
Originally Posted by
Dawnseeker
I disagree with the analysis in this post. The problems have not resulted from our attempts to balance army size, although these attempts have not worked either. I believe the problems are a result of the fact that right now there is not a good way for players to "spend" troops.
Our vision for the game is that players fight over limited resources and that most troops are created and used for taking over valleys, attacking NPC cities and attacking each other's cities. Instead, players take valleys and capture resources from NPCs while taking little to no losses and player vs. player events are relatively uncommon between high level players because none of them want to risk their vast armies.
I think our goal is to create an incentive for player to risk troops. How to go about that has yet to be decided.
right on!
=]
Life is hard.... Life is harder when yore stupid.
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