I am reposting this under General Discussion because the information herein has been buried inside another thread, and I personally feel this is too important to remain buried elsewhere.
There is a chain of events which has set the world of Evony (formally Civony, beta) on a course of disaster.
The reality is revealed, that the game provider never "intended" for large player armies, nor did they forsee or intend for players to be able to advance to 'end-game' so quickly.
It all began with medal drops being easily obtained en-mass through repetitiously "attack/dump" valley farming. The players who were knowledgeable of this tactic, quickly and (according to the devs) too easily rose to the top tier rank/title. This was obviously not their original vision or intent for their game.
Players were now able to own 10 towns within a few short weeks. The devs responded with a stealth-nerf patch, deliberately removing medal drops, and drastically changing the gameplay experience. Without revisiting the past, suffice to say a LOT of players were insane with rage over this decision. Meanwhile, the player "gap" really took off. Post-patch, players who did not have the necessary advancement medals were unable to catch up to those who already had. Playability stagnated. Luckily, the larger players had high level NPC towns to raid, and so mostly they left the smaller players/new guys alone.
Then came the first patch to nerf NPC farming. The reality in this was simple: The devs wanted a drastic reduction in large player armies. To cut the armies, they gambled on their idea to nerf NPCs. Their gamble backfired. Instead of reducing NPC dependency, they increased it. Panic set in for some players with negative millions in food needs. The logical reaction: Create more NPC's! This caused the large army-style player to start sacking smaller towns, in order to "look under" their city in hopes of getting lucky and finding a lvl 5 NPC, by abandoning the newly conquered town.
Lose/Lose situation: New/weaker players are now losing their cities by the thousands, only to see them instantly abandoned. It's not rocket science to see the outcome: new/weaker players quit. Some changed servers. Who knows if they are still playing.
Somewhere along the way, walls got beefed up, rocks became long-ranged super defenses, and NPC farmers saw thousands upon thousands of their ballista/xport armies decimated. Meanwhile, there was complete silence from the developers over this (yet again) stealth-nerf-patch "solution".
With walls now beefed up, the outcome of this decision forces the player to produce an even -larger- army to attack NPC's and other players.
So, in the beginning, the intention of the devs was to reduce dependency on large armies, or remove the ability to create and sustain them all together. The outcome has come full circle, and actually made a demand for players to have HUGE armies in order to siege lvl 10 NPC's (end-game combat) or attack enemy alliance towns.
So, In summary, the chain of events has brought Evony full circle. New/weaker players have become 'food' for sustainability. Their towns get sacked and dumped to create NPC farms. The slippery-slope gets more steep from here...
Compound this problem with one overlooked "gift" to players. A ton of free advanced teleport items were given out recently in a package. This has now made it possible for enemies to instantly appear next door to player towns. (On server 1, I woke up with an enemy fortress 1 tile away, and totally ready to begin attacking me and my allies after the 24hr wait wears off). congratulations... a bad situation has become much worse..
Where does it end? The developers have not been open and honest with us throughout the implimentation of these "fix" patches. We were not fully informed on what was "broken".. meanwhile, real problems and "broken" bugs in the game have continued to receive zero attention and continue to this day to be real problems.. and the community continues to cry out daily for some relief from the real "broken" parts of the game.
It has to end, Evony... You are destroying a game that we all love to play.. Please, before you send yet another patch in attempt to "fix" the game, release the information no less than 30 days prior... slow down.. you seem to be in crisis mode, scrambling to fix a problem that you have yet to fully disclose or define to your players.
[Repost of my break-down of Dawnseekers illuminating response will follow this post]




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