 10 NPC cities ridiculously overpowered. Lastly it will not increase demand for mich scripts. Many people might buy one item per city if it will up their overall troop strength. Few people will buy ten to fifteen items per city to up their overall troop strength. They will just cap NPCs.

  6. #6
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    Infinate expansion is what makes online games so much fun. Fighting is just a way to that end. If all I can do is kill their troops, and not be able to take over their village, than it's just mindless combat. Once the domination effect kicks in, you can't even find people to attack without paying for teleports. Even if it costs no food to send out attacks, long range attacks are still suicidal as the defender as plenty of time to reinforce their city. This is the only online game I've every played that has a hard cap on cities AND army.

  7. #7
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    Quote Originally Posted by kassikas View Post
    That will just force people to make clone optimum cities without really increasing revenue. Additionally it will make level 10 NPC cities ridiculously overpowered. Lastly it will not increase demand for mich scripts. Many people might buy one item per city if it will up their overall troop strength. Few people will buy ten to fifteen items per city to up their overall troop strength. They will just cap NPCs.
    How we like to forget the words of Napoleon when first we seek to grief.

    An army travels on its stomach. There is no way around it.

    These randomly dropped threads which constitute 5 minutes of consideration are just adding to the proof the desire to grief outweighs reason.

    Removing food cpsts is not an answer. Let's try to be rational. I posted a modification to troop food costs in an attempt to make sense of them in the suggestion box. It's a good read.

  8. #8
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    Quote Originally Posted by Kempion View Post
    How we like to forget the words of Napoleon when first we seek to grief.

    An army travels on its stomach. There is no way around it.

    These randomly dropped threads which constitute 5 minutes of consideration are just adding to the proof the desire to grief outweighs reason.

    Removing food cpsts is not an answer. Let's try to be rational. I posted a modification to troop food costs in an attempt to make sense of them in the suggestion box. It's a good read.
    All hail the Queen of Trolls and her weapon of doom; The Broken Record.

  9. #9

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    Quote Originally Posted by Kempion View Post
    How we like to forget the words of Napoleon when first we seek to grief.

    An army travels on its stomach. There is no way around it.

    These randomly dropped threads which constitute 5 minutes of consideration are just adding to the proof the desire to grief outweighs reason.

    Removing food cpsts is not an answer. Let's try to be rational. I posted a modification to troop food costs in an attempt to make sense of them in the suggestion box. It's a good read.
    The realism card doesn't play with evony without massively overhauling the game. I mean how many castles have you seen with walls that stretch a tenth of a mile but also manage to stack 18k archer towers on said walls? How many castles have you seen big enough to house a million allied troops on top of a three million man garrison?

    As for the rest, the game doesn't require a change to grief newbies, so thats not a valid criticism of the above.

    Lastly, by your own standards you are flame baiting.

  10. #10
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    Don't try to spin my words. You have failed to make any rational arguement. You want to use an axe where a scalpel is needed.

    Removing the food requirement will turn Evony into ultima.

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