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Thread: NPC vs. BALANCE....MONEY

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  1. #1

    Default NPC vs. BALANCE....MONEY

    "HAX!!" "SPLOITS!!"

    I would remind everyone that an exploit, by it's definition, is something secret within a game that is not readily available to all players.

    I would also remind everyone that balance, by definition in gaming terms is a way to ensure "spirit of the game" and make newbies somewhat more capable of coping with "the big boys".

    In order to address the NPC wasteland problem we need to take a look at the reasons that both sides want to change it/keep it the same.

    EVONY is here to make money, point blank. That's not a bad thing, it's what businesses do. Besides, how can they make money on blank real-estate.

    We are here for fun and destruction. I'm reminded right now of the mass of barbarians asking in the Capitol One commercial "What's in YOUR wallet?!"

    Anyway, I think the way to approach both of these is two-fold. First we would have to put a cap on unit levels. Why, if one group of 90k archers gets wiped out, would I want to send 2 more? Why do I need 600,000 scouts?? The wall changes, in my opinion, brought some level of balance to the game but, we need to be able to have large enough armies to breech those defenses.

    Right, so having agreed to a cap in units (some may have different caps than others and most likely should be tied to TH size) we need a way to feed them. The creation of NPC cities is NOT an exploit nor a problem. The disappearing real-estate is. My opinion here is go back to the way NPC farming was...except use the 8 hour buildback which was a good idea on behalf of EVONY. Different code should be used for NPC wall defenses and player city walls however. Before flaming this idea think of the Roman army vs. "barbarians". Even with the most modern of seige equipment, barbarians would stand around, burn it for warmth, and use a club because it bludgeons well. "Barbarians" are stupid when compared to player characters. No sploits...heck, most are happy to share experiences and quotiants on the forums.

    Finally, (okay, so maybe a three-fold approach) make the resources a multiple of it's level instead of 1-5 has crap and 10 is the motherload...make 10, 10 times more than 1. In doing this we can make a maximum amount of NPC cities able to be "CREATED" from a single city. Make them any level you want but, no city can ever create more than 8. OR, make them similar to valleys. Not in easily claiming but, if you conquor one, you can choose to make them serfs or vassals which are tied to the city like valleys and thus, easily controlled.

    So...in short
    Unit limits probably tied to cities.
    Re-ease the NPC's
    Tie NPC cities to creating cities (although, if one is made into a player city, the creating town gets one back)

    I'd be glad to sit in a committee to explore this further

    Thanks,
    D

  2. #2

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    I'll also add, make a "go date" to give us time to gather resources, then wipe away all player made NPC cities as originally planned and then we can make more under the new guidelines.

  3. #3
    Join Date
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    Default

    See, the argument once again comes to a variation of "they didn't tell us (whine)."

    If you exist on something not intended, then your time is going to be limited doing taht and you should expect this situation won't last.

  4. #4

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    Quote Originally Posted by Kempion View Post
    See, the argument once again comes to a variation of "they didn't tell us (whine)."
    Please show me which part of the OP's post you are referring to with this statement.

  5. #5
    Join Date
    May 2009
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    Columbia, SC
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    1,010

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    Quote Originally Posted by Kempion View Post
    See, the argument once again comes to a variation of "they didn't tell us (whine)."

    If you exist on something not intended, then your time is going to be limited doing taht and you should expect this situation won't last.

  6. #6

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    Quote Originally Posted by Kempion View Post
    See, the argument once again comes to a variation of "they didn't tell us (whine)."

    If you exist on something not intended, then your time is going to be limited doing taht and you should expect this situation won't last.

    It's not a whine, merely a clinical approach instead of flaming. Perhaps, had you read the letter in which the devs stated that it was not their intention to remove large armies, you would understand this.

  7. #7

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    Quote Originally Posted by Kempion View Post
    See, the argument once again comes to a variation of "they didn't tell us (whine)."

    If you exist on something not intended, then your time is going to be limited doing taht and you should expect this situation won't last.
    Really? This is what you consider whining? Are you a dev in hiding with this post?

    Where have they given us ample warning to keep up with the game before they make wide spread changes which has caused gaming experience to be negatively impacted? The only people who could not see the positive in the original post are: 1) Newbs who do not understand the game 2) NoObs who will never understand this game OR 3) Dev's who don't even know what game they are developing.

  8. #8

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    Quote Originally Posted by Daeris View Post
    "HAX!!" "SPLOITS!!"

    Tie NPC cities to creating cities (although, if one is made into a player city, the creating town gets one back)

    D
    Well, I like the idea that I can make my colony out of some barb cities
    I am a smacker. CPO rule


  9. #9

    Default

    Wow, seems like if nobody is crying, nobody is reading.

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