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Thread: Brainstorming - Supporting Large Armies

  1. #251
    Join Date
    Jun 2009
    Location
    New York City
    Posts
    201

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    na never that. im good im good with playing the game without farming npcs....but im sure u understand what im talking about. and its just not cool to do that. might as well build it across the whole map and own it lol
    _TeK_
    Kryptoz Alliance
    S22 will forever be Kryptoz.
    Beat the game, now im on ur server!
    NYC Baby



  2. #252

    Default

    Quote Originally Posted by Tek
    and i use words like that just to make u all feel bad, and apperantly it did since ur all getting mad.
    Tek,

    1) Given that you admit that it is your intention to make people feel bad, why should anyone be inclined to help you?

    2) My pointing out the errors in your posts does not indicate that I'm mad; it simply indicates that you are/were wrong.

    3) Did it occur to you that maybe I haven't given any suggestions for changing NPCs (at least not in this thread) because I - along with 76% of the people that voted - don't have a problem with it?

    4) Your troops aren't being hit in the process. As others have tried to inform you - you probably missed their points in your haste to insult and offend them - the status quo actually protects the little guys. If I can attack an NPC to get what I need, it means I don't have to attack new or casual players.

    5) In one of your threads on the same topic in a different forum I did give a suggestion about how to defeat people that have been farming NPCs. Perhaps you missed it because you've been too busy trying to offend others.

    6) The moderators have started a thread / merged other threads seeking ideas on how to find a balance between the need to feed armies and the proliferation of NPC cities. If you want to help improve the game, post your suggestions there.

    7) Anyone that has suffered through all of your posts in this thread can easily tell that your recent statements about wanting to improve the game do not reflect what motivated you to start numerous threads on this topic.

  3. #253

    Default

    I've probably built 40+ NPCs around my cities, not quite half of those I actually placed a city to then abandon. Most were the cities of vanquished enemies. Of course there was most likely 100 or more abandoned cities elsewhere in temporary attack cities. I think NPCs are stupid, its a game flaw and had I the choice (and not a strong incentive to future raiding) I would raze my enemy's cities to the ground.

    They are a problem, and a real pain to deal with. I still raid because if I don't I lose ground on the power curve with enemies. BUT, I also am surrounded by NPCs because they offer some protection from teleporting attackers. I want my attackers to come from a distance because while I am not on they get the advantage of no one seeing the attack, once they hit my alliance will see this War Report and have ample time to respond.
    How can you call this a war game if I can't even prevent my near vicinity from magically generating an enemy with a full stocked city in my backyard is a millisecond?

    The ideas about lake wars is a good one, but we also need more valleys to go around. My solution is quite simple, do away with the distinction between flat and valley. Make every space a useful acquisition, and make the defense mechanisms more reasonable. If that were the case I would gladly trade the 40 NPCs with valleys I could defend and prevent teleporting attackers from appearing.

    Huge armies is only a problem now because defense is invulnerable. If I could launch a 500k archer army against a 250k archer defended city, then it wouldn't matter how big of an army we could all build. Additionally, enabling joint armies with alliance members would be much better for this sort of thing.

  4. #254
    Join Date
    May 2009
    Location
    2.7 light years from Alpha Centauri
    Posts
    338

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    Quote Originally Posted by Dawnseeker View Post
    When Evony was conceived, it was intended that large armies would not be able to be sustained. Players would be able to have armies based on their food production and armies over that would be lost either in battle or through Refuge.

    The maximum troop levels were not imposed as hard caps, but rather as soft caps. We wanted players to be able to temporarily buff up troops, and then either use them or lose them.

    Players found that by farming NPCs, they could not only sustain much higher troop levels than we intended, but they could do so indefinitely. This was compounded when they began spawn NPC cities specifically for farming.

    While we did not intend for players to be able to sustain armies of the size they are now, we are not necessarily against it. However, there are two things that need to change from the way they are now.

    First, we need to end players ability to make NPC cities wherever they like. This leads to giant clusters of barbarians around many player cities and makes the game map cluttered and unusable.

    Second, we need to find a way for players to maintain armies larger than their food supplies can support, without having to spawn NPC cities. There also needs to be a scaling system for troops, so that it gets more difficult to provide upkeep as you get more troops. It should be an active system of support. It could be farming NPCs or something else. This system must not have any work-arounds or exploits or it will be a pointless change.

    We'd like player ideas on ways to support large armies without the ability to make NPC cities and without relying on giant clusters of NPC cities.

    We're all ears!
    Very simple to do
    take Game GM and GM helpers and make them run what is now NPC citys

    put a little REAL I in the AI of NPC's

    also change map positioning of towns to
    if y is odd then x is even or if y is even x is odd avoid town clustering without radical changes

    also take border cells between states and make them all VALLEYs

    also states need to be referenced as HEX cells not SQUARE cells
    on server 16 for instance

    Southern areas are
    |_| square moves
    hex cells would allow Bohemia to fall where it belongs
    between Franconia and Thuringa some how its east of North March

    i can as in other post produce short movies and custom pixs
    however a developer should already know the diff
    between quadratic math and fibonacchi series
    and x y mapping and x y cords with hex cell movements

    I was going to apply as a developer for evony
    however the current state of client is decent
    and its more fun to post and be ignored


    In a short while I willpost my summary of what i see

    so far top on list is

    players with first town from TH 4 - 7 game needs balancing

    early game th 1 thru quests to Th 4 .. nothing really needs changing here

    players that get to TH 7 early .. they learn

    Catapults require alot of MA's (michaelangelo's) to enable
    just 1 barracks to produce.. they move slow but hit hard

    having players receiving MA's in ammy spins as frequent as I see it happening

    Server 8 Server 16 World 16 and Server 2

    means as a player, who does spend a reasonable amount of $$
    to compensate for database entries and bandwidth loads
    on F2P servers, would never try to
    spend cash to compete with random luck of some players who never spend
    at all...

