THE RAGING HORDE
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I actually don't mind the idea of clearing ridiculous excess NPCs created by players. Worse problem by far in my opinion is defending archers/ballista/catapults getting wall height bonus anyway.
There are two NPC nerf I've heard so far that I liked - (1) make NPC rotate in level daily and (2) make NPC level generated dependent on Town Hall level (in fact I suggested the second idea myself in the past).
Here's one more.
Have NPC send out raids against players - probably with higher frequency of attacks sent to players who regularly raid NPCs.
If this is possible to code, make NPCs in a given area communicate with each other so that they know who to punish. In other words, raiding NPC1 could get a reprisal from a nearby NPC9.
Now to make this even more interesting, increase troops in some higher level NPCs - after all an army with 6.25k archer is fairly laughable. Hopefully with removal of wall defense buff for troops, the NPC raids will become a real annoyance.
For obvious reasons, NPCs (aka Barbarians) cannot attack players in beginner protection.
This would change the game quite dramatically of course. It would also give a potentially interesting twist to making tons of NPCs near your cities for "farming". Now, go have a ball making fun of this idea or tweaking it.![]()
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