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A simple way to solve the NPC problem.
So, they want to clear away the abundant NPC cities? Works fine for me, but it makes lots of problems. Here are some ideas for fixing them.
1: remove food upkeep requirement for troops.
Troop upkeep is quite imbalanced currently, and actually stops people from creating strategic armies, instead favoring efficient armies.
2: limit the number of troops a city can hold by rally point size.
Some form of maximum army cap is necessary to keep people from producing billions of troops. A better way to do so then food is by rally point. Make it so the amount of troops a city can hold is linked some way to the rally point. Say something like one, two or three times the amount of troops the rally point can send out in an attack.
I.E a level 10 rally point caps the number of troops in that city by 100k, or 200k, or 300k depending on what you all want to go back.
This provides several advantages. First, as I assume the devs intended, this will allow people to replace older units with better ones, upgrading their armies from warriors and archers to swords and ballista to rams and catapults.
Second, it solves many of the balance issues.
Third, it makes the game more fun by placing the emphasis on building a better, more tactically viable army rather then just a bigger but efficient army (Read archer swarm archer swarm archer swarm)
Lastly, it ups the demand for Mich scripts, as level ten rally points will have a noticeable impact on a player's strength. Increased demand means Increased revenue.
3: Buff the crap out of valleys.
Make it so level 8, 9, and 10 valleys hold way more troops, and are far harder to capture/farm.
4: Transfer the current medal drop rate from NPC cities to valleys.
This last one is absolutely necessary for ANY change to current NPC city Mechanics. Right now attacking a diverse selection of NPC cities is absolutely required for advancement. People need to farm medals to get title and build cities.
Currently medal drop rates are linked to number of people killed in battle. Drastically lower the amount of NPC cities in an area, and you make it far harder to farm them. Those cities will also be targeted by dozens of people, making the odds of attacking one while it is at full strength rather low.
The medal system must be viable for both hardcore and casual players for this game to survive, or it must be removed. I suffered through the period medals were broken for a month last time, and my area became a waste land. Friends, enemies, and newbies all quit and continued to quit until they were fixed again.
My Alliance on server three is only about fifty people strong, and about 8 have quit over the NPC changes. That might not sound like a lot by it's self, but most alliances that recruit experienced players have suffered similar losses.
Combine a food shortage with a medal shortage, and this game will just be devastated. I believe that some of these ideas will greatly mitigate the impact of drastically changing NPC mechanics.
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