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Thread: Brainstorming - Supporting Large Armies

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    Default Brainstorming - Supporting Large Armies

    When Evony was conceived, it was intended that large armies would not be able to be sustained. Players would be able to have armies based on their food production and armies over that would be lost either in battle or through Refuge.

    The maximum troop levels were not imposed as hard caps, but rather as soft caps. We wanted players to be able to temporarily buff up troops, and then either use them or lose them.

    Players found that by farming NPCs, they could not only sustain much higher troop levels than we intended, but they could do so indefinitely. This was compounded when they began spawn NPC cities specifically for farming.

    While we did not intend for players to be able to sustain armies of the size they are now, we are not necessarily against it. However, there are two things that need to change from the way they are now.

    First, we need to end players ability to make NPC cities wherever they like. This leads to giant clusters of barbarians around many player cities and makes the game map cluttered and unusable.

    Second, we need to find a way for players to maintain armies larger than their food supplies can support, without having to spawn NPC cities. There also needs to be a scaling system for troops, so that it gets more difficult to provide upkeep as you get more troops. It should be an active system of support. It could be farming NPCs or something else. This system must not have any work-arounds or exploits or it will be a pointless change.

    We'd like player ideas on ways to support large armies without the ability to make NPC cities and without relying on giant clusters of NPC cities.

    We're all ears!
    Last edited by Dawnseeker; 06-16-2009 at 09:51 PM.
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