    The game is running pretty well and rather than deal with armies and food issues
    thinking its a problem

    how about click on resource Icons and load market on that tab?
    how about click on TH and see Valleys as default?
    how about remove honor medals from drops and boxes and make
    it quest based?
    ex: get x amt of honor and get 1 medal
    redeem 1 medal get 2 QUEST
    then get x amt of honor get another medal

    stop making shake n bake Barons in 2 nd week of server
    and more players will stay and more will spend money



    make the world chat a seperate server...
    place all player accounts on world server
    players with out unique MAC's and IP's will trigger multi alerts
    if its 2 people on 2 cpu's using a MAC from a router thru same ISP
    a GM or GM helper can resolve issue

    of course that means Evony needs people in every game
    to monitor public chat and deal with possible expolit issues
    I have already outlined several ways to do this at basically
    cost to code and I can code it if needed.

    by making world chat a single server channel : less people needed
    other posts outline other benefits like Vaction modes
    with item to start and item required if used 72 hrs after cooldown
    or 30 days auto return from a TRUCE state.

    also new players could see all servers world chats
    and thus new item .. teleport to any game server

    Eventually all new players and protected players would be
    on the Protected server IN CHAT
    and Beginners would select the server to teleport to
    as they grew familiar with game.

    NO world chat in a game server would greatly reduce bandwidth consumption
    Of course players without alliances or Host and Vice hosts of alliances
    would need to be able to use speakers in world chat
    for obvious reasons

    That is easy World Chat as seperate TAB with verifiable login from an existing server

    Also after an alliance mate purchased coins thri your mini special for 1st time purchase ..(and no reward bonus) i emailed nathan and got a server rejection for a few hrs finally said it was accepted by server how ever unverified

    I don't mind attempting to promote Evony and its revenues
    Aeria Games and Entertainment has loved my input over the
    last few years including canning Dreamlords in Beta after I found Beta 3
    code in their so called special client for AG&E

    But when i purchase 50 coins for $5 and get 250 coins
    undisclosed by any site link or display
    or email .. said i bought 50 cents

    and then repeat the purchase for my youngest son and get 250 cents for him by
    mini premium

    then tell another person how to do it and they spend $5.00 and get 50 cents
    and site says they used premium rewards after purchasing

    and then lack of response by Evony forces this player into a no win paypal
    dispute because the reciept is for the delivered 50 cents
    even my 250 cents rewards say 50 cents in reciept

    then I get in a position to just not recommend any spending to others

    BTW the issue you are avoiding is
    67TPJSJMKP34KCRS

    why dont you folks at Evony just take care of it?

  5. #255

    Default

    I think i see where this game is going. and if it continues to be like this, then ill just leave it in a few days, like all the other unbalanced games out there. you guys can play this game all you want, i could not care less, while playing more well defined games. all the people exploiting the poor game mechanics can just exploit alone.

  6. #256
    Join Date
    Jun 2009
    Location
    New York City
    Posts
    201

    Default

    EVERYONE WHO THINKS I AM WRONG. PLEASE GO AND LOOK AT THE LAST POST OF THIS THREAD.

    http://bbs.evony.com/showthread.php?...loiting&page=3
    _TeK_
    Kryptoz Alliance
    S22 will forever be Kryptoz.
    Beat the game, now im on ur server!
    NYC Baby



  7. #257
    Join Date
    Jun 2009
    Location
    San Antonio, Deep In The Heart Of Texas.
    Posts
    209

    Default

    Quote Originally Posted by Tek View Post
    EVERYONE WHO THINKS I AM WRONG. PLEASE GO AND LOOK AT THE LAST POST OF THIS THREAD.

    http://bbs.evony.com/showthread.php?...loiting&page=3
    Tek, Get over It, They're Not Gonna Find A Pratical Way.
    Unless They Lower Troop Upkeep.
    Other Than That Too Damned Bad.

  8. #258
    Join Date
    Jun 2009
    Location
    New York City
    Posts
    201

    Default

    Quote Originally Posted by TheOne. View Post
    Tek, Get over It, They're Not Gonna Find A Pratical Way.
    Unless They Lower Troop Upkeep.
    Other Than That Too Damned Bad.
    Dude its already. being looked at.

    I won this argument today, when i provided proof.

    Im just getting the people to stop posting here now.
    _TeK_
    Kryptoz Alliance
    S22 will forever be Kryptoz.
    Beat the game, now im on ur server!
    NYC Baby



  9. #259
    Join Date
    Jun 2009
    Location
    New York City
    Posts
    201

    Default

    Quote Originally Posted by TheOne. View Post
    removed
    we'll see dude. only time will tell i suppose.
    Last edited by etrnldarkness; 07-10-2009 at 09:59 PM.
    _TeK_
    Kryptoz Alliance
    S22 will forever be Kryptoz.
    Beat the game, now im on ur server!
    NYC Baby



  10. #260

    Default

    The only change I would make is to keep low level npcs poorer to discourage constant raids. The replenish rate is so high attacking them is too profitable. High level players are replenishing so fast because alliance members are able to farm npcs.

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